harry rance
/
Revised_Space_Invaders
Harry Rance 200925395 Embedded Systems Project
AliensArray.cpp
- Committer:
- harryrance
- Date:
- 2017-05-03
- Revision:
- 7:569f3fc70ac5
- Parent:
- 5:2eb139b24219
File content as of revision 7:569f3fc70ac5:
#include "AliensArray.h" //constructor AliensArray::AliensArray() { } //destructor AliensArray::~AliensArray() { } //initialise function - initialises the x and y origin of the array, and the speed of movement for the array. void AliensArray::initialise(int x_origin, int y_origin, int speed) { _x = x_origin; //sets the _x variable equal to the predefined and initialised x_origin variable. _y = y_origin; //sets the _y variable equal to the predefined and initialised y_origin variable. int direction = 0; // sets the direction variable equal to 0. Used to change direction of movement of the array. if (direction == 0) { _velocity.x = speed * 1.5; // sets the velocity in the x-direction of the array equal to the predefined and initialised speed // multiplied by 1.5. } else if (direction == 1) { _velocity.x = -speed * 1.5; // reverses the direction of movement in the x-direction of the alien array. } } //update function - updates the velocity in the x and y direction for the movement o the alien array. void AliensArray::update() { _x += _velocity.x; // sets the _x variable equal to itself, plus the current value of the x velocity. _y += _velocity.y; // sets the _y variable equal to itself, plus the current value of the y velocity. } //draw function - sends the command to the LCD screen to draw sprites on the screen for every render. void AliensArray::draw(N5110 &lcd) { type_1_draw(lcd); //draws the first line of alien sprites on the LCD screen with regards to it's updated variables. type_1_1_draw(lcd); //draws the second line of alien sprites on the LCD screen with regards to it's updated variables. lcd.drawRect (0,0,84,48,0); //prints a rectangle 1 pixel thick around the outside perimeter of the LCD screen to give a border. } //line 1 draw function - sets the position of each alien sprite and tells if the alien is active. void AliensArray::type_1_draw(N5110 &lcd) { int add_x = 0; _x_origin = _x/8; //sets a new variable, _x_origin, equal to the predefined _x velocity divided by 8 (sets an appropriate speed). _y_origin = _y; //sets a new variable, _y_origin, equal to the predefined _y velocity. /* For loop loops 11 times (equal to the number of alien sprites in a line). * increments the perviously initialised add_x variable by 5, to be used to set the x-position of each sprite. * sets the x-position of the sprite at the current iteration of the for loop equal to the add_x variable. */ for (int j = 0; j < 11; j++){ add_x +=5; _array_x[0][j] = add_x; } /* For loop scans through each sprite in the line, as done in the pervious for loop. * creates a new variable named 'ind' that is equal to the value stored at the current x-index at the iretation of the for loop. * checks if the current alien should be alive. If so, set the defined pixels in the shape of the required sprite, * at the correct position for where the alien array has been moved to. */ for (int scan_j = 0; scan_j < 11; scan_j++){ int ind = _array_x[0][scan_j]; if (array_active[0][scan_j] == 1){ lcd.setPixel((_x_origin+10+ind)-1,(_y_origin+10)-1); lcd.setPixel((_x_origin+10+ind),(_y_origin+10)-1); lcd.setPixel((_x_origin+10+ind),(_y_origin+10)+1); lcd.setPixel((_x_origin+10+ind)-1,(_y_origin+10)+1); lcd.setPixel((_x_origin+10+ind)+1,(_y_origin+10)); } } } // Alien Array line 2 function - uses same techniques as the previous function, but for the second line of aliens // in the second row of the array. void AliensArray::type_1_1_draw(N5110 &lcd) { int add_x = 0; _x_origin = _x/8; _y_origin = _y; for (int j = 0; j < 11; j++){ add_x +=5; _array_x[1][j] = add_x; } for (int scan_j = 0; scan_j < 11; scan_j++){ int ind = _array_x[1][scan_j]; if (array_active[1][scan_j] == 1){ lcd.setPixel((_x_origin+10+ind)-1,(_y_origin+16)-1); lcd.setPixel((_x_origin+10+ind),(_y_origin+16)-1); lcd.setPixel((_x_origin+10+ind),(_y_origin+16)+1); lcd.setPixel((_x_origin+10+ind)-1,(_y_origin+16)+1); lcd.setPixel((_x_origin+10+ind)+1,(_y_origin+16)); } } } // gets the current velocity of the array. Vector2D AliensArray::get_velocity() { Vector2D v = {_velocity.x,_velocity.y}; //sets the variable v equal to a 2D vector containing the x and y members of the velocity. return v; } // gets the current position of the array. Vector2D AliensArray::get_pos() { Vector2D p = {_x,_y}; //sets the variable p equal to a 2D vector containing the x and y members of the positino. return p; } // sets the velocity of the array with regards to the x and y members of the variable v. void AliensArray::set_velocity(Vector2D v) { _velocity.x = v.x; _velocity.y = v.y; } // sets the position of the array with regards to the x and y members of the variable p. void AliensArray::set_pos(Vector2D p) { _x = p.x; _y = p.y; }