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HL1606.cpp
- Committer:
- heroic
- Date:
- 2012-10-08
- Revision:
- 5:c2579d6415e1
- Parent:
- LPD8806.cpp@ 4:0b75eb84a6d2
File content as of revision 5:c2579d6415e1:
// Mbed library to control HL1606-based RGB LED Strips
// Partially based on work (c) 2011 Jelmer Tiete
//
// Ported from Arduino by
// Jas Strong <jasmine@electronpusher.org>
/*****************************************************************************/
#include "rtos.h"
#include "LedStrip.h"
#include "HL1606.h"
void idle_function(void const *argument) {
while (1) {
((HL1606 *)argument)->threadlock.lock();
((HL1606 *)argument)->dat = 0;
((HL1606 *)argument)->clk = 1;
((HL1606 *)argument)->clk = 0;
((HL1606 *)argument)->clk = 1;
((HL1606 *)argument)->clk = 0;
((HL1606 *)argument)->threadlock.unlock();
Thread::yield();
}
}
HL1606::HL1606(PinName dataPin, PinName clockPin, int n) :
dat(dataPin),
clk(clockPin),
idlethread(idle_function,this) {
// Allocate 3 bytes per pixel:
numLEDs = n;
if ((pixels = (uint8_t *)malloc(numLEDs * 3))) {
memset(pixels, 0, numLEDs * 3); // Init to RGB 'off' state
}
threadlock.unlock();
}
/*
* Soft SPI clock-out implementation (CPOL = 0, CPHA = 0).
* Certainly not the fastest in the world but it'll do.
* Gets about 3.6 MHz; could get several times as much
* using the bitbands directly - jas.
*/
void HL1606::write(uint8_t byte) {
for (int i=0; i<8; i++) {
clk = 0;
dat = (byte & 0x80);
clk = 1;
byte <<= 1;
}
clk = 0;
}
void HL1606::begin(void) {
// Issue initial latch to 'wake up' strip (latch length varies w/numLEDs)
threadlock.lock();
for (int i=0; i<numLEDs; i++) {
write(0);
write(0);
write(0);
}
writeguard();
threadlock.unlock();
}
uint16_t HL1606::numPixels(void) {
return numLEDs;
}
void HL1606::writeguard(void) {
// generate a 25-bit word of zeros
clk = 1;
dat = 0;
clk = 0;
write(0x00);
write(0x00);
write(0x00);
}
void HL1606::blank(void) {
memset(pixels, 0x80, numLEDs * 3);
}
// This is how data is pushed to the strip. Unfortunately, the company
// that makes the chip didnt release the protocol document or you need
// to sign an NDA or something stupid like that, but we reverse engineered
// this from a strip controller and it seems to work very nicely!
void HL1606::show(void) {
uint16_t i, nl3 = numLEDs * 3; // 3 bytes per LED
threadlock.lock();
for (i=0; i<nl3; i++ ) {
write(pixels[i]);
}
// Write guard word
writeguard();
threadlock.unlock();
}
// Convert R,G,B to combined 32-bit color
uint32_t HL1606::Color(uint8_t r, uint8_t g, uint8_t b) {
// Take 23 bits of the value and append them end to end
// We cannot drive all ones or it will make the part latch if the previous word ended in zero!
return 0xfffffe & ((uint32_t)g << 16) | ((uint32_t)r << 8) | (uint32_t)b;
}
// store the rgb component in our array
void HL1606::setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3 ] = g & 0xff;
pixels[n*3+1] = r & 0xff;
pixels[n*3+2] = b & 0xfe;
}
void HL1606::setPixelR(uint16_t n, uint8_t r) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3+1] = r & 0xff;
}
void HL1606::setPixelG(uint16_t n, uint8_t g) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3] = g & 0xff;
}
void HL1606::setPixelB(uint16_t n, uint8_t b) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3+2] = b & 0xfe;
}
void HL1606::setPixelColor(uint16_t n, uint32_t c) {
if (n >= numLEDs) return; // '>=' because arrays are 0-indexed
pixels[n*3 ] = (c >> 16) & 0xff;
pixels[n*3+1] = (c >> 8) & 0xff;
pixels[n*3+2] = c & 0xfe;
}
