TFT_Touch_exemplo6_git_touch_button
Dependencies: mbed TouchScreen_kbv_mbed MCUFRIEND_kbv_R299 GLUE_STUFF_kbv ADA_GFX_kbv_R1107
TFT_exemplo_6.cpp
- Committer:
- henriquer
- Date:
- 2021-05-25
- Revision:
- 4:87a2ee357e78
File content as of revision 4:87a2ee357e78:
// ************************** Henrique **************************************// // Programa Exemplo 7 - Programa teste para uso de três botões // // ************** Display TFT- ILI9341 Toutch********************************\\ //************************ Biblioteca*****************************************// #include "mbed.h" #include "Arduino.h" #include <MCUFRIEND_kbv.h> MCUFRIEND_kbv tft; #include "TouchScreen_kbv_mbed.h" //************************Configuração do Display*****************************// const int TS_LEFT=121,TS_RT=922,TS_TOP=82,TS_BOT=890; const PinName XP = D8, YP = A3, XM = A2, YM = D9; //next common configuration DigitalInOut YPout(YP); DigitalInOut XMout(XM); long map(long x, long in_min, long in_max, long out_min, long out_max) { return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; } TouchScreen_kbv ts = TouchScreen_kbv(XP, YP, XM, YM, 300); TSPoint_kbv tp; // Valores para detectar a pressão do toque #define MINPRESSURE 10 #define MAXPRESSURE 1000 //****************************************************************************// //***********************Orientação Display**********************************// uint8_t Orientation = 0; //****************************************************************************// bool botao_1 = 0; bool botao_2 = 0; bool botao_3 = 0; //***********************Tabela de Cores**************************************// #define BLACK 0x0000 #define BLUE 0x001F #define RED 0xF800 #define GREEN 0x07E0 #define CYAN 0x07FF #define MAGENTA 0xF81F #define YELLOW 0xFFE0 #define WHITE 0xFFFF //****************************************************************************// void draw() { tft.drawRoundRect(5, 15, 154, 50, 5, WHITE); tft.setTextColor(GREEN); tft.setTextSize(3); tft.setCursor(15, 30); tft.println("Button 1"); tft.drawRoundRect(5, 70, 154, 50, 5, WHITE); tft.setTextColor(GREEN); tft.setTextSize(3); tft.setCursor(15,85); tft.println("Button 2"); tft.drawRoundRect(5, 125, 154, 50, 5, WHITE); tft.setTextColor(GREEN); tft.setTextSize(3); tft.setCursor(15,140); tft.println("Button 3"); } void show_tft(void) { tft.setTextSize(2); tft.setTextColor(MAGENTA,BLUE); while (1) { tp = ts.getPoint(); YPout.output(); XMout.output(); if (tp.z < MINPRESSURE && tp.z > MAXPRESSURE) tp.x = tft.width() - (map(tp.x, TS_RT, TS_LEFT, tft.width(), 0)); tp.y = tft.height() - (map(tp.y, TS_BOT, TS_TOP, tft.height(), 0)); if (tp.x>=240&&tp.x<=475 && tp.y>=260&&tp.y<=310) { if(botao_1 ==0) { tft.fillRoundRect(5, 15, 154, 50, 5, RED); tft.setTextColor(GREEN); tft.setTextSize(3); tft.setCursor(15, 30); tft.println("Button 1"); botao_1 =!botao_1; } else { tft.fillRoundRect(5, 15, 154, 50, 5, BLACK); tft.drawRoundRect(5, 15, 154, 50, 5, WHITE); tft.setTextColor(GREEN); tft.setTextSize(3); tft.setCursor(15, 30); tft.println("Button 1"); botao_1 =!botao_1; } } if (tp.x>=260&&tp.x<=465 && tp.y>=200&&tp.y<=250) { if(botao_2 ==0) { tft.fillRoundRect(5, 70, 154, 50, 5, BLUE); tft.setTextColor(GREEN); tft.setTextSize(3); tft.setCursor(15, 85); tft.println("Button 2"); botao_2 =!botao_2; } else { tft.fillRoundRect(5, 70, 154, 50, 5, BLACK); tft.drawRoundRect(5, 70, 154, 50, 5, WHITE); tft.setTextColor(GREEN); tft.setTextSize(3); tft.setCursor(15,85); tft.println("Button 2"); botao_2 =!botao_2; } } if (tp.x>=460&&tp.x<=650 && tp.y>=150&&tp.y<=195) { if(botao_3 ==0) { tft.fillRoundRect(5, 125, 154, 50, 5, MAGENTA); tft.setTextColor(GREEN); tft.setTextSize(3); tft.setCursor(15, 140); tft.println("Button 3"); botao_3 =!botao_3; } else { tft.fillRoundRect(5, 125, 154, 50, 5, BLACK); tft.drawRoundRect(5, 125, 154, 50, 5, WHITE); tft.setTextColor(GREEN); tft.setTextSize(3); tft.setCursor(15,140); tft.println("Button 3"); botao_3 =!botao_3; } } // tft.setCursor(0, (tft.height() * 3) / 4); // tft.printf("tp.x=%d tp.y=%d ", tp.x, tp.y); } } void setup(void) { tft.reset(); tft.begin(); tft.setRotation(Orientation); tft.fillScreen(BLACK); draw(); show_tft(); delay(1000); } void loop() { }