Zoltan Hudak / Mbed 2 deprecated Menu_Hello

Dependencies:   Menu mbed

Revision:
0:f7514c3f33b6
Child:
1:cc0fa853f718
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Dec 08 16:26:37 2015 +0000
@@ -0,0 +1,254 @@
+/*
+ * An example of using the Menu library - Simple Menu system with push buttons.
+ *
+ * The Menu library was created to facilitate designs with a display and push buttons.
+ * - number of menus and push buttons is practically not limited by the software
+ * - function of individual push buttons varies depending on the selected menu
+ *
+ *    ---------------------------------
+ *   |                                  |
+ *   |   ----------------------------   |
+ *   |  |                            |  |
+ *   |  |                            |  |
+ *   |  |                            |  |
+ *   |  |         Display            |  |
+ *   |  |                            |  |
+ *   |  |                            |  |
+ *   |  |                            |  |
+ *   |   ----------------------------   |
+ *   |       O      O     O     O       |
+ *   |      Btn1   Btn2  Btn3  Btn4     |
+ *   |                                  |
+ *    ----------------------------------
+ * 
+ * Each push button must be connected to an mbed digital input pin and the ground.
+ *
+ *
+ *     -------------------------
+ *    |
+ *    |      mbed board
+ *    |
+ *     -------------------------
+ *        | Input pin
+ *        |
+ *        o
+ *         / Button        ...
+ *        o
+ *        |
+ *       ---
+ *       GND
+ *
+ *
+ * NOTE: When creating an object the MenuSystem constructor connects an internal pull-up resistor
+ *       to each digital input used by the MenuSytem push buttons.
+ */
+
+#include "mbed.h"
+#include "Menu.h"
+
+Serial pc(USBTX, USBRX);
+
+
+/*
+ * Some variables needed for this example
+ */
+int  setpoint;
+int* p_setpoint;
+int  loSetpoint = 20;
+int  hiSetpoint = 50;
+
+/*
+ * Create an array of push buttons to be used with the menu system
+ */
+#if defined(TARGET_LPC1768)
+DigitalIn   buttons[] = { DigitalIn(p21), DigitalIn(p22), DigitalIn(p23), DigitalIn(p24) };
+#elif defined(TARGET_NUCLEO_F103RB) || defined(TARGET_NUCLEO_L152RE) || defined(TARGET_NUCLEO_F030R8)  \
+   || defined(TARGET_NUCLEO_F401RE) || defined(TARGET_NUCLEO_F302R8) || defined(TARGET_NUCLEO_L053R8)  \
+   || defined(TARGET_NUCLEO_F411RE) || defined(TARGET_NUCLEO_F334R8) || defined(TARGET_NUCLEO_F072RB)  \
+   || defined(TARGET_NUCLEO_F091RC) || defined(TARGET_NUCLEO_F303RE) || defined(TARGET_NUCLEO_F070RB)  \
+   || defined(TARGET_KL25Z ) || defined(TARGET_KL46Z) || defined(TARGET_K64F) || defined(TARGET_KL05Z) \
+   || defined(TARGET_K20D50M) || defined(TARGET_K22F) \
+   || defined(TARGET_NRF51822) \
+   || defined(TARGET_RZ_A1H)
+DigitalIn   buttons[] = { DigitalIn(D2), DigitalIn(D3), DigitalIn(D4), DigitalIn(D5) };
+#endif
+
+/*
+ * Assign alias names to the buttons (just for the convenience)
+ */
+DigitalIn&  btnMode = buttons[0];   // Mode
+DigitalIn&  btnMore = buttons[1];   // More +
+DigitalIn&  btnLess = buttons[2];   // Less -
+DigitalIn&  btnSave = buttons[3];   // Save
+
+/*
+ * Create a menu system object associated with the push buttons
+ */
+MenuSystem  menuSystem(buttons, 4 /*, 300*/); // name of button array, number of buttons, debounce time in ms
+
+/*
+ * Create as many menus as you need.
+ *
+ * In this example we create the following three menus:
+ * 1. 'Main' (root) menu
+ * 2. 'Set high setpoint' menu
+ * 3. 'Set low setpoint' menu
+ *
+ * NOTE: The function of individual push buttons will vary depending on the selected menu.
+ */
+Menu  menuMain(menuSystem);
+Menu  menuSetHiSetpoint(menuSystem);
+Menu  menuSetLoSetpoint(menuSystem);
+
+/*
+ * Declare all functions to be called on 'button pressed' events
+ */
+void openMenu_Main(void);
+void openMenu_SetHiSetpoint(void);
+void openMenu_SetLoSetpoint(void);
+void incrementSetpoint(void);
+void decrementSetpoint(void);
+void saveSetpoint(void);
+
+/**
+ * @brief
+ * @note
+ * @param
+ * @retval
+ */
+int main(void) {
+
+    // Attach 'button pressed' event handler functions to the individual push buttons.
+    // NOTE: In different menus the same button can be linked with different function.
+    //       It is not compulsory to attach a function to all push buttons in each menu.
+    //
+
+    // 'Main' menu:
+    menuMain.attach(&btnMode, &openMenu_SetHiSetpoint);
+
+    //
+    // 'Set High Setpoint' menu:
+    menuSetHiSetpoint.attach(&btnMode, &openMenu_SetLoSetpoint);
+    menuSetHiSetpoint.attach(&btnMore, &incrementSetpoint);
+    menuSetHiSetpoint.attach(&btnLess, &decrementSetpoint);
+    menuSetHiSetpoint.attach(&btnSave, &saveSetpoint);
+
+    //
+    // 'Set Low Setpoint' menu:
+    menuSetLoSetpoint.attach(&btnMode, &openMenu_Main);
+    menuSetLoSetpoint.attach(&btnMore, &incrementSetpoint);
+    menuSetLoSetpoint.attach(&btnLess, &decrementSetpoint);
+    menuSetLoSetpoint.attach(&btnSave, &saveSetpoint);
+
+    openMenu_Main();    // activate main (root) menu
+
+    while(1) {
+        menuSystem.handleButtons(); // Handle 'button pressed' events
+
+        //..
+    }
+}
+
+/*
+ * Lets define te menu functions:
+
+ * NOTE: For the sake of simplicity, in this example we do not connect any display to the mbed.
+ *       Instead we'll utilize a serial terminal running on the connected PC.
+ */
+
+/**
+ * @brief
+ * @note    None
+ * @param   None
+ * @retval  None
+ */
+void openMenu_Main(void) {
+    menuSystem.open(menuMain);  // activate the menu
+    pc.printf("---------------------------------------------------\r\n");
+    pc.printf("Main menu:\r\n\r\n");
+    pc.printf("loSetpoint = %i\r\n", loSetpoint);
+    pc.printf("hiSetpoint = %i\r\n", hiSetpoint);
+    pc.printf("\r\n");
+    pc.printf("Press 'Mode' to open 'High setpoint' menu.\r\n");
+    pc.printf("\r\n");
+}
+
+/**
+ * @brief
+ * @note
+ * @param
+ * @retval
+ */
+void openMenu_SetHiSetpoint(void) {
+    menuSystem.open(menuSetHiSetpoint); // activate the menu
+    pc.printf("---------------------------------------------------\r\n");
+    pc.printf("High setpoint menu:\r\n");
+    pc.printf("Press 'More' to increment high setpoint.\r\n");
+    pc.printf("Press 'Less' to decrement high setpoint.\r\n");
+    pc.printf("Press 'Save' to save the setoint.\r\n");
+    pc.printf("Press 'Mode' to open 'Low setpoint' menu.\r\n");
+    pc.printf("\r\n");
+
+    p_setpoint = &hiSetpoint;
+    setpoint = hiSetpoint;
+}
+
+/**
+ * @brief
+ * @note
+ * @param
+ * @retval
+ */
+void openMenu_SetLoSetpoint(void) {
+    menuSystem.open(menuSetLoSetpoint); // activate the menu
+    pc.printf("---------------------------------------------------\r\n");
+    pc.printf("Low setpoint menu:\r\n");
+    pc.printf("Press 'More' to increment low setpoint.\r\n");
+    pc.printf("Press 'Less' to decrement low setpoint.\r\n");
+    pc.printf("Press 'Save' to save the setpoint.\r\n");
+    pc.printf("Press 'Mode' to open Main menu.\r\n");
+    pc.printf("\r\n");
+
+    p_setpoint = &loSetpoint;
+    setpoint = loSetpoint;
+}
+
+/**
+ * @brief
+ * @note
+ * @param
+ * @retval
+ */
+void incrementSetpoint(void) {
+    setpoint++;
+    pc.printf("Setpoint incremented\r\n");
+    pc.printf("setpoint = %i\r\n", setpoint);
+}
+
+/**
+ * @brief
+ * @note
+ * @param
+ * @retval
+ */
+void decrementSetpoint(void) {
+    setpoint--;
+    pc.printf("Setpoint decremented\r\n");
+    pc.printf("setpoint = %i\r\n", setpoint);
+}
+
+
+/**
+ * @brief
+ * @note
+ * @param
+ * @retval
+ */
+void saveSetpoint(void) {
+    *p_setpoint = setpoint;
+    pc.printf("Setpoint saved\r\n");
+    pc.printf("\r\n");
+}
+
+
+