Helios Lyons 201239214

Dependencies:   mbed

Committer:
helioslyons
Date:
Tue Mar 24 18:02:01 2020 +0000
Revision:
1:a3f43007030e
Initial commit, 24th March

Who changed what in which revision?

UserRevisionLine numberNew contents of line
helioslyons 1:a3f43007030e 1 #include "mbed.h"
helioslyons 1:a3f43007030e 2 #include "N5110.h"
helioslyons 1:a3f43007030e 3
helioslyons 1:a3f43007030e 4 // overloaded constructor includes power pin - LCD Vcc connected to GPIO pin
helioslyons 1:a3f43007030e 5 // this constructor works fine with LPC1768 - enough current sourced from GPIO
helioslyons 1:a3f43007030e 6 // to power LCD. Doesn't work well with K64F.
helioslyons 1:a3f43007030e 7 N5110::N5110(PinName const pwrPin,
helioslyons 1:a3f43007030e 8 PinName const scePin,
helioslyons 1:a3f43007030e 9 PinName const rstPin,
helioslyons 1:a3f43007030e 10 PinName const dcPin,
helioslyons 1:a3f43007030e 11 PinName const mosiPin,
helioslyons 1:a3f43007030e 12 PinName const sclkPin,
helioslyons 1:a3f43007030e 13 PinName const ledPin)
helioslyons 1:a3f43007030e 14 :
helioslyons 1:a3f43007030e 15 _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise
helioslyons 1:a3f43007030e 16 _led(new DigitalOut(ledPin)),
helioslyons 1:a3f43007030e 17 _pwr(new DigitalOut(pwrPin)),
helioslyons 1:a3f43007030e 18 _sce(new DigitalOut(scePin)),
helioslyons 1:a3f43007030e 19 _rst(new DigitalOut(rstPin)),
helioslyons 1:a3f43007030e 20 _dc(new DigitalOut(dcPin))
helioslyons 1:a3f43007030e 21 {}
helioslyons 1:a3f43007030e 22
helioslyons 1:a3f43007030e 23 // overloaded constructor does not include power pin - LCD Vcc must be tied to +3V3
helioslyons 1:a3f43007030e 24 // Best to use this with K64F as the GPIO hasn't sufficient output current to reliably
helioslyons 1:a3f43007030e 25 // drive the LCD.
helioslyons 1:a3f43007030e 26 N5110::N5110(PinName const scePin,
helioslyons 1:a3f43007030e 27 PinName const rstPin,
helioslyons 1:a3f43007030e 28 PinName const dcPin,
helioslyons 1:a3f43007030e 29 PinName const mosiPin,
helioslyons 1:a3f43007030e 30 PinName const sclkPin,
helioslyons 1:a3f43007030e 31 PinName const ledPin)
helioslyons 1:a3f43007030e 32 :
helioslyons 1:a3f43007030e 33 _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise
helioslyons 1:a3f43007030e 34 _led(new DigitalOut(ledPin)),
helioslyons 1:a3f43007030e 35 _pwr(NULL), // pwr not needed so null it to be safe
helioslyons 1:a3f43007030e 36 _sce(new DigitalOut(scePin)),
helioslyons 1:a3f43007030e 37 _rst(new DigitalOut(rstPin)),
helioslyons 1:a3f43007030e 38 _dc(new DigitalOut(dcPin))
helioslyons 1:a3f43007030e 39 {}
helioslyons 1:a3f43007030e 40 // Second overload contructor uses the New Gamepad (Rev 2.1) pin mappings
helioslyons 1:a3f43007030e 41 N5110::N5110()
helioslyons 1:a3f43007030e 42 :
helioslyons 1:a3f43007030e 43 _spi(new SPI(PTD2,NC,PTD1)), // create new SPI instance and initialise
helioslyons 1:a3f43007030e 44 _led(new DigitalOut(PTB23)),
helioslyons 1:a3f43007030e 45 _pwr(NULL), // pwr not needed so null it to be safe
helioslyons 1:a3f43007030e 46 _sce(new DigitalOut(PTB19)),
helioslyons 1:a3f43007030e 47 _rst(new DigitalOut(PTC1)),
helioslyons 1:a3f43007030e 48 _dc(new DigitalOut(PTB18))
helioslyons 1:a3f43007030e 49 {}
helioslyons 1:a3f43007030e 50
helioslyons 1:a3f43007030e 51 N5110::~N5110()
helioslyons 1:a3f43007030e 52 {
helioslyons 1:a3f43007030e 53 delete _spi;
helioslyons 1:a3f43007030e 54
helioslyons 1:a3f43007030e 55 if(_pwr) {
helioslyons 1:a3f43007030e 56 delete _pwr;
helioslyons 1:a3f43007030e 57 }
helioslyons 1:a3f43007030e 58
helioslyons 1:a3f43007030e 59 delete _led;
helioslyons 1:a3f43007030e 60 delete _sce;
helioslyons 1:a3f43007030e 61 delete _rst;
helioslyons 1:a3f43007030e 62 delete _dc;
helioslyons 1:a3f43007030e 63 }
helioslyons 1:a3f43007030e 64
helioslyons 1:a3f43007030e 65 // initialise function - powers up and sends the initialisation commands
helioslyons 1:a3f43007030e 66 void N5110::init()
helioslyons 1:a3f43007030e 67 {
helioslyons 1:a3f43007030e 68 turnOn(); // power up
helioslyons 1:a3f43007030e 69 reset(); // reset LCD - must be done within 100 ms
helioslyons 1:a3f43007030e 70 initSPI();
helioslyons 1:a3f43007030e 71
helioslyons 1:a3f43007030e 72 backLightOn();
helioslyons 1:a3f43007030e 73 setContrast(0.55); // this may need tuning (say 0.4 to 0.6)
helioslyons 1:a3f43007030e 74 setBias(3); // datasheet - 48:1 mux - don't mess with if you don't know what you're doing! (0 to 7)
helioslyons 1:a3f43007030e 75 setTempCoefficient(0); // datasheet - may need increasing (range 0 to 3) at very low temperatures
helioslyons 1:a3f43007030e 76 normalMode(); // normal video mode by default
helioslyons 1:a3f43007030e 77
helioslyons 1:a3f43007030e 78 clearRAM(); // RAM is undefined at power-up so clear to be sure
helioslyons 1:a3f43007030e 79 clear(); // clear buffer
helioslyons 1:a3f43007030e 80 }
helioslyons 1:a3f43007030e 81
helioslyons 1:a3f43007030e 82 // sets normal video mode (black on white)
helioslyons 1:a3f43007030e 83 void N5110::normalMode()
helioslyons 1:a3f43007030e 84 {
helioslyons 1:a3f43007030e 85 sendCommand(0b00100000); // basic instruction
helioslyons 1:a3f43007030e 86 sendCommand(0b00001100); // normal video mode- datasheet
helioslyons 1:a3f43007030e 87 }
helioslyons 1:a3f43007030e 88
helioslyons 1:a3f43007030e 89 // sets normal video mode (white on black)
helioslyons 1:a3f43007030e 90 void N5110::inverseMode()
helioslyons 1:a3f43007030e 91 {
helioslyons 1:a3f43007030e 92 sendCommand(0b00100000); // basic instruction
helioslyons 1:a3f43007030e 93 sendCommand(0b00001101); // inverse video mode - datasheet
helioslyons 1:a3f43007030e 94 }
helioslyons 1:a3f43007030e 95
helioslyons 1:a3f43007030e 96 // function to power up the LCD and backlight - only works when using GPIO to power
helioslyons 1:a3f43007030e 97 void N5110::turnOn()
helioslyons 1:a3f43007030e 98 {
helioslyons 1:a3f43007030e 99 if (_pwr != NULL) {
helioslyons 1:a3f43007030e 100 _pwr->write(1); // apply power
helioslyons 1:a3f43007030e 101 }
helioslyons 1:a3f43007030e 102 }
helioslyons 1:a3f43007030e 103
helioslyons 1:a3f43007030e 104 // function to power down LCD
helioslyons 1:a3f43007030e 105 void N5110::turnOff()
helioslyons 1:a3f43007030e 106 {
helioslyons 1:a3f43007030e 107 clear(); // clear buffer
helioslyons 1:a3f43007030e 108 refresh();
helioslyons 1:a3f43007030e 109 backLightOff(); // turn backlight off
helioslyons 1:a3f43007030e 110 clearRAM(); // clear RAM to ensure specified current consumption
helioslyons 1:a3f43007030e 111 // send command to ensure we are in basic mode
helioslyons 1:a3f43007030e 112
helioslyons 1:a3f43007030e 113 sendCommand(0b00100000); // basic mode
helioslyons 1:a3f43007030e 114 sendCommand(0b00001000); // clear display
helioslyons 1:a3f43007030e 115 sendCommand(0b00100001); // extended mode
helioslyons 1:a3f43007030e 116 sendCommand(0b00100100); // power down
helioslyons 1:a3f43007030e 117
helioslyons 1:a3f43007030e 118 // if we are powering the LCD using the GPIO then make it low to turn off
helioslyons 1:a3f43007030e 119 if (_pwr != NULL) {
helioslyons 1:a3f43007030e 120 wait_ms(10); // small delay and then turn off the power pin
helioslyons 1:a3f43007030e 121 _pwr->write(0); // turn off power
helioslyons 1:a3f43007030e 122 }
helioslyons 1:a3f43007030e 123
helioslyons 1:a3f43007030e 124 }
helioslyons 1:a3f43007030e 125
helioslyons 1:a3f43007030e 126 // function to change LED backlight brightness
helioslyons 1:a3f43007030e 127 void N5110::backLightOn()
helioslyons 1:a3f43007030e 128 {
helioslyons 1:a3f43007030e 129 _led->write(1);
helioslyons 1:a3f43007030e 130 }
helioslyons 1:a3f43007030e 131
helioslyons 1:a3f43007030e 132 // function to change LED backlight brightness
helioslyons 1:a3f43007030e 133 void N5110::backLightOff()
helioslyons 1:a3f43007030e 134 {
helioslyons 1:a3f43007030e 135 _led->write(0);
helioslyons 1:a3f43007030e 136 }
helioslyons 1:a3f43007030e 137
helioslyons 1:a3f43007030e 138 void N5110::setContrast(float contrast) {
helioslyons 1:a3f43007030e 139
helioslyons 1:a3f43007030e 140 // enforce limits
helioslyons 1:a3f43007030e 141 if (contrast > 1.0f)
helioslyons 1:a3f43007030e 142 contrast = 1.0f;
helioslyons 1:a3f43007030e 143 else if (contrast < 0.0f)
helioslyons 1:a3f43007030e 144 contrast = 0.0;
helioslyons 1:a3f43007030e 145
helioslyons 1:a3f43007030e 146 // convert to char in range 0 to 127 (i.e. 6 bits)
helioslyons 1:a3f43007030e 147 char ic = char(contrast*127.0f);
helioslyons 1:a3f43007030e 148
helioslyons 1:a3f43007030e 149 sendCommand(0b00100001); // extended instruction set
helioslyons 1:a3f43007030e 150 sendCommand(0b10000000 | ic); // set Vop (which controls contrast)
helioslyons 1:a3f43007030e 151 sendCommand(0b00100000); // back to basic instruction set
helioslyons 1:a3f43007030e 152 }
helioslyons 1:a3f43007030e 153
helioslyons 1:a3f43007030e 154 void N5110::setTempCoefficient(char tc) {
helioslyons 1:a3f43007030e 155
helioslyons 1:a3f43007030e 156 // enforce limits
helioslyons 1:a3f43007030e 157 if (tc>3) {
helioslyons 1:a3f43007030e 158 tc=3;
helioslyons 1:a3f43007030e 159 }
helioslyons 1:a3f43007030e 160
helioslyons 1:a3f43007030e 161 // temperature coefficient may need increasing at low temperatures
helioslyons 1:a3f43007030e 162
helioslyons 1:a3f43007030e 163 sendCommand(0b00100001); // extended instruction set
helioslyons 1:a3f43007030e 164 sendCommand(0b00000100 | tc);
helioslyons 1:a3f43007030e 165 sendCommand(0b00100000); // back to basic instruction set
helioslyons 1:a3f43007030e 166 }
helioslyons 1:a3f43007030e 167
helioslyons 1:a3f43007030e 168 void N5110::setBias(char bias) {
helioslyons 1:a3f43007030e 169
helioslyons 1:a3f43007030e 170 // from data sheet
helioslyons 1:a3f43007030e 171 // bias mux rate
helioslyons 1:a3f43007030e 172 // 0 1:100
helioslyons 1:a3f43007030e 173 // 1 1:80
helioslyons 1:a3f43007030e 174 // 2 1:65
helioslyons 1:a3f43007030e 175 // 3 1:48 (default)
helioslyons 1:a3f43007030e 176 // 4 1:40/1:34
helioslyons 1:a3f43007030e 177 // 5 1:24
helioslyons 1:a3f43007030e 178 // 6 1:18/1:16
helioslyons 1:a3f43007030e 179 // 7 1:10/1:9/1:8
helioslyons 1:a3f43007030e 180
helioslyons 1:a3f43007030e 181 // enforce limits
helioslyons 1:a3f43007030e 182 if (bias>7) {
helioslyons 1:a3f43007030e 183 bias=7;
helioslyons 1:a3f43007030e 184 }
helioslyons 1:a3f43007030e 185
helioslyons 1:a3f43007030e 186 sendCommand(0b00100001); // extended mode instruction
helioslyons 1:a3f43007030e 187 sendCommand(0b00010000 | bias);
helioslyons 1:a3f43007030e 188 sendCommand(0b00100000); // end of extended mode instruction
helioslyons 1:a3f43007030e 189 }
helioslyons 1:a3f43007030e 190
helioslyons 1:a3f43007030e 191 // pulse the active low reset line
helioslyons 1:a3f43007030e 192 void N5110::reset()
helioslyons 1:a3f43007030e 193 {
helioslyons 1:a3f43007030e 194 _rst->write(0); // reset the LCD
helioslyons 1:a3f43007030e 195 _rst->write(1);
helioslyons 1:a3f43007030e 196 }
helioslyons 1:a3f43007030e 197
helioslyons 1:a3f43007030e 198 // function to initialise SPI peripheral
helioslyons 1:a3f43007030e 199 void N5110::initSPI()
helioslyons 1:a3f43007030e 200 {
helioslyons 1:a3f43007030e 201 _spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge
helioslyons 1:a3f43007030e 202 _spi->frequency(4000000); // maximum of screen is 4 MHz
helioslyons 1:a3f43007030e 203 }
helioslyons 1:a3f43007030e 204
helioslyons 1:a3f43007030e 205 // send a command to the display
helioslyons 1:a3f43007030e 206 void N5110::sendCommand(unsigned char command)
helioslyons 1:a3f43007030e 207 {
helioslyons 1:a3f43007030e 208 _dc->write(0); // set DC low for command
helioslyons 1:a3f43007030e 209 _sce->write(0); // set CE low to begin frame
helioslyons 1:a3f43007030e 210 _spi->write(command); // send command
helioslyons 1:a3f43007030e 211 _dc->write(1); // turn back to data by default
helioslyons 1:a3f43007030e 212 _sce->write(1); // set CE high to end frame (expected for transmission of single byte)
helioslyons 1:a3f43007030e 213 }
helioslyons 1:a3f43007030e 214
helioslyons 1:a3f43007030e 215 // send data to the display at the current XY address
helioslyons 1:a3f43007030e 216 // dc is set to 1 (i.e. data) after sending a command and so should
helioslyons 1:a3f43007030e 217 // be the default mode.
helioslyons 1:a3f43007030e 218 void N5110::sendData(unsigned char data)
helioslyons 1:a3f43007030e 219 {
helioslyons 1:a3f43007030e 220 _sce->write(0); // set CE low to begin frame
helioslyons 1:a3f43007030e 221 _spi->write(data);
helioslyons 1:a3f43007030e 222 _sce->write(1); // set CE high to end frame (expected for transmission of single byte)
helioslyons 1:a3f43007030e 223 }
helioslyons 1:a3f43007030e 224
helioslyons 1:a3f43007030e 225 // this function writes 0 to the 504 bytes to clear the RAM
helioslyons 1:a3f43007030e 226 void N5110::clearRAM()
helioslyons 1:a3f43007030e 227 {
helioslyons 1:a3f43007030e 228 _sce->write(0); //set CE low to begin frame
helioslyons 1:a3f43007030e 229 for(int i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes
helioslyons 1:a3f43007030e 230 _spi->write(0x00); // send 0's
helioslyons 1:a3f43007030e 231 }
helioslyons 1:a3f43007030e 232 _sce->write(1); // set CE high to end frame
helioslyons 1:a3f43007030e 233 }
helioslyons 1:a3f43007030e 234
helioslyons 1:a3f43007030e 235 // function to set the XY address in RAM for subsequenct data write
helioslyons 1:a3f43007030e 236 void N5110::setXYAddress(unsigned int const x,
helioslyons 1:a3f43007030e 237 unsigned int const y)
helioslyons 1:a3f43007030e 238 {
helioslyons 1:a3f43007030e 239 if (x<WIDTH && y<HEIGHT) { // check within range
helioslyons 1:a3f43007030e 240 sendCommand(0b00100000); // basic instruction
helioslyons 1:a3f43007030e 241 sendCommand(0b10000000 | x); // send addresses to display with relevant mask
helioslyons 1:a3f43007030e 242 sendCommand(0b01000000 | y);
helioslyons 1:a3f43007030e 243 }
helioslyons 1:a3f43007030e 244 }
helioslyons 1:a3f43007030e 245
helioslyons 1:a3f43007030e 246 // These functions are used to set, clear and get the value of pixels in the display
helioslyons 1:a3f43007030e 247 // Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh()
helioslyons 1:a3f43007030e 248 // function must be called after set and clear in order to update the display
helioslyons 1:a3f43007030e 249 void N5110::setPixel(unsigned int const x,
helioslyons 1:a3f43007030e 250 unsigned int const y,
helioslyons 1:a3f43007030e 251 bool const state)
helioslyons 1:a3f43007030e 252 {
helioslyons 1:a3f43007030e 253 if (x<WIDTH && y<HEIGHT) { // check within range
helioslyons 1:a3f43007030e 254 // calculate bank and shift 1 to required position in the data byte
helioslyons 1:a3f43007030e 255 if(state) buffer[x][y/8] |= (1 << y%8);
helioslyons 1:a3f43007030e 256 else buffer[x][y/8] &= ~(1 << y%8);
helioslyons 1:a3f43007030e 257 }
helioslyons 1:a3f43007030e 258 }
helioslyons 1:a3f43007030e 259
helioslyons 1:a3f43007030e 260 void N5110::clearPixel(unsigned int const x,
helioslyons 1:a3f43007030e 261 unsigned int const y)
helioslyons 1:a3f43007030e 262 {
helioslyons 1:a3f43007030e 263 if (x<WIDTH && y<HEIGHT) { // check within range
helioslyons 1:a3f43007030e 264 // calculate bank and shift 1 to required position (using bit clear)
helioslyons 1:a3f43007030e 265 buffer[x][y/8] &= ~(1 << y%8);
helioslyons 1:a3f43007030e 266 }
helioslyons 1:a3f43007030e 267 }
helioslyons 1:a3f43007030e 268
helioslyons 1:a3f43007030e 269 int N5110::getPixel(unsigned int const x,
helioslyons 1:a3f43007030e 270 unsigned int const y) const
helioslyons 1:a3f43007030e 271 {
helioslyons 1:a3f43007030e 272 if (x<WIDTH && y<HEIGHT) { // check within range
helioslyons 1:a3f43007030e 273 // return relevant bank and mask required bit
helioslyons 1:a3f43007030e 274
helioslyons 1:a3f43007030e 275 int pixel = (int) buffer[x][y/8] & (1 << y%8);
helioslyons 1:a3f43007030e 276
helioslyons 1:a3f43007030e 277 if (pixel)
helioslyons 1:a3f43007030e 278 return 1;
helioslyons 1:a3f43007030e 279 else
helioslyons 1:a3f43007030e 280 return 0;
helioslyons 1:a3f43007030e 281 }
helioslyons 1:a3f43007030e 282
helioslyons 1:a3f43007030e 283 return 0;
helioslyons 1:a3f43007030e 284
helioslyons 1:a3f43007030e 285 }
helioslyons 1:a3f43007030e 286
helioslyons 1:a3f43007030e 287 // function to refresh the display
helioslyons 1:a3f43007030e 288 void N5110::refresh()
helioslyons 1:a3f43007030e 289 {
helioslyons 1:a3f43007030e 290 setXYAddress(0,0); // important to set address back to 0,0 before refreshing display
helioslyons 1:a3f43007030e 291 // address auto increments after printing string, so buffer[0][0] will not coincide
helioslyons 1:a3f43007030e 292 // with top-left pixel after priting string
helioslyons 1:a3f43007030e 293
helioslyons 1:a3f43007030e 294 _sce->write(0); //set CE low to begin frame
helioslyons 1:a3f43007030e 295
helioslyons 1:a3f43007030e 296 for(int j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing
helioslyons 1:a3f43007030e 297 for(int i = 0; i < WIDTH; i++) {
helioslyons 1:a3f43007030e 298 _spi->write(buffer[i][j]); // send buffer
helioslyons 1:a3f43007030e 299 }
helioslyons 1:a3f43007030e 300 }
helioslyons 1:a3f43007030e 301 _sce->write(1); // set CE high to end frame
helioslyons 1:a3f43007030e 302
helioslyons 1:a3f43007030e 303 }
helioslyons 1:a3f43007030e 304
helioslyons 1:a3f43007030e 305 // fills the buffer with random bytes. Can be used to test the display.
helioslyons 1:a3f43007030e 306 // The rand() function isn't seeded so it probably creates the same pattern everytime
helioslyons 1:a3f43007030e 307 void N5110::randomiseBuffer()
helioslyons 1:a3f43007030e 308 {
helioslyons 1:a3f43007030e 309 int i,j;
helioslyons 1:a3f43007030e 310 for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing
helioslyons 1:a3f43007030e 311 for(i = 0; i < WIDTH; i++) {
helioslyons 1:a3f43007030e 312 buffer[i][j] = rand()%256; // generate random byte
helioslyons 1:a3f43007030e 313 }
helioslyons 1:a3f43007030e 314 }
helioslyons 1:a3f43007030e 315
helioslyons 1:a3f43007030e 316 }
helioslyons 1:a3f43007030e 317
helioslyons 1:a3f43007030e 318 // function to print 5x7 font
helioslyons 1:a3f43007030e 319 void N5110::printChar(char const c,
helioslyons 1:a3f43007030e 320 unsigned int const x,
helioslyons 1:a3f43007030e 321 unsigned int const y)
helioslyons 1:a3f43007030e 322 {
helioslyons 1:a3f43007030e 323 if (y<BANKS) { // check if printing in range of y banks
helioslyons 1:a3f43007030e 324
helioslyons 1:a3f43007030e 325 for (int i = 0; i < 5 ; i++ ) {
helioslyons 1:a3f43007030e 326 int pixel_x = x+i;
helioslyons 1:a3f43007030e 327 if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
helioslyons 1:a3f43007030e 328 break;
helioslyons 1:a3f43007030e 329 buffer[pixel_x][y] = font5x7[(c - 32)*5 + i];
helioslyons 1:a3f43007030e 330 // array is offset by 32 relative to ASCII, each character is 5 pixels wide
helioslyons 1:a3f43007030e 331 }
helioslyons 1:a3f43007030e 332
helioslyons 1:a3f43007030e 333 }
helioslyons 1:a3f43007030e 334 }
helioslyons 1:a3f43007030e 335
helioslyons 1:a3f43007030e 336 // function to print string at specified position
helioslyons 1:a3f43007030e 337 void N5110::printString(const char *str,
helioslyons 1:a3f43007030e 338 unsigned int const x,
helioslyons 1:a3f43007030e 339 unsigned int const y)
helioslyons 1:a3f43007030e 340 {
helioslyons 1:a3f43007030e 341 if (y<BANKS) { // check if printing in range of y banks
helioslyons 1:a3f43007030e 342
helioslyons 1:a3f43007030e 343 int n = 0 ; // counter for number of characters in string
helioslyons 1:a3f43007030e 344 // loop through string and print character
helioslyons 1:a3f43007030e 345 while(*str) {
helioslyons 1:a3f43007030e 346
helioslyons 1:a3f43007030e 347 // writes the character bitmap data to the buffer, so that
helioslyons 1:a3f43007030e 348 // text and pixels can be displayed at the same time
helioslyons 1:a3f43007030e 349 for (int i = 0; i < 5 ; i++ ) {
helioslyons 1:a3f43007030e 350 int pixel_x = x+i+n*6;
helioslyons 1:a3f43007030e 351 if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
helioslyons 1:a3f43007030e 352 break;
helioslyons 1:a3f43007030e 353 buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i];
helioslyons 1:a3f43007030e 354 }
helioslyons 1:a3f43007030e 355 str++; // go to next character in string
helioslyons 1:a3f43007030e 356 n++; // increment index
helioslyons 1:a3f43007030e 357 }
helioslyons 1:a3f43007030e 358 }
helioslyons 1:a3f43007030e 359 }
helioslyons 1:a3f43007030e 360
helioslyons 1:a3f43007030e 361 // function to clear the screen buffer
helioslyons 1:a3f43007030e 362 void N5110::clear()
helioslyons 1:a3f43007030e 363 {
helioslyons 1:a3f43007030e 364 memset(buffer,0,sizeof(buffer));
helioslyons 1:a3f43007030e 365 }
helioslyons 1:a3f43007030e 366
helioslyons 1:a3f43007030e 367 // function to plot array on display
helioslyons 1:a3f43007030e 368 void N5110::plotArray(float const array[])
helioslyons 1:a3f43007030e 369 {
helioslyons 1:a3f43007030e 370 for (int i=0; i<WIDTH; i++) { // loop through array
helioslyons 1:a3f43007030e 371 // elements are normalised from 0.0 to 1.0, so multiply
helioslyons 1:a3f43007030e 372 // by 47 to convert to pixel range, and subtract from 47
helioslyons 1:a3f43007030e 373 // since top-left is 0,0 in the display geometry
helioslyons 1:a3f43007030e 374 setPixel(i,47 - int(array[i]*47.0f),true);
helioslyons 1:a3f43007030e 375 }
helioslyons 1:a3f43007030e 376
helioslyons 1:a3f43007030e 377 }
helioslyons 1:a3f43007030e 378
helioslyons 1:a3f43007030e 379 // function to draw circle
helioslyons 1:a3f43007030e 380 void N5110:: drawCircle(unsigned int const x0,
helioslyons 1:a3f43007030e 381 unsigned int const y0,
helioslyons 1:a3f43007030e 382 unsigned int const radius,
helioslyons 1:a3f43007030e 383 FillType const fill)
helioslyons 1:a3f43007030e 384 {
helioslyons 1:a3f43007030e 385 // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
helioslyons 1:a3f43007030e 386 int x = radius;
helioslyons 1:a3f43007030e 387 int y = 0;
helioslyons 1:a3f43007030e 388 int radiusError = 1-x;
helioslyons 1:a3f43007030e 389
helioslyons 1:a3f43007030e 390 while(x >= y) {
helioslyons 1:a3f43007030e 391
helioslyons 1:a3f43007030e 392 // if transparent, just draw outline
helioslyons 1:a3f43007030e 393 if (fill == FILL_TRANSPARENT) {
helioslyons 1:a3f43007030e 394 setPixel( x + x0, y + y0,true);
helioslyons 1:a3f43007030e 395 setPixel(-x + x0, y + y0,true);
helioslyons 1:a3f43007030e 396 setPixel( y + x0, x + y0,true);
helioslyons 1:a3f43007030e 397 setPixel(-y + x0, x + y0,true);
helioslyons 1:a3f43007030e 398 setPixel(-y + x0, -x + y0,true);
helioslyons 1:a3f43007030e 399 setPixel( y + x0, -x + y0,true);
helioslyons 1:a3f43007030e 400 setPixel( x + x0, -y + y0,true);
helioslyons 1:a3f43007030e 401 setPixel(-x + x0, -y + y0,true);
helioslyons 1:a3f43007030e 402 } else { // drawing filled circle, so draw lines between points at same y value
helioslyons 1:a3f43007030e 403
helioslyons 1:a3f43007030e 404 int type = (fill==FILL_BLACK) ? 1:0; // black or white fill
helioslyons 1:a3f43007030e 405
helioslyons 1:a3f43007030e 406 drawLine(x+x0,y+y0,-x+x0,y+y0,type);
helioslyons 1:a3f43007030e 407 drawLine(y+x0,x+y0,-y+x0,x+y0,type);
helioslyons 1:a3f43007030e 408 drawLine(y+x0,-x+y0,-y+x0,-x+y0,type);
helioslyons 1:a3f43007030e 409 drawLine(x+x0,-y+y0,-x+x0,-y+y0,type);
helioslyons 1:a3f43007030e 410 }
helioslyons 1:a3f43007030e 411
helioslyons 1:a3f43007030e 412 y++;
helioslyons 1:a3f43007030e 413 if (radiusError<0) {
helioslyons 1:a3f43007030e 414 radiusError += 2 * y + 1;
helioslyons 1:a3f43007030e 415 } else {
helioslyons 1:a3f43007030e 416 x--;
helioslyons 1:a3f43007030e 417 radiusError += 2 * (y - x) + 1;
helioslyons 1:a3f43007030e 418 }
helioslyons 1:a3f43007030e 419 }
helioslyons 1:a3f43007030e 420
helioslyons 1:a3f43007030e 421 }
helioslyons 1:a3f43007030e 422
helioslyons 1:a3f43007030e 423 void N5110::drawLine(unsigned int const x0,
helioslyons 1:a3f43007030e 424 unsigned int const y0,
helioslyons 1:a3f43007030e 425 unsigned int const x1,
helioslyons 1:a3f43007030e 426 unsigned int const y1,
helioslyons 1:a3f43007030e 427 unsigned int const type)
helioslyons 1:a3f43007030e 428 {
helioslyons 1:a3f43007030e 429 // Note that the ranges can be negative so we have to turn the input values
helioslyons 1:a3f43007030e 430 // into signed integers first
helioslyons 1:a3f43007030e 431 int const y_range = static_cast<int>(y1) - static_cast<int>(y0);
helioslyons 1:a3f43007030e 432 int const x_range = static_cast<int>(x1) - static_cast<int>(x0);
helioslyons 1:a3f43007030e 433
helioslyons 1:a3f43007030e 434 // if dotted line, set step to 2, else step is 1
helioslyons 1:a3f43007030e 435 unsigned int const step = (type==2) ? 2:1;
helioslyons 1:a3f43007030e 436
helioslyons 1:a3f43007030e 437 // make sure we loop over the largest range to get the most pixels on the display
helioslyons 1:a3f43007030e 438 // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels
helioslyons 1:a3f43007030e 439 // or else we'll only end up with 1 pixel in the x column
helioslyons 1:a3f43007030e 440 if ( abs(x_range) > abs(y_range) ) {
helioslyons 1:a3f43007030e 441
helioslyons 1:a3f43007030e 442 // ensure we loop from smallest to largest or else for-loop won't run as expected
helioslyons 1:a3f43007030e 443 unsigned int const start = x_range > 0 ? x0:x1;
helioslyons 1:a3f43007030e 444 unsigned int const stop = x_range > 0 ? x1:x0;
helioslyons 1:a3f43007030e 445
helioslyons 1:a3f43007030e 446 // loop between x pixels
helioslyons 1:a3f43007030e 447 for (unsigned int x = start; x<= stop ; x+=step) {
helioslyons 1:a3f43007030e 448 // do linear interpolation
helioslyons 1:a3f43007030e 449 int const dx = static_cast<int>(x)-static_cast<int>(x0);
helioslyons 1:a3f43007030e 450 unsigned int const y = y0 + y_range * dx / x_range;
helioslyons 1:a3f43007030e 451
helioslyons 1:a3f43007030e 452 // If the line type is '0', this will clear the pixel
helioslyons 1:a3f43007030e 453 // If it is '1' or '2', the pixel will be set
helioslyons 1:a3f43007030e 454 setPixel(x,y, type);
helioslyons 1:a3f43007030e 455 }
helioslyons 1:a3f43007030e 456 } else {
helioslyons 1:a3f43007030e 457
helioslyons 1:a3f43007030e 458 // ensure we loop from smallest to largest or else for-loop won't run as expected
helioslyons 1:a3f43007030e 459 unsigned int const start = y_range > 0 ? y0:y1;
helioslyons 1:a3f43007030e 460 unsigned int const stop = y_range > 0 ? y1:y0;
helioslyons 1:a3f43007030e 461
helioslyons 1:a3f43007030e 462 for (unsigned int y = start; y<= stop ; y+=step) {
helioslyons 1:a3f43007030e 463 // do linear interpolation
helioslyons 1:a3f43007030e 464 int const dy = static_cast<int>(y)-static_cast<int>(y0);
helioslyons 1:a3f43007030e 465 unsigned int const x = x0 + x_range * dy / y_range;
helioslyons 1:a3f43007030e 466
helioslyons 1:a3f43007030e 467 // If the line type is '0', this will clear the pixel
helioslyons 1:a3f43007030e 468 // If it is '1' or '2', the pixel will be set
helioslyons 1:a3f43007030e 469 setPixel(x,y, type);
helioslyons 1:a3f43007030e 470 }
helioslyons 1:a3f43007030e 471 }
helioslyons 1:a3f43007030e 472
helioslyons 1:a3f43007030e 473 }
helioslyons 1:a3f43007030e 474
helioslyons 1:a3f43007030e 475 void N5110::drawRect(unsigned int const x0,
helioslyons 1:a3f43007030e 476 unsigned int const y0,
helioslyons 1:a3f43007030e 477 unsigned int const width,
helioslyons 1:a3f43007030e 478 unsigned int const height,
helioslyons 1:a3f43007030e 479 FillType const fill)
helioslyons 1:a3f43007030e 480 {
helioslyons 1:a3f43007030e 481 if (fill == FILL_TRANSPARENT) { // transparent, just outline
helioslyons 1:a3f43007030e 482 drawLine(x0,y0,x0+(width-1),y0,1); // top
helioslyons 1:a3f43007030e 483 drawLine(x0,y0+(height-1),x0+(width-1),y0+(height-1),1); // bottom
helioslyons 1:a3f43007030e 484 drawLine(x0,y0,x0,y0+(height-1),1); // left
helioslyons 1:a3f43007030e 485 drawLine(x0+(width-1),y0,x0+(width-1),y0+(height-1),1); // right
helioslyons 1:a3f43007030e 486 } else { // filled rectangle
helioslyons 1:a3f43007030e 487 int type = (fill==FILL_BLACK) ? 1:0; // black or white fill
helioslyons 1:a3f43007030e 488 for (int y = y0; y<y0+height; y++) { // loop through rows of rectangle
helioslyons 1:a3f43007030e 489 drawLine(x0,y,x0+(width-1),y,type); // draw line across screen
helioslyons 1:a3f43007030e 490 }
helioslyons 1:a3f43007030e 491 }
helioslyons 1:a3f43007030e 492 }
helioslyons 1:a3f43007030e 493
helioslyons 1:a3f43007030e 494 void N5110::drawSprite(int x0,
helioslyons 1:a3f43007030e 495 int y0,
helioslyons 1:a3f43007030e 496 int nrows,
helioslyons 1:a3f43007030e 497 int ncols,
helioslyons 1:a3f43007030e 498 int *sprite)
helioslyons 1:a3f43007030e 499 {
helioslyons 1:a3f43007030e 500 for (int i = 0; i < nrows; i++) {
helioslyons 1:a3f43007030e 501 for (int j = 0 ; j < ncols ; j++) {
helioslyons 1:a3f43007030e 502
helioslyons 1:a3f43007030e 503 int pixel = *((sprite+i*ncols)+j);
helioslyons 1:a3f43007030e 504 setPixel(x0+j,y0+i, pixel);
helioslyons 1:a3f43007030e 505 }
helioslyons 1:a3f43007030e 506 }
helioslyons 1:a3f43007030e 507 }