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Dependents: mBuino_ENC28_MQTT Nucleo_Web_ENC28J60 Nucleo_Web_ENC28J60_ADC Serial_over_Ethernet ... more
Library for ENC28J60 Ethernet modules.

Ported to mbed from Norbert Truchsess's UIPEthernet library for Arduino. Thank you Norbert!
- Full support for persistent (streaming) TCP/IP and UDP connections Client and Server each, ARP, ICMP, DHCP and DNS.
- Works with both Mbed OS 2 and Mbed OS 5.
Usage:
- Import the library into your project.
- Add
#include "UipEthernet.h"tomain.cpp - Create one instance of the UipEthernet class initialized with the MAC address you'd like to use and SPI pins of the connected Mbed board.
Example programs:
Import programWebSwitch_ENC28J60
HTTP Server serving a simple webpage which enables to remotely turn a digital output on/off. Compile, download, run and type 'IP_address/secret/' (don't forget the last '/') into your web browser and hit ENTER.
Import programHTTPServer_Echo_ENC28J60
A simple HTTP server echoing received requests. Ethernet connection is over an ENC28J60 board. Usage: Type the server's IP address into you web browser and hit <ENTER>.
Import programTcpServer_ENC28J60
Simple TCP/IP Server using the UIPEthernet library for ENC28J60 Ethernet boards.
Import programTcpClient_ENC28J60
Simple TCP/IP Client using the UIPEthernet library for ENC28J60 Ethernet boards.
Import programUdpServer_ENC28J60
Simple UDP Server using the UIPEthernet library for ENC28J60 Ethernet boards.
Import programUdpClient_ENC28J60
Simple UDP Client using the UIPEthernet library for ENC28J60 Ethernet boards.
Import programMQTT_Hello_ENC28J60
MQTT Client example program. Ethernet connection is via an ENC28J60 module.
UdpSocket.h
- Committer:
- hudakz
- Date:
- 2019-08-30
- Revision:
- 11:647d53d146f1
- Parent:
- 9:a156d3de5647
- Child:
- 14:7648334eb41b
File content as of revision 11:647d53d146f1:
/*
UIPUdp.h - Arduino implementation of a UIP wrapper class.
Copyright (c) 2013 Norbert Truchsess <norbert.truchsess@t-online.de>
All rights reserved.
Modified (ported to mbed) by Zoltan Hudak <hudakz@inbox.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UDPSOCKET_h
#define UDPSOCKET_h
#include "mbed.h"
#include "utility/Udp.h"
#include "IpAddress.h"
#include "utility/MemPool.h"
extern "C"
{
#include "utility/uip.h"
}
#define UIP_UDP_MAXDATALEN 1500
#define UIP_UDP_PHYH_LEN UIP_LLH_LEN + UIP_IPUDPH_LEN
#define UIP_UDP_MAXPACKETSIZE UIP_UDP_MAXDATALEN + UIP_UDP_PHYH_LEN
typedef struct
{
memaddress out_pos;
memhandle packet_next;
memhandle packet_in;
memhandle packet_out;
bool send;
} uip_udp_userdata_t;
class UdpSocket : public Udp
{
private:
struct uip_udp_conn* _uip_udp_conn;
uip_udp_userdata_t appdata;
public:
UdpSocket(); // Constructor
virtual ~UdpSocket() { } // Virtual destructor
uint8_t begin(uint16_t); // initialize, start listening on specified port. Returns 1 if successful, 0 if there are no sockets available to use
void stop(); // Finish with the UDP socket
// Sending UDP packets
// Start building up a packet to send to the remote host specific in ip and port
// Returns 1 if successful, 0 if there was a problem with the supplied IP address or port
int beginPacket(IpAddress ip, uint16_t port);
// Start building up a packet to send to the remote host specific in host and port
// Returns 1 if successful, 0 if there was a problem resolving the hostname or port
int beginPacket(const char* host, uint16_t port);
// Finish off this packet and send it
// Returns 1 if the packet was sent successfully, 0 if there was an error
int endPacket();
// Write a single byte into the packet
size_t write(uint8_t);
// Write size bytes from buffer into the packet
size_t write(const uint8_t* buffer, size_t size);
// using Print::write;
// Start processing the next available incoming packet
// Returns the size of the packet in bytes, or 0 if no packets are available
int parsePacket();
// Number of bytes remaining in the current packet
int available();
// Read a single byte from the current packet
int read();
// Read up to len bytes from the current packet and place them into buffer
// Returns the number of bytes read, or 0 if none are available
int read(unsigned char* buffer, size_t len);
// Read up to len characters from the current packet and place them into buffer
// Returns the number of characters read, or 0 if none are available
int read(char* buffer, size_t len) { return read((unsigned char*)buffer, len); }
// Return the next byte from the current packet without moving on to the next byte
int peek();
void flush(); // Finish reading the current packet
// Return the IP address of the host who sent the current incoming packet
IpAddress remoteIP();
// Return the port of the host who sent the current incoming packet
uint16_t remotePort();
private:
friend void uipudp_appcall();
friend class UipEthernet;
static void _send(uip_udp_userdata_t* data);
};
#endif
