copy
Dependencies: Gamepad N5110 mbed
Revision 0:ffd6b3f45a8c, committed 2017-05-03
- Comitter:
- hongyunAHN
- Date:
- Wed May 03 22:37:17 2017 +0000
- Commit message:
- copy
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Background/Background.cpp Wed May 03 22:37:17 2017 +0000 @@ -0,0 +1,143 @@ +#include "Background.h" + +Background::Background() +{ + +} + +Background::~Background() +{ + +} + +void Background::init() +{ + + +} + +void Background::read_input(Gamepad &pad) +{ + _d = pad.get_direction(); + _mag = pad.get_mag(); +} + +void Background::draw(N5110 &lcd) +{ + const char array[48][85]={ + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1}, + 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{1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + + }; + +} + +void Background::update(Gamepad &pad,N5110 &lcd) +{ + check_goal(pad,lcd); + + + + + +} + + + + + +void Background::check_goal(Gamepad &pad ,N5110 &lcd) +{ + Vector2D Player_pos = _player.get_pos(); + + if((Player_pos.x,Player_pos.y)==(40,24)){ + lcd.printString(" GOAL ",0,2); + + pad.leds_on(); + wait(0.5); + pad.leds_off(); + } + + if((Player_pos.x,Player_pos.y)==(83,43) ){ + lcd.printString(" FAKE ",0,2); + lcd.printString(" Find the other way ",0,2); + lcd.refresh(); + } +if((Player_pos.x,Player_pos.y)==(56,4)){ + pad.leds_on(); + lcd.printString(" trap ",0,2); + pad.leds_off(); + lcd.printString(" Find the other way ",0,2); + lcd.refresh(); + Player_pos.x==2; + Player_pos.y==2; + +} +if((Player_pos.x,Player_pos.y)==(77,29)){ + pad.leds_on(); + lcd.printString(" trap ",0,2); + lcd.refresh(); + pad.leds_off(); + Player_pos.x==2; + Player_pos.y==2; + +} +if((Player_pos.x,Player_pos.y)==(65,40)){ + pad.leds_on(); + lcd.printString(" JUMP ",0,2); + pad.leds_off(); + lcd.refresh(); + Player_pos.x==65; + Player_pos.y==30; + +} + + +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Background/Background.h Wed May 03 22:37:17 2017 +0000 @@ -0,0 +1,33 @@ +#ifndef BACKGROUND_H +#define BACKGROUND_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" +#include "Player.h" + +class Background +{ + +public: + Background(); + ~Background(); + + void init( ); + void read_input(Gamepad &pad); + void update(Gamepad &pad,N5110 &lcd); + void draw(N5110 &lcd); + +private: + + void check_goal(Gamepad &pad,N5110 &lcd); + void print_scores(N5110 &lcd); + + Player _player; + + Direction _d; + float _mag; + +}; + +#endif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Gamepad.lib Wed May 03 22:37:17 2017 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/eencae/code/Gamepad/#e0a4f15a7750
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/N5110.lib Wed May 03 22:37:17 2017 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/eencae/code/N5110/#d80e568a2e18
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Player/Player.cpp Wed May 03 22:37:17 2017 +0000 @@ -0,0 +1,115 @@ +#include "Player.h" +#include "Background.h" +Player::Player() +{ + +} +Player::~Player() +{ + +} + +void Player::init(){ + + + const char array[3][3]={ + {1,1,1}, + {1,1,1}, + {1,1,1}, + }; + + _x==2; + _y==2; + + +} + +void Player::update(Direction d,N5110 &lcd,Gamepad &pad) +{ + + const char map[48][85] = _background.draw(N5110 &lcd); + Vector2D monsterPos = get_pos(); + if(A_PRESSED==1){ + if(map[_y][_x+5]==1){ + _x==_x; + _y==_y; + } + else{ + _x+5==_x; + _y==_y; + } + } + else if (B_PRESSED==1){ + if(map[_y+5][_x]==1){ + _x==_x; + _y==_y; + } + else{ _x==_x; + _y+5==_y; + } + } + else if (d == N) { + if(map[_y+3][_x]==1){ + _x==_x; + _y==_y; + } + else if (map[_y+3][_x+2]==1){ + _x==_x; + _y==_y; + } + else{ + _x==_x; + _y+1==_y; + + } + } + else if (d == S) { + if(map[_y-1][_x]==1){ + _x==_x; + _y==_y; + } + else if(map[_y-1][_x+2]==1){ + _x==_x; + _y==_y; + } + else{ + _x==_x; + _y-1==_y; + ; + } + }else if (d == W) { + if(map[_y][_x-1]==1){ + _x==_x; + _y==_y;; + } + else if(map[_y+2][_x-1]==1){ + _x==_x; + _y==_y; + } + else{ + _x-1==_x; + _y==_y; + + } + }else if (d == E) { + if(map[_y][_x+3]==1){ + _x==_x; + _y==_y; + } + else if(map[_y+2][_x+3]==1){ + _x==_x; + _y==_y; + } + else{ + _x+1==_x; + _y==_y; + + } + } +} + + +Vector2D Player::get_pos() { + Vector2D p = {_x,_y}; + return p; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Player/Player.h Wed May 03 22:37:17 2017 +0000 @@ -0,0 +1,29 @@ +#ifndef PLAYER_H +#define PLAYER_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" +#include "Background.h" + +class Player +{ +public: + + Player(); + ~Player(); + void init(); + void draw(N5110 &lcd); + void update(Direction d,N5110 &lcd,Gamepad &pad); + + Vector2D get_pos(); + +private: + + Background _background; + + int _x; + int _y; + +}; +#endif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed May 03 22:37:17 2017 +0000 @@ -0,0 +1,73 @@ + +#include "mbed.h" +#include "Gamepad.h" +#include "N5110.h" +#include "Background.h" + + + +struct UserInput { + Direction d; + float mag; +}; + +N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); +Gamepad pad; +Background back; + +void init(); +void update_game(UserInput input); +void render(); +void welcome(); + +int main() +{ + int fps = 8; + + init(); + welcome(); + + render(); + wait(1.0f/fps); + + + while (1) { + back.read_input(pad); + back.update(pad,lcd); + render(); + wait(1.0f/fps); + } +} + +void init() +{ + lcd.init(); + pad.init(); + + back.init(); + +} + +void render() +{ + + lcd.clear(); + back.draw(lcd); + lcd.refresh(); +} + +void welcome() { + + lcd.printString(" MAZE ",0,2); + lcd.printString(" Press Start ",0,5); + lcd.refresh(); + + + while ( pad.check_event(Gamepad::START_PRESSED) == false) { + pad.leds_on(); + wait(0.3); + pad.leds_off(); + wait(0.2); + } + +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Wed May 03 22:37:17 2017 +0000 @@ -0,0 +1,1 @@ +https://mbed.org/users/mbed_official/code/mbed/builds/794e51388b66 \ No newline at end of file