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Dependencies: 4DGL-uLCD-SE EthernetInterface HTTPClient mbed-rtos mbed
Fork of Final_test by
main.cpp
- Committer:
- jderiso2
- Date:
- 2015-04-27
- Revision:
- 3:b834ab4a53d1
- Parent:
- 1:4e629f9ac9e8
- Child:
- 4:427dbdf3ccd5
File content as of revision 3:b834ab4a53d1:
#include "mbed.h"
#include "uLCD_4DGL.h"
#include "board.h"
#include "rtos.h"
#include "EthernetInterface.h"
#include "HTTPClient.h"
#include <sstream>
#include <string>
#include <iostream>
uLCD_4DGL lcd(p28,p27,p30); // serial tx, serial rx, reset pin;
Serial pc(USBTX, USBRX);
DigitalIn in0(p11);
DigitalIn in1(p12);
DigitalIn in2(p13);
DigitalIn in3(p14);
DigitalIn in4(p15);
DigitalIn in5(p16);
DigitalIn in6(p17);
DigitalIn in7(p18);
DigitalIn in8(p19);
Mutex stdio_mutex;
int player1=1;
int player2=2;
int turn =1;
int printout = 0;
void printBoard(int ** board)
{
lcd.cls();
lcd.line(0, 42 , 127, 42 , 0xFF0000);
lcd.line(0, 84 , 127, 84 , 0xFF0000);
lcd.line(42, 0 , 42, 127, 0xFF0000);
lcd.line(84, 0, 84, 127, 0xFF0000);
for(int i=0; i<3; i++) {
for(int j=0; j<3; j++) {
if(board[i][j] == 0) {
lcd.line( j*42+2 , i*42 + 2 ,(j+1)*42-2 , (i+1)*42-2 , GREEN);
lcd.line( j*42+2 , (i+1)*42 - 2 ,(j+1)*42-2 , (i)*42+2 , GREEN);
} else if(board[i][j] == 1) {
lcd.circle(42*j+21, 42*i+21, 19, BLUE);
}
}
}
}
typedef enum GAME_STATE {
STARTING, PLAYING, OVER, RETURN_ERROR = -1
} GAME_STATE;
HTTPClient http;
EthernetInterface eth;
char str[1024];
int StartNewGame()
{
char* url = "http://4180.azurewebsites.net/api/TicTacToeGames/New\0";
HTTPResult ret = http.get(url, str, 1024);
if (ret > 0) {
pc.printf("HTTP Error return in StartNewGame\n");
return -1;
}
return atoi(str);
}
int JoinGame()
{
char* url = "http://4180.azurewebsites.net/api/TicTacToeGames/Join\0";
HTTPResult ret = http.get(url, str, 1024);
if (ret > 0) {
pc.printf("HTTP Error return in JoinGame\n");
return -1;
}
return atoi(str);
}
GAME_STATE GetGameState(int gameId)
{
string s;
stringstream host;
host.clear();
host << "http://4180.azurewebsites.net/odata/TicTacToeGames(" << gameId << ")?$select=GameState";
//printf("**** HOST IS %s\n", host.str().c_str());
HTTPResult ret = http.get(host.str().c_str(), str, 1024, 15000);
if (ret > 0) {
pc.printf("HTTP Error return in GetGameState\n");
return (GAME_STATE)-1;
}
s = string(str);
if (s.find("\"GameState\":\"STARTING\"") != string::npos)
return STARTING;
else if(s.find("\"GameState\":\"PLAYING\"") != string::npos)
return PLAYING;
else if(s.find("\"GameState\":\"OVER\"") != string::npos)
return OVER;
else
return RETURN_ERROR;
// return (GAME_STATE)atoi(str);
}
void ParseBoard(string str, int** board)
{
// printf("Entering ParseBoard, got %s\n", str.c_str());
for (int i = 0; i < str.length(); i++) {
if (str[i] == '[' || str[i] == ']' || str[i] == ',' || str[i] == '"')
str[i] = ' ';
}
string temp;
for (int i = 0; i < str.length() - 1; i++) {
if (!(str[i] == ' ' && str[i+1] == ' ')) {
temp += str[i];
}
}
str = temp;
// printf("With changed delimiters %s\n", str.c_str());
stringstream stream(str);
int t = 0;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
stream >> board[i][j];
//printf("%d\n", board[i][j]);
}
}
/* for (int i = 0; i < 3; i++) {
printf("\n[");
for (int j = 0; j < 3; j++)
printf("%d ", board[i][j]);
printf("]");
}*/
}
int PostMove(int playerId,int gameId, int x, int y)
{
stringstream host;
host << "http://4180.azurewebsites.net/api/TicTacToeGames?gameId=" << gameId << "&playerId=" << playerId << "&moveX=" << x << "&moveY=" << y;
string s = host.str();
HTTPText datain("");
HTTPMap dataout;
HTTPResult ret = http.post(s.c_str(), dataout, &datain, 10000);
if (ret > 0) {
pc.printf("HTTP Error in PostMove");
return -1;
}
return 0;
}
int GetCurrentPlayer(int gameId)
{
stringstream host;
host << "http://4180.azurewebsites.net/odata/TicTacToeGames(" << gameId << ")?$select=CurrentPlayer";
string s = host.str();
int retry_count = 5;
HTTPResult ret = (HTTPResult)1;
while (ret > 0 & retry_count-- > 0)
ret = http.get(s.c_str(), str, 1024);
if (ret > 0) {
pc.printf("HTTP Error return in GetCurrentPlayer\n");
return -1;
}
s = string(str);
int pos = s.find("\"CurrentPlayer\":");
if (pos == string::npos)
return -1;
return s[pos+16] - '0';
}
int GetWinner(int gameId)
{
stringstream host;
host << "http://4180.azurewebsites.net/odata/TicTacToeGames(" << gameId << ")?$select=Winner";
string s = host.str();
int retry_count = 5;
HTTPResult ret = (HTTPResult)1;
while (ret > 0 & retry_count-- > 0)
ret = http.get(s.c_str(), str, 1024);
if (ret > 0) {
pc.printf("HTTP Error return in GetWinner\n");
return -1;
}
s = string(str);
int pos = s.find("\"Winner\":");
if (pos == string::npos)
return -1;
return s[pos+9] - '0';
}
int GetBoardState(int gameId, int** board)
{
stringstream host;
host << "http://4180.azurewebsites.net/odata/TicTacToeGames(" << gameId << ")?$select=BoardState";
string s = host.str();
int retry_count = 5;
HTTPResult ret = (HTTPResult)1;
while (ret > 0 & retry_count-- > 0)
ret = http.get(s.c_str(), str, 1024);
if (ret > 0) {
pc.printf("HTTP Error return in GetBoardState\n");
return -1;
}
s = string(str);
int pos = s.find("\"BoardState\":");
if (pos == string::npos)
return -1;
ParseBoard(s.substr(pos +13, string::npos), board);
return 0;
}
string GameStateToString(GAME_STATE state)
{
switch(state) {
case STARTING:
return "STARTING";
case PLAYING:
return "PLAYING";
case OVER:
return "OVER";
default:
case RETURN_ERROR:
return "ERROR";
}
}
int GetSerialInput()
{
return pc.getc() - '0';
}
void ScanForMove(int* x, int* y, int** board)
{
// the following commented section can be used to input moves over pc terminal by pressing 00 for move at location [0,0]
/*
pc.printf("Entering scan\n");
*x = GetSerialInput();
*y = GetSerialInput();
return;
*/
while(1) {
if (!in0 && board[0][0]== -1) {
*x = 0;
*y = 0;
return;
} else if (!in1 && board[0][1] == -1) {
*x = 0;
*y = 1;
return;
} else if (!in2 && board[0][2] == -1) {
*x = 0;
*y = 2;
return;
} else if (!in3 && board[1][0] == -1) {
*x = 1;
*y = 0;
return;
} else if (!in4 && board[1][1] == -1) {
*x = 1;
*y = 1;
return;
} else if (!in5 && board[1][2] == -1) {
*x = 1;
*y = 2;
return;
} else if (!in6 && board[2][0] == -1) {
*x = 2;
*y = 0;
return;
} else if (!in7 && board[2][1] == -1) {
*x = 2;
*y = 1;
return;
} else if (!in8 && board[2][2] == -1) {
*x = 2;
*y = 2;
return;
}
wait(0.2);
}
}
int main()
{
pc.printf("Ethernet connecting...\n");
eth.init(); //Use DHCP
eth.connect();
pc.printf("IP Address is %s\n", eth.getIPAddress());
in0.mode(PullUp);
in1.mode(PullUp);
in2.mode(PullUp);
in3.mode(PullUp);
in4.mode(PullUp);
in5.mode(PullUp);
in6.mode(PullUp);
in7.mode(PullUp);
in8.mode(PullUp);
lcd.baudrate(3000000);
// START GAME OR JOIN GAME
// FORMAT THIS TO LOOK PRETTY ON LCD
int gameId = -1;
int playerId = -1;
bool reprint = true;
do {
if (reprint) {
lcd.cls();
lcd.printf("Button 0: Start New Game\nButton 1: Join Existing Game");
reprint = false;
}
// I'm assuming by looking at the code that
// you guys made the buttons active low so inverting the read
if (!in0 /*|| true*/) {
// Start Game
gameId = StartNewGame();
if (gameId < 1) { // fail
lcd.printf("Failed to start a new game!\n");
wait(1.5);
reprint = true;
} else
playerId = 0;
} else if(!in1) {
gameId = JoinGame();
if (gameId < 1) { // fail
lcd.printf("Failed to join game, try making one!\n");
wait(1.5);
reprint = true;
} else
playerId = 1;
}
} while (gameId < 1);
lcd.cls();
if (playerId == 1){
pc.printf("Successfully joined game %d!\n", gameId);
lcd.printf("Successfully joined game %d!\n", gameId);
}
else{
pc.printf("Successfully started game %d!\n", gameId);
lcd.printf("Successfully started game %d!\n", gameId);
}
wait(1.5);
Board board;
lcd.cls();
lcd.printf("Waiting for game to start...\n");
// wait for game to start
while(GetGameState(gameId) != PLAYING) {
wait(2);
}
// Main Game Loop
lcd.cls();
while(1) {
GAME_STATE state = GetGameState(gameId);
if (state == OVER)
break; // game over
// wait for turn
while(GetCurrentPlayer(gameId) != playerId){ wait(1.5); }
GetBoardState(gameId, board.get_board());
printBoard(board.get_board());
int moveX, moveY;
ScanForMove(&moveX,&moveY, board.get_board());
PostMove(playerId, gameId, moveX, moveY);
GetBoardState(gameId, board.get_board());
printBoard(board.get_board());
wait(2);
}
int winner = GetWinner(gameId);
pc.printf("Player %d Won!\n", winner);
lcd.printf("Player %d Won!\n", winner);
/* lcd.line(0, 42 , 127, 42 , 0xFF0000);
lcd.line(0, 84 , 127, 84 , 0xFF0000);
lcd.line(42, 0 , 42, 127, 0xFF0000);
lcd.line(84, 0, 84, 127, 0xFF0000);*/
/*
while (true) {
if(!in0)
printout = 1;
else if(!in1)
printout = 2;
else if(!in2)
printout = 3;
else if(!in3)
printout = 4;
else if(!in4)
printout = 5;
else if(!in5)
printout = 6;
else if(!in6)
printout = 7;
else if(!in7)
printout = 8;
else if(!in8)
printout = 9;
else
printout = 0;
if(printout>0) {
bool valid = board.updateBoard(turn, printout-1);
if(valid) {
output = board.get_board();
printBoard(output);
printout=0;
int victory = board.check_victory(turn);
if(victory ==1) {
lcd.cls();
lcd.printf("player 1 win!");
return 0;
} else if(victory == 2) {
lcd.cls();
lcd.printf("player 2 win!");
return 0;
}
if(turn ==1)
turn =2;
else
turn =1;
}
}
Thread::wait(400);
}
*/
}
int TEST_FN()
{
pc.printf("Trying Start New Game...\n");
int game = StartNewGame();
wait(1);
while (JoinGame() != game) {
wait(0.5);
}
int player = 0;
Board b;
printf("Joined Game %d\n", game);
bool sentinel = true;
while (sentinel) {
GetBoardState(game, b.get_board());
printBoard(b.get_board());
if (player == 0) {
PostMove(player, game, 0, 0);
pc.printf("Exited first post move\n");
player = 1;
} else {
PostMove(1, game, 1, 1);
sentinel = false;
}
wait(0.5);
}
pc.printf("Done with move\n");
wait(0.5);
GetBoardState(game, b.get_board());
printBoard(b.get_board());
pc.printf("Got: %d\n\n", game);
pc.printf("Trying GetGameState for Game %d...\n", game);
pc.printf("Got: %s\n\n", GameStateToString(GetGameState(game)).c_str());
pc.printf("Trying Join Game...\n");
game = JoinGame();
wait(1);
pc.printf("Got: %d\n\n", game);
//pc.printf("Trying GetGameState for Game %d...\n", game);
//pc.printf("Got: %s\n\n", GameStateToString(GetGameState(game)).c_str());
pc.printf("Trying GetBoardState for Game %d...\n", game);
// Board b;
wait(1);
pc.printf("Got: %d\n\n", GetBoardState(game, b.get_board()));
pc.printf("Testing over****\n");
/*pc.printf("%d\n", sizeof(str));
HTTPResult ret = http.get("http://4180.azurewebsites.net/api/TicTacToeGames/New", str, 4096);//http.get("http://4180.azurewebsites.net/", str, 4096);
if (ret > 0)
pc.printf("Return error\n");
for (int i = 0; i < 4096;i++){
if (str[i] == '1'|| str[i] == '2' || str[i] == '3' || str[i] == '4')
pc.printf("HERE %d\n", i);
pc.putc(str[i]);
pc.printf("\n");
}*/
return 0;
TCPSocketConnection socket;
int r = socket.connect("4180.azurewebsites.net", 80);
if (r != 0)
pc.printf("Failed to connect to 4180.azurewebsites.net:80!\r\n");
char http_cmd[] = "GET / HTTP/1.0\n\n";
socket.send_all(http_cmd, sizeof(http_cmd)-1);
char buff[300];
int rtn;
while (true) {
rtn = socket.receive(buff, sizeof(buff)-1);
if (rtn <= 0)
break;
buff[rtn] = '\0';
pc.printf("Received %d chars from server:\n%s\n", rtn, buff);
}
pc.printf("Closing socket...\n");
socket.close();
eth.disconnect();
}
