Debounce a mechanical switch by periodic sampling.
Dependents: RedButton WS_7_Seg_mit_LM1635 WS_7_Seg_mit_LM1635 Lichtschalter_M0 ... more
Diff: Debouncer.cpp
- Revision:
- 0:2359961af424
- Child:
- 1:e59480cf6c72
diff -r 000000000000 -r 2359961af424 Debouncer.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Debouncer.cpp Mon May 18 12:57:27 2015 +0000 @@ -0,0 +1,113 @@ +/* Copyright (c) 2015 Liyang HU, MIT License + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include <mbed.h> +#include <Debouncer.h> + +/*! \class Debouncer + * \brief Debounce a mechanical switch by periodic sampling. + * \code +FIXME: EXAMPLE HERE + * \endcode + * \note This implements \a DebounceSwitch2() as described by + * http://www.ganssle.com/debouncing-pt2.htm + * \note In particular, directly hooking up a mechanical switch as an + * interrupt will not suffice: in general, the signal will not always + * satisfy any arbitrary processor's interrupt pin's min clock width, + * data setup nor hold times & c., and will not trigger reliably. + */ + +void Debouncer::tick(void) +{ + previous = (previous << 1) | in; + uint32_t rise = (1 << _samples) - 1; + uint32_t window = rise + rise + 1; + uint32_t recent = previous & window; + if(recent == rise) + { + if(!now) fun_rise.call(); + now = true; + } + else if(recent == (window & ~rise)) + { + if(now) fun_fall.call(); + now = false; + } +} + +//! Create a \a Debouncer attached to the specified \a pin. +//! \param pin Pin to poll. +//! \param mode Pin mode, e.g. \a PullUp or \a PullDown. +Debouncer::Debouncer(PinName pin, PinMode mode) + : in(pin, mode), now(mode == PullUp), previous(mode == PullUp ? -1 : 0) +{ + samples(); period(); +} + +//! Set the number of identical samples needed to regard the input as stable. +//! \note Limited to at most 32 samples. +Debouncer &Debouncer::samples(int n) +{ + _samples = n; + return *this; +} + +//! Set the time period between samples. +Debouncer &Debouncer::period(float seconds) +{ + detach(); + attach(this, &Debouncer::tick, seconds); + return *this; +} + +//! Get the current stable state of the input. +Debouncer::operator bool(void) { return now; } + +//! Attach a function to call when the stable state falls. +Debouncer &Debouncer::attach_fall(void (*fun)(void)) +{ + fun_fall.attach(fun); + return *this; +} + +//! Attach a function to call when the stable state rises. +Debouncer &Debouncer::attach_rise(void (*fun)(void)) +{ + fun_rise.attach(fun); + return *this; +} + +//! Attach a member function to call when the stable state falls. +template <typename T> +Debouncer &Debouncer::attach_fall(T *obj, void (T::*fun)(void)) +{ + fun_fall.attach(obj, fun); + return *this; +} + +//! Attach a member function to call when the stable state rises. +template <typename T> +Debouncer &Debouncer::attach_rise(T *obj, void (T::*fun)(void)) +{ + fun_rise.attach(obj, fun); + return *this; +}