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Dependencies: mbed N5110 ShiftReg PinDetect
Game.h@17:d6a3b29cab31, 2015-05-11 (annotated)
- Committer:
- Siriagus
- Date:
- Mon May 11 03:52:18 2015 +0000
- Revision:
- 17:d6a3b29cab31
- Parent:
- 16:caf613d5b85e
- Child:
- 18:709ea375b0df
Added sound effects ++
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Siriagus | 5:100d960fc6d5 | 1 | #ifndef GAME_H |
Siriagus | 5:100d960fc6d5 | 2 | #define GAME_H |
Siriagus | 5:100d960fc6d5 | 3 | |
Siriagus | 12:8178fad5e660 | 4 | /** @file Game.h |
Siriagus | 12:8178fad5e660 | 5 | * @author Andreas Garmannslund |
Siriagus | 12:8178fad5e660 | 6 | */ |
Siriagus | 12:8178fad5e660 | 7 | |
Siriagus | 7:678873947b29 | 8 | #include "State.h" |
Siriagus | 17:d6a3b29cab31 | 9 | #include "Resources.h" |
Siriagus | 9:da608ae65df9 | 10 | #include "Entity.h" |
Siriagus | 17:d6a3b29cab31 | 11 | #include "Enemy.h" |
Siriagus | 11:adb68da98262 | 12 | #include "map.h" |
Siriagus | 17:d6a3b29cab31 | 13 | #include "Geometry.h" // Rectangle and Point structs |
Siriagus | 8:9ac6a428fa26 | 14 | #include <vector> |
Siriagus | 17:d6a3b29cab31 | 15 | #include <sstream> |
Siriagus | 17:d6a3b29cab31 | 16 | #include "Global.h" |
Siriagus | 8:9ac6a428fa26 | 17 | |
Siriagus | 14:b4fed570abaf | 18 | #define TERMINAL_VELOCITY 3 |
Siriagus | 14:b4fed570abaf | 19 | |
Siriagus | 7:678873947b29 | 20 | |
Siriagus | 12:8178fad5e660 | 21 | /// State: Game |
Siriagus | 5:100d960fc6d5 | 22 | class Game : public State |
Siriagus | 5:100d960fc6d5 | 23 | { |
Siriagus | 5:100d960fc6d5 | 24 | public: |
Siriagus | 12:8178fad5e660 | 25 | /// Creates the Game state |
Siriagus | 17:d6a3b29cab31 | 26 | Game(StateManager* fsm, N5110 *lcd, InputManager* input, Sound *sound) |
Siriagus | 17:d6a3b29cab31 | 27 | : State(fsm, lcd, input, sound) {init();} |
Siriagus | 17:d6a3b29cab31 | 28 | |
Siriagus | 17:d6a3b29cab31 | 29 | /// Deconstructor: Frees all memory that was temporarely allocated by the Game state. |
Siriagus | 17:d6a3b29cab31 | 30 | ~Game(); |
Siriagus | 12:8178fad5e660 | 31 | |
Siriagus | 17:d6a3b29cab31 | 32 | /// Handle input and update logic. |
Siriagus | 7:678873947b29 | 33 | virtual void update(float dt); |
Siriagus | 12:8178fad5e660 | 34 | |
Siriagus | 17:d6a3b29cab31 | 35 | /// Draw state to lcd. |
Siriagus | 7:678873947b29 | 36 | virtual void render(); |
Siriagus | 8:9ac6a428fa26 | 37 | |
Siriagus | 8:9ac6a428fa26 | 38 | |
Siriagus | 5:100d960fc6d5 | 39 | private: |
Siriagus | 17:d6a3b29cab31 | 40 | void init(); /// Sets some initial values |
Siriagus | 16:caf613d5b85e | 41 | void spawnEnemy(); /// Spawns a new enemy |
Siriagus | 16:caf613d5b85e | 42 | void moveEnemies(); /// Movement and AI for all enemies |
Siriagus | 17:d6a3b29cab31 | 43 | void moveWithCollisionTest(Entity* entity, const int map[HEIGHT][WIDTH]); /// Moves entity in map. If collision occurs, entity can not move further. |
Siriagus | 15:d5eb13c4c1c6 | 44 | bool hitTestRect(Rectangle r1, Rectangle r2); /// Returns true if two rectangles overlap |
Siriagus | 15:d5eb13c4c1c6 | 45 | bool bulletHitMap(Rectangle &bulletColRect, const int map[HEIGHT][WIDTH]); /// Help function for detecting collision between moving bullet and map. |
Siriagus | 17:d6a3b29cab31 | 46 | void renderScore(); /// Draws the current score in upper right corner |
Siriagus | 17:d6a3b29cab31 | 47 | void respawnPlayer(); /// Respawns player at start position |
Siriagus | 17:d6a3b29cab31 | 48 | |
Siriagus | 17:d6a3b29cab31 | 49 | int livesLeft; /// The number of lives left |
Siriagus | 17:d6a3b29cab31 | 50 | bool paused; // True if the game is paused |
Siriagus | 17:d6a3b29cab31 | 51 | |
Siriagus | 17:d6a3b29cab31 | 52 | int spawnRate; /// Probability of enemy spawning in a single frame/update. |
Siriagus | 17:d6a3b29cab31 | 53 | static const int spawnPoints[3][2]; /// Positions where enemies can spawn. |
Siriagus | 17:d6a3b29cab31 | 54 | |
Siriagus | 12:8178fad5e660 | 55 | Entity player; /// Player object |
Siriagus | 17:d6a3b29cab31 | 56 | std::vector<Point*> bullets; /// Container for bullets |
Siriagus | 17:d6a3b29cab31 | 57 | std::vector<Enemy*> enemies; /// Container for enemies |
Siriagus | 8:9ac6a428fa26 | 58 | |
Siriagus | 12:8178fad5e660 | 59 | bool releasedBtnB; /// True if button B has been released after being pressed down |
Siriagus | 17:d6a3b29cab31 | 60 | bool releasedBtnC; /// True if button C has been released after being pressed down |
Siriagus | 5:100d960fc6d5 | 61 | }; |
Siriagus | 5:100d960fc6d5 | 62 | |
Siriagus | 5:100d960fc6d5 | 63 | #endif |