Harry Rance 200925395 Embedded Systems Project

Dependencies:   mbed

Revision:
1:95d7dd44bb0d
Child:
2:50feb42b982c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Bullet.cpp	Thu Apr 13 13:30:39 2017 +0000
@@ -0,0 +1,79 @@
+#include "Bullet.h"
+
+Bullet::Bullet()
+{
+
+}
+
+Bullet::~Bullet()
+{
+
+}
+
+void Bullet::initialise(int x_origin, int y_origin, int speed, int button_check)
+{
+  _x = x_origin;
+  _y = y_origin;
+  _button_check = button_check;
+  _speed = speed;
+
+}
+
+void Bullet::check_button_press(Gamepad &pad)
+{
+  if (pad.check_event(Gamepad::A_PRESSED)){
+    _button_check = 1;
+    _speed = 1;
+  }
+}
+
+void Bullet::draw(N5110 &lcd)
+{
+  _y_origin = _y;
+  _x_origin = _x;
+
+  if (_button_check){
+    lcd.setPixel(_x_origin,_y_origin);
+    lcd.setPixel(_x_origin,_y_origin-1);
+  }
+}
+
+void Bullet::update()
+{
+  _x += _velocity.x;
+  _y -= _velocity.y;
+
+  int direction = 0;
+
+  if(direction == 0)
+  {
+    _velocity.y = _speed;
+  }
+}
+
+void Bullet::set_velocity(Vector2D v)
+{
+  _velocity.x = v.x;
+  _velocity.y = v.y;
+}
+
+void Bullet::set_position(Vector2D p)
+{
+  _x = p.x;
+  _y = p.y;
+}
+
+Vector2D Bullet::get_velocity()
+{
+  Vector2D v = {_velocity.x,_velocity.y};
+
+  return v;
+}
+
+Vector2D Bullet::get_position()
+{
+  Vector2D p = {_x,_y};
+
+  return p;
+}
+