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A complex 2D-dungeon game on LPC1768 in SWJTU-Leeds Joint School XJEL2645 project. Referenced from the framework contributed by https://os.mbed.com/users/Siriagus/code/SimplePlatformGame/
Dependencies: mbed N5110 ShiftReg PinDetect
StateManger.cpp@7:678873947b29, 2015-05-01 (annotated)
- Committer:
- Siriagus
- Date:
- Fri May 01 18:10:59 2015 +0000
- Revision:
- 7:678873947b29
- Parent:
- 5:100d960fc6d5
- Child:
- 8:9ac6a428fa26
Fixed bug in State.h: Not setting fsm variable. State classes can now request the state to be changed.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Siriagus | 5:100d960fc6d5 | 1 | #include "StateManager.h" |
Siriagus | 5:100d960fc6d5 | 2 | |
Siriagus | 5:100d960fc6d5 | 3 | // Delete the old state and create a new one |
Siriagus | 5:100d960fc6d5 | 4 | void StateManager::changeState(MainState newState) |
Siriagus | 5:100d960fc6d5 | 5 | { |
Siriagus | 5:100d960fc6d5 | 6 | if (currentState != 0) // if a state exist |
Siriagus | 5:100d960fc6d5 | 7 | delete currentState; // delete the old state |
Siriagus | 7:678873947b29 | 8 | |
Siriagus | 5:100d960fc6d5 | 9 | // Create new state |
Siriagus | 5:100d960fc6d5 | 10 | switch (newState) |
Siriagus | 5:100d960fc6d5 | 11 | { |
Siriagus | 5:100d960fc6d5 | 12 | case MAIN_MENU: |
Siriagus | 5:100d960fc6d5 | 13 | currentState = new MainMenu(this, lcd, input); |
Siriagus | 5:100d960fc6d5 | 14 | break; |
Siriagus | 5:100d960fc6d5 | 15 | |
Siriagus | 5:100d960fc6d5 | 16 | case GAME: |
Siriagus | 7:678873947b29 | 17 | currentState = new Game(this, lcd, input); |
Siriagus | 7:678873947b29 | 18 | break; |
Siriagus | 5:100d960fc6d5 | 19 | |
Siriagus | 7:678873947b29 | 20 | // TODO: Make classes for the other states. |
Siriagus | 5:100d960fc6d5 | 21 | case SUBMIT_HIGHSCORE: |
Siriagus | 5:100d960fc6d5 | 22 | //break; |
Siriagus | 5:100d960fc6d5 | 23 | |
Siriagus | 5:100d960fc6d5 | 24 | case GAME_OVER: |
Siriagus | 5:100d960fc6d5 | 25 | //break; |
Siriagus | 5:100d960fc6d5 | 26 | |
Siriagus | 5:100d960fc6d5 | 27 | default: |
Siriagus | 5:100d960fc6d5 | 28 | error("Invalid state!"); |
Siriagus | 5:100d960fc6d5 | 29 | } |
Siriagus | 5:100d960fc6d5 | 30 | } |
Siriagus | 5:100d960fc6d5 | 31 | |
Siriagus | 7:678873947b29 | 32 | void StateManager::requestStateChange(MainState requestedState) |
Siriagus | 5:100d960fc6d5 | 33 | { |
Siriagus | 7:678873947b29 | 34 | if (nextState != NO_STATE) |
Siriagus | 7:678873947b29 | 35 | error("Invalid - can't request new state before the first request has been processed!"); |
Siriagus | 7:678873947b29 | 36 | |
Siriagus | 7:678873947b29 | 37 | nextState = requestedState; |
Siriagus | 7:678873947b29 | 38 | } |
Siriagus | 7:678873947b29 | 39 | |
Siriagus | 7:678873947b29 | 40 | void StateManager::update(float dt) |
Siriagus | 7:678873947b29 | 41 | { |
Siriagus | 5:100d960fc6d5 | 42 | currentState->update(dt); |
Siriagus | 5:100d960fc6d5 | 43 | } |
Siriagus | 5:100d960fc6d5 | 44 | |
Siriagus | 5:100d960fc6d5 | 45 | void StateManager::render() |
Siriagus | 5:100d960fc6d5 | 46 | { |
Siriagus | 5:100d960fc6d5 | 47 | currentState->render(); |
Siriagus | 7:678873947b29 | 48 | } |
Siriagus | 7:678873947b29 | 49 | |
Siriagus | 7:678873947b29 | 50 | void StateManager::processRequest() |
Siriagus | 7:678873947b29 | 51 | { |
Siriagus | 7:678873947b29 | 52 | // Check if there has been a request to change the state |
Siriagus | 7:678873947b29 | 53 | if (nextState != NO_STATE) |
Siriagus | 7:678873947b29 | 54 | { |
Siriagus | 7:678873947b29 | 55 | changeState(nextState); |
Siriagus | 7:678873947b29 | 56 | nextState = NO_STATE; // reset, state has been changed |
Siriagus | 7:678873947b29 | 57 | } |
Siriagus | 5:100d960fc6d5 | 58 | } |