200943373hongyun

Dependencies:   N5110 mbed

Files at this revision

API Documentation at this revision

Comitter:
hongyunAHN
Date:
Thu May 04 11:46:46 2017 +0000
Commit message:
200943373

Changed in this revision

Background/Background.cpp Show annotated file Show diff for this revision Revisions of this file
Background/Background.h Show annotated file Show diff for this revision Revisions of this file
N5110.lib Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
player/player.cpp Show annotated file Show diff for this revision Revisions of this file
player/player.h Show annotated file Show diff for this revision Revisions of this file
diff -r 000000000000 -r e70cf0da7c72 Background/Background.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Background/Background.cpp	Thu May 04 11:46:46 2017 +0000
@@ -0,0 +1,182 @@
+#include "Background.h"
+
+#include "mbed.h"
+
+
+Background::Background()
+    :
+    _led1(new PwmOut(PTA1)),
+    _led2(new PwmOut(PTA2)),
+    _led3(new PwmOut(PTC2)),
+    _led4(new PwmOut(PTC3)),
+    _led5(new PwmOut(PTC4)),
+    _led6(new PwmOut(PTD3)),
+
+    _button_A(new InterruptIn(PTB9)),
+    _button_B(new InterruptIn(PTD0)),
+    _button_X(new InterruptIn(PTC17)),
+    _button_Y(new InterruptIn(PTC12)),
+    _button_L(new InterruptIn(PTB18)),
+    _button_R(new InterruptIn(PTB3)),
+    _button_back(new InterruptIn(PTB19)),
+    _button_start(new InterruptIn(PTC5)),
+    _button_joystick(new InterruptIn(PTC16)),
+
+    _vert(new AnalogIn(PTB10)),
+    _horiz(new AnalogIn(PTB11)),
+
+    _buzzer(new PwmOut(PTC10)),
+    _pot(new AnalogIn(PTB2)),
+
+    _timeout(new Timeout()),
+
+    _event_state(0),
+
+    _x0(0),
+    _y0(0)
+{}
+
+Background::~Background()
+{
+    delete _led1,_led2,_led3,_led4,_led5,_led6;
+    delete _button_A,_button_B,_button_joystick,_vert,_horiz;
+    delete _button_X,_button_Y,_button_back,_button_start;
+    delete _button_L,_button_R, _buzzer, _pot, _timeout;
+}
+
+
+void Background::init()
+{
+    leds_off();
+    init_buttons();
+
+    
+    _x0 = _horiz->read();
+    _y0 = _vert->read();
+
+   
+    _event_state = 0;
+}
+
+
+
+
+
+
+
+
+float Background::read_pot() const
+{
+    return _pot->read();
+}
+
+
+bool Background::check_event(BackgroundEvent const id)
+{
+    
+    if (_event_state[id]) {
+        _event_state.reset(id);  
+        return true;
+    } else {
+        return false;
+    }
+}
+
+float Background::get_mag()
+{
+    Polar p = get_polar();
+    return p.mag;
+}
+
+
+
+Direction Background::get_direction()
+{
+    float angle = get_angle();  
+
+    Direction d;
+   
+    if (angle < 0.0f) {
+        d = CENTRE;   
+    } else if (angle < 22.5f) {  
+        d = N;
+    } else if (angle < 67.5f) {
+        d = NE;
+    } else if (angle < 112.5f) {
+        d = E;
+    } else if (angle < 157.5f) {
+        d = SE;
+    } else if (angle < 202.5f) {
+        d = S;
+    } else if (angle < 247.5f) {
+        d = SW;
+    } else if (angle < 292.5f) {
+        d = W;
+    } else if (angle < 337.5f) {
+        d = NW;
+    } else {
+        d = N;
+    }
+
+    return d;
+}
+
+Vector2D Background::get_mapped_coord()
+{
+  const char array[48][85]={  
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},  
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,1,1,1},
+    {1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1},
+    {1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,1,0,0,1,1},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1},
+    {1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+    
+    };  
+       
+      
+      
+      
+      
+      }
\ No newline at end of file
diff -r 000000000000 -r e70cf0da7c72 Background/Background.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Background/Background.h	Thu May 04 11:46:46 2017 +0000
@@ -0,0 +1,154 @@
+#ifndef BACKGROUND_H
+#define BACKGROUND_H
+
+#include <bitset>
+
+
+namespace mbed
+{
+class AnalogIn;
+class InterruptIn;
+class PwmOut;
+class Timeout;
+}
+#define TOL 0.1f
+#define RAD2DEG 57.2957795131f
+enum Direction {
+    CENTRE,  
+    N,       
+    NE,    
+    E,       
+    SE,     
+    S,       
+    SW,      
+    W,       
+    NW       
+};
+
+
+struct Vector2D {
+    float x; 
+    float y; 
+};
+
+
+struct Polar {
+    float mag;  
+    float angle; 
+};
+
+
+class Background
+{
+    public:
+   
+enum BackgroundEvent {
+    A_PRESSED,    
+    B_PRESSED,    
+    X_PRESSED,     
+    Y_PRESSED,     
+    L_PRESSED,     
+    R_PRESSED,     
+    BACK_PRESSED,  
+    START_PRESSED, 
+    JOY_PRESSED,   
+    N_EVENTS      
+};
+private:
+    mbed::PwmOut *_led1;
+    mbed::PwmOut *_led2;
+    mbed::PwmOut *_led3;
+    mbed::PwmOut *_led4;
+    mbed::PwmOut *_led5;
+    mbed::PwmOut *_led6;
+
+    mbed::InterruptIn *_button_A;
+    mbed::InterruptIn *_button_B;
+    mbed::InterruptIn *_button_X;
+    mbed::InterruptIn *_button_Y;
+    mbed::InterruptIn *_button_L;
+    mbed::InterruptIn *_button_R;
+    mbed::InterruptIn *_button_back;
+    mbed::InterruptIn *_button_start;
+    mbed::InterruptIn *_button_joystick;
+
+    mbed::AnalogIn *_vert;
+    mbed::AnalogIn *_horiz;
+
+    mbed::PwmOut   *_buzzer;
+    mbed::AnalogIn *_pot;
+
+    mbed::Timeout *_timeout;
+
+    std::bitset<N_EVENTS> _event_state; 
+
+
+    float _x0;
+    float _y0;
+
+public:
+
+   
+    Background();
+
+  
+    ~Background();
+
+   
+    void init();
+
+   
+    void leds_on();
+
+    
+    void leds_off();
+
+   
+    void leds(float val) const;
+
+   
+    void led(int n,float val) const;
+
+   
+    float read_pot() const;
+
+  
+    void tone(float frequency, float duration);
+
+   
+    bool check_event(BackgroundEvent const id);
+
+  
+    float get_mag();
+
+   
+    float get_angle();
+
+    
+    Direction get_direction();   
+
+   
+    Vector2D get_coord();         
+
+ 
+    Vector2D get_mapped_coord();  
+
+   
+    Polar get_polar();            
+
+private:
+    void init_buttons();
+    void tone_off();
+
+    void a_isr();
+    void b_isr();
+    void x_isr();
+    void y_isr();
+    void l_isr();
+    void r_isr();
+    void back_isr();
+    void start_isr();
+    void joy_isr();
+};
+
+#endif
\ No newline at end of file
diff -r 000000000000 -r e70cf0da7c72 N5110.lib
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/N5110.lib	Thu May 04 11:46:46 2017 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/eencae/code/N5110/#d80e568a2e18
diff -r 000000000000 -r e70cf0da7c72 main.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Thu May 04 11:46:46 2017 +0000
@@ -0,0 +1,74 @@
+///////// pre-processor directives ////////
+#include "mbed.h"
+#include "background.h"
+#include "N5110.h"
+#include "player.h"
+
+
+
+
+struct UserInput {
+    Direction d;
+    float mag;
+};
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+background map;
+player ply;
+
+
+void init();
+void update_game(UserInput input);
+void render();
+void welcome();
+
+int main()
+{
+    int fps = 8;  
+
+    init();
+    welcome();
+    
+    render();  
+    wait(1.0f/fps);  
+
+
+    while (1) {
+        ply.read_input(map);
+        //ply.update(map);
+        render();
+        wait(1.0f/fps);
+    }
+}
+
+void init()
+{
+
+    lcd.init();
+  
+     
+
+}
+
+void render()
+{
+    lcd.clear();  
+  
+    lcd.refresh();
+}
+
+void welcome() {
+    
+    lcd.printString("     MAZE    ",0,1);  
+    lcd.printString("  Press Start ",0,4);
+    lcd.refresh();
+     
+
+ 
+    while ( map.check_event(background::START_PRESSED) == false) {
+        map.leds_on();
+        wait(0.1);
+        map.leds_off();
+        wait(0.1);
+    }
+ 
+}
\ No newline at end of file
diff -r 000000000000 -r e70cf0da7c72 mbed.bld
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Thu May 04 11:46:46 2017 +0000
@@ -0,0 +1,1 @@
+https://mbed.org/users/mbed_official/code/mbed/builds/794e51388b66
\ No newline at end of file
diff -r 000000000000 -r e70cf0da7c72 player/player.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/player/player.cpp	Thu May 04 11:46:46 2017 +0000
@@ -0,0 +1,178 @@
+#include "player.h"
+#include "background.h"
+
+player::player()
+
+:
+    _led1(new PwmOut(PTA1)),
+    _led2(new PwmOut(PTA2)),
+    _led3(new PwmOut(PTC2)),
+    _led4(new PwmOut(PTC3)),
+    _led5(new PwmOut(PTC4)),
+    _led6(new PwmOut(PTD3)),
+
+    _button_A(new InterruptIn(PTB9)),
+    _button_B(new InterruptIn(PTD0)),
+    _button_X(new InterruptIn(PTC17)),
+    _button_Y(new InterruptIn(PTC12)),
+    _button_L(new InterruptIn(PTB18)),
+    _button_R(new InterruptIn(PTB3)),
+    _button_back(new InterruptIn(PTB19)),
+    _button_start(new InterruptIn(PTC5)),
+    _button_joystick(new InterruptIn(PTC16)),
+
+    _vert(new AnalogIn(PTB10)),
+    _horiz(new AnalogIn(PTB11)),
+
+    _buzzer(new PwmOut(PTC10)),
+    _pot(new AnalogIn(PTB2)),
+
+    _timeout(new Timeout()),
+
+    _event_state(0),
+
+    _x0(0),
+    _y0(0)
+{}
+
+
+
+
+
+player::~player()
+{
+
+    delete _led1,_led2,_led3,_led4,_led5,_led6;
+    delete _button_A,_button_B,_button_joystick,_vert,_horiz;
+    delete _button_X,_button_Y,_button_back,_button_start;
+    delete _button_L,_button_R, _buzzer, _pot, _timeout;
+
+
+}
+Vector2D player::get_player_coord(){
+     const char array[3][3]={
+    {1,1,1},
+    {1,1,1},
+    {1,1,1},
+    };
+    
+    }
+
+void player::init(int x,int y){
+
+  const char array[3][3]={
+    {1,1,1},
+    {1,1,1},
+    {1,1,1},
+    };
+    _speed=1:
+     setXYAddress(2,2); 
+    }
+
+void player::read_input(background &pad)
+{
+    _d = pad.get_direction();
+    //_mag = pad.get_mag();
+}
+
+void player::move_update()
+{
+    
+}
+
+void player::update(Direction d)
+{
+  
+    const char map[48][85] = get_mapped_coord();
+    Vector2D monsterPos = get_pos();
+    if(A_PRESSED){
+        if(map[Y][X+5]==1){
+             setXYAddress(X,Y);
+            }
+        else{setXYAddress(X+5,Y);}
+    }
+    else if (B_PRESSED){
+        if(map[Y+5][X]==1){
+             setXYAddress(X,Y);
+            }
+        else{setXYAddress(X,Y+5);}
+        }
+    else if (d == N) { 
+        if(map[Y+3][X]==1){
+            setXYAddress(X,Y);
+        }
+        else if (map[Y+3][X+2]==1){
+            setXYAddress(X,Y);
+        }     
+        else{ 
+            setXYAddress(X,Y+1); 
+        }
+    } 
+    else if (d == S) {
+        if(map[Y-1][X]==1){
+            setXYAddress(X,Y);
+        }
+        else if(map[Y-1][X+2]==1){
+            setXYAddress(X,Y);    
+        }
+        else{   
+            setXYAddress(X,Y-1);
+        }   
+    }else if (d == W) {
+        if(map[Y][X-1]==1){
+            setXYAddress(X,Y);    
+        }
+        else if(map[Y+2][X-1]==1){
+            setXYAddress(X,Y);
+        }    
+        else{
+            setXYAddress(X-1,Y); 
+        }  
+    }else if (d == E) {
+        if(map[Y][X+3]==1){
+            setXYAddress(X,Y);
+        }
+        else if(map[Y+2][X+3]==1){
+            setXYAddress(X,Y);
+        }
+        else{
+            setXYAddress(X+1,Y);
+        }   
+    }
+}
+
+
+if(pin==(40,24)){
+     lcd.printString("    GOAL    ",0,2);  
+    }
+if(pin==(83,43) ){
+    lcd.printString("   FAKE     ",0,2);
+     lcd.printString("  Find the other way  ",0,2);
+    lcd.refresh();  
+    }
+
+if(pin==(56,4)){
+     leds_on(0.2);
+     lcd.printString("   trap    ",0,2);
+     leds_off(0.2);
+     lcd.printString("  Find the other way  ",0,2);
+     lcd.refresh();
+     setXYAddress(2,2); 
+}
+if(pin==(77,29)){
+     leds_on(0.2);
+     lcd.printString("   trap    ",0,2);
+     lcd.refresh();
+     leds_off(0.2);
+   
+     setXYAddress(2,2); 
+}
+if(pin==(65,40)){
+     leds_on(0.2);
+     lcd.printString("   JUMP    ",0,2);
+     leds_off(0.2);
+    lcd.refresh();
+     setXYAddress(65,30); 
+}
+        
+        
\ No newline at end of file
diff -r 000000000000 -r e70cf0da7c72 player/player.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/player/player.h	Thu May 04 11:46:46 2017 +0000
@@ -0,0 +1,27 @@
+#ifndef PLAYER_H
+#define PLAYER_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "background.h"
+
+class player
+{
+public:
+
+    player();
+    ~player();
+    void init(int x,int height,int width);
+    void read_input(background pad);
+    void update(Direction d,float mag);
+    void draw(N5110 &lcd);
+    Vector2D get_pos();
+
+private:
+
+
+    int _x;
+    int _y;
+
+};
+#endif
\ No newline at end of file