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Fork of SD600A by
SD600A.cpp
- Committer:
- heroic
- Date:
- 2012-10-10
- Revision:
- 10:d2dd5c752f7b
- Parent:
- 9:f90196d36597
- Child:
- 11:97ef14b4c4de
File content as of revision 10:d2dd5c752f7b:
// Mbed library to control SD600A-based RGB LED Strips
// Partially based on work (c) 2011 Jelmer Tiete
//
// Ported from Arduino by
// Jas Strong <jasmine@electronpusher.org>
/*****************************************************************************/
#include "rtos.h"
#include "LedStrip.h"
#include "SD600A.h"
void idle_function(void const *argument) {
while (1) {
((SD600A *)argument)->threadlock.lock();
((SD600A *)argument)->dat = 0;
#ifdef DELAY_PERIOD
wait_us(DELAY_PERIOD);
#endif
((SD600A *)argument)->clk = 1;
#ifdef DELAY_PERIOD
wait_us(DELAY_PERIOD);
#endif
((SD600A *)argument)->clk = 0;
#ifdef DELAY_PERIOD
wait_us(DELAY_PERIOD);
#endif
((SD600A *)argument)->clk = 1;
#ifdef DELAY_PERIOD
wait_us(DELAY_PERIOD);
#endif
((SD600A *)argument)->clk = 0;
((SD600A *)argument)->threadlock.unlock();
Thread::yield();
}
}
SD600A::SD600A(PinName dataPin, PinName clockPin, int n) :
dat(dataPin),
clk(clockPin) ,
idlethread(idle_function,this,osPriorityNormal,128) {
// Allocate 3 bytes per pixel:
numLEDs = n;
if ((pixels = (uint8_t *)malloc(numLEDs * 3))) {
memset(pixels, 0, numLEDs * 3); // Init to RGB 'off' state
}
threadlock.unlock();
}
/*
* Soft SPI clock-out implementation (CPOL = 0, CPHA = 1).
* Certainly not the fastest in the world but it'll do.
* Gets about 3.6 MHz; could get several times as much
* using the bitbands directly - jas.
*/
void SD600A::write(uint8_t byte) {
for (int i=0; i<8; i++) {
dat = !!(byte & (1 << (7 - i)));
clk = 1;
// dat = (byte & 0x80);
#ifdef DELAY_PERIOD
wait_us(DELAY_PERIOD);
#endif
clk = 0;
#ifdef DELAY_PERIOD
wait_us(DELAY_PERIOD);
#endif
//byte <<= 1;
}
}
void SD600A::begin(void) {
// Issue initial latch to 'wake up' strip (latch length varies w/numLEDs)
threadlock.lock();
for (int i=0; i<numLEDs; i++) {
write(0);
write(0);
write(0);
}
writeguard();
threadlock.unlock();
}
uint16_t SD600A::numPixels(void) {
return numLEDs;
}
void SD600A::writeguard(void) {
// generate a 25-bit word of ones
clk = 1;
#ifdef DELAY_PERIOD
wait_us(DELAY_PERIOD);
#endif
dat = 0;
#ifdef DELAY_PERIOD
wait_us(DELAY_PERIOD);
#endif
clk = 0;
#ifdef DELAY_PERIOD
wait_us(DELAY_PERIOD);
#endif
write(0xff);
write(0xff);
write(0xff);
}
void SD600A::blank(void) {
memset(pixels, 0x00, numLEDs * 3);
}
// This is how data is pushed to the strip. Unfortunately, the company
// that makes the chip didnt release the protocol document or you need
// to sign an NDA or something stupid like that, but we reverse engineered
// this from a strip controller and it seems to work very nicely!
void SD600A::show(void) {
uint16_t i, nl3 = numLEDs * 3; // 3 bytes per LED
threadlock.lock();
for (i=0; i<nl3; i++ ) {
write(pixels[i]);
}
// Write guard word
writeguard();
threadlock.unlock();
}
// Convert R,G,B to combined 32-bit color
uint32_t SD600A::Color(uint8_t r, uint8_t g, uint8_t b) {
// Take 23 bits of the value and append them end to end
// We cannot drive all ones or it will make the part latch if the previous word ended in one!
return 0xfefefe & ((uint32_t)g << 16) | ((uint32_t)r << 8) | (uint32_t)b;
}
// store the rgb component in our array
void SD600A::setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3 ] = g & 0xfe;
pixels[n*3+1] = r & 0xfe;
pixels[n*3+2] = b & 0xfe;
}
void SD600A::setPixelR(uint16_t n, uint8_t r) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3+1] = r & 0xfe;
}
void SD600A::setPixelG(uint16_t n, uint8_t g) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3] = g & 0xfe;
}
void SD600A::setPixelB(uint16_t n, uint8_t b) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3+2] = b & 0xfe;
}
void SD600A::setPixelColor(uint16_t n, uint32_t c) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3 ] = (c >> 16) & 0xfe;
pixels[n*3+1] = (c >> 8) & 0xfe;
pixels[n*3+2] = c & 0xfe;
}
