Harry Rance 200925395 Embedded Systems Project

Dependencies:   mbed

Revision:
5:2eb139b24219
Parent:
0:c9bf674fe0c7
--- a/N5110.h	Sun Apr 30 15:30:30 2017 +0000
+++ b/N5110.h	Tue May 02 18:47:22 2017 +0000
@@ -93,33 +93,33 @@
         // need to refresh display after setting pixels or writing strings
         lcd.refresh();
         wait(5.0);
-        
+
         // can check status of pixel using getPixel(x,y);
         lcd.clear();  // clear buffer
         lcd.setPixel(2,2);  // set random pixel in buffer
         lcd.refresh();
-        wait(1.0); 
-        
+        wait(1.0);
+
         int pixel_to_test = lcd.getPixel(2,2);
-        
+
         printf("2,2 Pixel value = %i\n",pixel_to_test);
-        
+
         if ( pixel_to_test ) {
-            lcd.printString("2,2 is set",0,4);    
+            lcd.printString("2,2 is set",0,4);
         }
-        
+
         // this one shouldn't be set
         pixel_to_test = lcd.getPixel(3,3);
-        
+
         printf("3,3 Pixel value = %i\n",pixel_to_test);
-        
+
         if ( pixel_to_test == 0 ) {
-            lcd.printString("3,3 is clear",0,5);    
+            lcd.printString("3,3 is clear",0,5);
         }
-        
+
         lcd.refresh();
         wait(4.0);
-            
+
         lcd.clear();            // clear buffer
         lcd.inverseMode();      // invert colours
         lcd.setBrightness(1.0); // put LED backlight on full
@@ -135,7 +135,7 @@
         lcd.plotArray(array);
         lcd.refresh();
         wait(5.0);
-        
+
         lcd.clear();
         lcd.normalMode();      // normal colour mode back
         lcd.setBrightness(0.5); // put LED backlight on 50%
@@ -147,8 +147,8 @@
         }
         lcd.refresh();  // refresh after drawing shapes
         wait(5.0);
-        
-        
+
+
         lcd.clear();
         // example of how to draw circles
         lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1);  // x,y,radius,black fill
@@ -156,7 +156,7 @@
         lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0);  // x,y,radius,transparent with outline
         lcd.refresh();  // refresh after drawing shapes
         wait(5.0);
-        
+
         lcd.clear();
         // example of how to draw rectangles
         //          origin x,y,width,height,type
@@ -256,7 +256,7 @@
 
 /** Set a Pixel
 *
-*   This function sets a pixel in the screen buffer. 
+*   This function sets a pixel in the screen buffer.
 *   @param  x - the x co-ordinate of the pixel (0 to 83)
 *   @param  y - the y co-ordinate of the pixel (0 to 47)
 */