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Fork of SD600A by
SD600A.cpp
- Committer:
- heroic
- Date:
- 2012-10-08
- Revision:
- 7:cda3ca93e5a1
- Parent:
- 6:aacceefab2ea
- Child:
- 8:78ba2917bfd9
File content as of revision 7:cda3ca93e5a1:
// Mbed library to control SD600A-based RGB LED Strips // Partially based on work (c) 2011 Jelmer Tiete // // Ported from Arduino by // Jas Strong <jasmine@electronpusher.org> /*****************************************************************************/ #include "rtos.h" #include "LedStrip.h" #include "SD600A.h" void idle_function(void const *argument) { while (1) { ((SD600A *)argument)->threadlock.lock(); ((SD600A *)argument)->dat = 0; ((SD600A *)argument)->clk = 1; ((SD600A *)argument)->clk = 0; ((SD600A *)argument)->clk = 1; ((SD600A *)argument)->clk = 0; ((SD600A *)argument)->threadlock.unlock(); Thread::yield(); } } SD600A::SD600A(PinName dataPin, PinName clockPin, int n) : dat(dataPin), clk(clockPin), idlethread(idle_function,this,osPriorityNormal,64) { // Allocate 3 bytes per pixel: numLEDs = n; if ((pixels = (uint8_t *)malloc(numLEDs * 3))) { memset(pixels, 0, numLEDs * 3); // Init to RGB 'off' state } threadlock.unlock(); } /* * Soft SPI clock-out implementation (CPOL = 0, CPHA = 0). * Certainly not the fastest in the world but it'll do. * Gets about 3.6 MHz; could get several times as much * using the bitbands directly - jas. */ void SD600A::write(uint8_t byte) { for (int i=0; i<8; i++) { clk = 0; dat = (byte & 0x80); clk = 1; byte <<= 1; } clk = 0; } void SD600A::begin(void) { // Issue initial latch to 'wake up' strip (latch length varies w/numLEDs) threadlock.lock(); for (int i=0; i<numLEDs; i++) { write(0); write(0); write(0); } writeguard(); threadlock.unlock(); } uint16_t SD600A::numPixels(void) { return numLEDs; } void SD600A::writeguard(void) { // generate a 25-bit word of zeros clk = 1; dat = 0; clk = 0; write(0x00); write(0x00); write(0x00); } void SD600A::blank(void) { memset(pixels, 0x80, numLEDs * 3); } // This is how data is pushed to the strip. Unfortunately, the company // that makes the chip didnt release the protocol document or you need // to sign an NDA or something stupid like that, but we reverse engineered // this from a strip controller and it seems to work very nicely! void SD600A::show(void) { uint16_t i, nl3 = numLEDs * 3; // 3 bytes per LED threadlock.lock(); for (i=0; i<nl3; i++ ) { write(pixels[i]); } // Write guard word writeguard(); threadlock.unlock(); } // Convert R,G,B to combined 32-bit color uint32_t SD600A::Color(uint8_t r, uint8_t g, uint8_t b) { // Take 23 bits of the value and append them end to end // We cannot drive all ones or it will make the part latch if the previous word ended in zero! return 0xfffffe & ((uint32_t)g << 16) | ((uint32_t)r << 8) | (uint32_t)b; } // store the rgb component in our array void SD600A::setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b) { if (n >= numLEDs) return; // '>=' because arrays are 0-indexed pixels[n*3 ] = g & 0xff; pixels[n*3+1] = r & 0xff; pixels[n*3+2] = b & 0xfe; } void SD600A::setPixelR(uint16_t n, uint8_t r) { if (n >= numLEDs) return; // '>=' because arrays are 0-indexed pixels[n*3+1] = r & 0xff; } void SD600A::setPixelG(uint16_t n, uint8_t g) { if (n >= numLEDs) return; // '>=' because arrays are 0-indexed pixels[n*3] = g & 0xff; } void SD600A::setPixelB(uint16_t n, uint8_t b) { if (n >= numLEDs) return; // '>=' because arrays are 0-indexed pixels[n*3+2] = b & 0xfe; } void SD600A::setPixelColor(uint16_t n, uint32_t c) { if (n >= numLEDs) return; // '>=' because arrays are 0-indexed pixels[n*3 ] = (c >> 16) & 0xff; pixels[n*3+1] = (c >> 8) & 0xff; pixels[n*3+2] = c & 0xfe; }