Give water to plants if dry amd pla meanwhile music the music vou can define with note length bind and breake also select several instruments for the sound
main.cpp
- Committer:
- helmut
- Date:
- 2012-09-19
- Revision:
- 0:5150b09127e3
File content as of revision 0:5150b09127e3:
#include "mbed.h" #include "waves.h" #include "EthernetNetIf.h" #include "HTTPServer.h" #include "DebugTrace.h" EthernetNetIf eth (IpAddr(192,168,1,101), IpAddr(255,255,255,0), IpAddr(192,168,1,1), IpAddr(195,50,140,246)); //EthernetNetIf eth; //for DHCP HTTPServer svr; DigitalOut myled1(LED1); DigitalOut myled2(LED2); DigitalOut myled3(LED3); DigitalOut myled4(LED4); LocalFileSystem fs("local"); DebugTrace file(ON, TO_FILE); // i.e. file(ON, TO_FILE, "log.txt", 1024) float combind; bool Check_earth(); void Motor_run(); void Play_music(int track); void Play_Eine_kleine_Nachtmusik(); void Play_5th_Symphonie(); // Play_Note(welche Note, welchen Länge, gebunden, Lautstärke, welches Instrument) void Play_Note(float note, float lengh, bool combine, float loud, int instrument); void Play_Pause(float lengh); void Play_ladder(); float Check_loud(); int val = 122; float fval = 1.414; int main() { bool too_low; Base::add_rpc_class<AnalogIn>(); Base::add_rpc_class<AnalogOut>(); Base::add_rpc_class<DigitalIn>(); Base::add_rpc_class<DigitalOut>(); Base::add_rpc_class<PwmOut>(); Base::add_rpc_class<Timer>(); Base::add_rpc_class<SPI>(); Base::add_rpc_class<BusOut>(); Base::add_rpc_class<BusIn>(); EthernetErr ethErr = eth.setup(); if (ethErr) { printf("Error %d in setup.\n", ethErr); return -1; } FSHandler::mount("/local", "/files"); //Mount /webfs path on /files web path FSHandler::mount("/local", "/"); //Mount /webfs path on web root path svr.addHandler<SimpleHandler>("/hello"); svr.addHandler<RPCHandler>("/rpc"); svr.addHandler<FSHandler>("/files"); svr.addHandler<FSHandler>("/"); //Default handler //Example : Access to mbed.htm : http://a.b.c.d/mbed.htm or http://a.b.c.d/files/mbed.htm IpAddr(192,168,1,101); svr.bind(80); while (1) { Net::poll(); too_low = Check_earth(); combind = 0; if (too_low == true) { Motor_run(); myled1 = true; Play_music(0); } else { myled1 = false; Play_music(1); } myled2 = false; file.traceOut("Test message\r\n"); file.traceOut("%x \r\n", val); file.traceOut("%d \r\n", val); file.traceOut("%f \r\n", fval); } } bool Check_earth() { float TRAY = 0.3; bool plant = false; AnalogIn plant_(p20); //Einlesen = der Messwert if (plant_ > TRAY | plant_ == 0) { plant = true; } //Sollte ein Messwert <= TRAY sein, Pflanze zu trocken, muss die Pumpe anlaufen if (plant == false) { myled3 = true; return true; } else { myled3 = false; return false; } } void Motor_run() { DigitalOut motor(p14); motor = true; wait(0.2); motor = false; } void Play_music(int track) { if (track == 0) { Play_Eine_kleine_Nachtmusik(); } if (track == 1) { Play_5th_Symphonie(); //Play_ladder(); } } void Play_Note(float note, float lengh, bool combine, float loud, int instrument) { int point_read; float lengh_index; long index; long index1; long index2; char* text; char* text2; float add; AnalogOut aout(p18); switch (instrument) { //what instrument, read number of points of Form of Instument, if not set 0 case 1: point_read = Instrument1_; text = "Instrument1_"; break; case 2: point_read = Instrument2_; text = "Instrument2_"; break; case 3: point_read = Instrument3_; text = "Instrument3_"; break; case 4: point_read = Instrument4_; text = "Instrument4_"; break; case 5: point_read = Instrument5_; text = "Instrument5_"; break; case 6: point_read = Instrument6_; text = "Instrument6_"; break; case 7: point_read = Instrument7_; text = "Instrument7_"; break; case 8: point_read = Instrument8_; text = "Instrument8_"; break; case 9: point_read = Instrument9_; text = "Instrument9_"; break; case 10: point_read = Instrument10_; text = "Instrument10_"; break; case 11: point_read = Instrument11_; text = "Instrument11_"; break; case 12: point_read = Instrument12_; text = "Instrument12_"; break; case 13: point_read = Instrument13_; text = "Instrument13_"; break; case 14: point_read = Instrument14_; text = "Instrument14_"; break; case 15: point_read = Instrument15_; text = "Instrument15_"; break; case 16: point_read = Instrument16_; text = "Instrument16_"; break; case 17: point_read = Instrument17_; text = "Instrument17_"; break; default: point_read = 0; text = ""; break; } //end switch lengh_index = (1/(note * point_read))*100; for (index = 0; index < lengh; ++index) { //as long the tone up to 1s add = Check_loud(); if (combind == 0) { //no combine myled2 = true; for (index1 = 0; index1 < point_read;++index1) { //upper wave text = text + char(index1); wait(lengh_index); aout = 0.5 + (*text * (loud - add) * 0.5); if (*text == 1) { } } for (index2 = 0; index2 < point_read; ++index2) { //lower wave text = text + char(index2); wait(lengh_index); aout = 0.5 - (*text * (loud - add) * 0.5); if (*text == 1) { } } myled2 = false; } else { myled3 = true; for (index1 = 0; index1 < point_read;++index1) { //upper wave text = text + char(index1); text2 = text + char(index1 - 1); wait(lengh_index); aout = 0.5 + ((*text + *text2) * 0.5 * (loud - add) * 0.5); if (*text == 1) { } } for (index2 = 0; index2 < point_read; ++index2) { //lower wave text = text + char(index2); text2 = text + char(index1 - 1); wait(lengh_index); aout = 0.5 - ((*text + *text2) * 0.5 * (loud - add) * 0.5); if (*text == 1) { } } myled3 = false; combind = 0; //combine clear } } if (combine == true) { // next combine set combind = note; } } void Play_Pause(float lengh) { AnalogOut aout(p18); myled4 = true; aout = 0.5; wait(lengh); myled4 = false; } float Check_loud() { DigitalIn up(p5); DigitalIn down(p6); /* while (up.read == 0 | index < 10000 */ return 0; }