Haoyan Zhang
/
el17h2z1
deemo1
Battleship/Battleship.cpp@5:32dbfaf578dd, 2020-05-14 (annotated)
- Committer:
- haoyan
- Date:
- Thu May 14 05:21:50 2020 +0000
- Revision:
- 5:32dbfaf578dd
- Parent:
- 1:8c48fb8ca5e0
- Child:
- 6:b59bc5e15cf3
final
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
haoyan | 1:8c48fb8ca5e0 | 1 | #include "Battleship.h" |
haoyan | 1:8c48fb8ca5e0 | 2 | |
haoyan | 1:8c48fb8ca5e0 | 3 | // do nothing in the constructor and destructor |
haoyan | 1:8c48fb8ca5e0 | 4 | |
haoyan | 1:8c48fb8ca5e0 | 5 | Battleship::Battleship() |
haoyan | 1:8c48fb8ca5e0 | 6 | { |
haoyan | 1:8c48fb8ca5e0 | 7 | |
haoyan | 1:8c48fb8ca5e0 | 8 | } |
haoyan | 1:8c48fb8ca5e0 | 9 | |
haoyan | 1:8c48fb8ca5e0 | 10 | Battleship::~Battleship() |
haoyan | 1:8c48fb8ca5e0 | 11 | { |
haoyan | 1:8c48fb8ca5e0 | 12 | |
haoyan | 1:8c48fb8ca5e0 | 13 | } |
haoyan | 1:8c48fb8ca5e0 | 14 | |
haoyan | 1:8c48fb8ca5e0 | 15 | int Battleshipp[3][6] = { |
haoyan | 1:8c48fb8ca5e0 | 16 | { 0,0,1,1,0,0 }, |
haoyan | 1:8c48fb8ca5e0 | 17 | { 0,1,1,1,1,0 }, |
haoyan | 1:8c48fb8ca5e0 | 18 | { 1,1,1,1,1,1 }, |
haoyan | 1:8c48fb8ca5e0 | 19 | }; |
haoyan | 1:8c48fb8ca5e0 | 20 | |
haoyan | 1:8c48fb8ca5e0 | 21 | void Battleship::init(int x,int height, int width) |
haoyan | 1:8c48fb8ca5e0 | 22 | { |
haoyan | 1:8c48fb8ca5e0 | 23 | _x = WIDTH/2; // x value on screen is fixed |
haoyan | 1:8c48fb8ca5e0 | 24 | _y = HEIGHT/2 - height/2; // y depends on height of screen and height of Battleship |
haoyan | 1:8c48fb8ca5e0 | 25 | _height = height; |
haoyan | 1:8c48fb8ca5e0 | 26 | _width = width; |
haoyan | 1:8c48fb8ca5e0 | 27 | _speed = 1; // default speed |
haoyan | 1:8c48fb8ca5e0 | 28 | _score = 0; // start score from zero |
haoyan | 5:32dbfaf578dd | 29 | _life = 1; // set the life one |
haoyan | 1:8c48fb8ca5e0 | 30 | } |
haoyan | 1:8c48fb8ca5e0 | 31 | |
haoyan | 1:8c48fb8ca5e0 | 32 | void Battleship::draw(N5110 &lcd) |
haoyan | 1:8c48fb8ca5e0 | 33 | { |
haoyan | 1:8c48fb8ca5e0 | 34 | // draw a battleship in screen buffer. |
haoyan | 1:8c48fb8ca5e0 | 35 | lcd.drawRect(_x,_y,_width,_height,FILL_BLACK); |
haoyan | 1:8c48fb8ca5e0 | 36 | } |
haoyan | 1:8c48fb8ca5e0 | 37 | |
haoyan | 1:8c48fb8ca5e0 | 38 | void Battleship::update(Direction d,float mag) |
haoyan | 1:8c48fb8ca5e0 | 39 | { |
haoyan | 1:8c48fb8ca5e0 | 40 | _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future |
haoyan | 1:8c48fb8ca5e0 | 41 | |
haoyan | 1:8c48fb8ca5e0 | 42 | // update x and y values depending on direction of movement |
haoyan | 1:8c48fb8ca5e0 | 43 | // West is decrement as origin is at the top-left so decreasing moves up |
haoyan | 1:8c48fb8ca5e0 | 44 | |
haoyan | 1:8c48fb8ca5e0 | 45 | if (d == W) { |
haoyan | 1:8c48fb8ca5e0 | 46 | _x-=_speed; |
haoyan | 1:8c48fb8ca5e0 | 47 | } |
haoyan | 1:8c48fb8ca5e0 | 48 | if (d == E) { |
haoyan | 1:8c48fb8ca5e0 | 49 | _x+=_speed; |
haoyan | 1:8c48fb8ca5e0 | 50 | } |
haoyan | 1:8c48fb8ca5e0 | 51 | // North is decrement as origin is at the top-left so decreasing moves up |
haoyan | 1:8c48fb8ca5e0 | 52 | |
haoyan | 1:8c48fb8ca5e0 | 53 | if (d == N) { |
haoyan | 1:8c48fb8ca5e0 | 54 | _y-=_speed; |
haoyan | 1:8c48fb8ca5e0 | 55 | } |
haoyan | 1:8c48fb8ca5e0 | 56 | else if (d == S) { |
haoyan | 1:8c48fb8ca5e0 | 57 | _y+=_speed; |
haoyan | 1:8c48fb8ca5e0 | 58 | } |
haoyan | 1:8c48fb8ca5e0 | 59 | |
haoyan | 1:8c48fb8ca5e0 | 60 | // check the x and y origin to ensure that the paddle doesn't go off screen |
haoyan | 1:8c48fb8ca5e0 | 61 | if (_x < 1) { |
haoyan | 1:8c48fb8ca5e0 | 62 | _x = 1; |
haoyan | 1:8c48fb8ca5e0 | 63 | } |
haoyan | 1:8c48fb8ca5e0 | 64 | if (_x > WIDTH - _width - 1) { |
haoyan | 1:8c48fb8ca5e0 | 65 | _x = WIDTH - _width - 1; |
haoyan | 1:8c48fb8ca5e0 | 66 | } |
haoyan | 1:8c48fb8ca5e0 | 67 | |
haoyan | 1:8c48fb8ca5e0 | 68 | if (_y < 1) { |
haoyan | 1:8c48fb8ca5e0 | 69 | _y = 1; |
haoyan | 1:8c48fb8ca5e0 | 70 | } |
haoyan | 1:8c48fb8ca5e0 | 71 | if (_y > HEIGHT - _height - 1) { |
haoyan | 1:8c48fb8ca5e0 | 72 | _y = HEIGHT - _height - 1; |
haoyan | 1:8c48fb8ca5e0 | 73 | } |
haoyan | 1:8c48fb8ca5e0 | 74 | } |
haoyan | 1:8c48fb8ca5e0 | 75 | |
haoyan | 1:8c48fb8ca5e0 | 76 | void Battleship::add_score() |
haoyan | 1:8c48fb8ca5e0 | 77 | { |
haoyan | 1:8c48fb8ca5e0 | 78 | _score = _score + 1; |
haoyan | 1:8c48fb8ca5e0 | 79 | } |
haoyan | 1:8c48fb8ca5e0 | 80 | |
haoyan | 1:8c48fb8ca5e0 | 81 | int Battleship::get_score() |
haoyan | 1:8c48fb8ca5e0 | 82 | { |
haoyan | 1:8c48fb8ca5e0 | 83 | return _score; |
haoyan | 1:8c48fb8ca5e0 | 84 | } |
haoyan | 1:8c48fb8ca5e0 | 85 | |
haoyan | 1:8c48fb8ca5e0 | 86 | Vector2D Battleship::get_pos() { |
haoyan | 1:8c48fb8ca5e0 | 87 | Vector2D p = {_x,_y}; |
haoyan | 1:8c48fb8ca5e0 | 88 | return p; |
haoyan | 1:8c48fb8ca5e0 | 89 | } |
haoyan | 1:8c48fb8ca5e0 | 90 | |
haoyan | 1:8c48fb8ca5e0 | 91 | void Battleship::minus_life() |
haoyan | 1:8c48fb8ca5e0 | 92 | { |
haoyan | 1:8c48fb8ca5e0 | 93 | _life = _life - 1; |
haoyan | 1:8c48fb8ca5e0 | 94 | } |
haoyan | 1:8c48fb8ca5e0 | 95 | |
haoyan | 1:8c48fb8ca5e0 | 96 | int Battleship::get_life() |
haoyan | 1:8c48fb8ca5e0 | 97 | { |
haoyan | 1:8c48fb8ca5e0 | 98 | return _life; |
haoyan | 1:8c48fb8ca5e0 | 99 | } |