deemo1

Dependencies:   mbed

Revision:
3:1db91ad3ab84
Parent:
2:03cd3bb32511
Child:
4:9fa0c5edd1a1
--- a/mian.cpp	Tue May 12 08:01:52 2020 +0000
+++ b/mian.cpp	Tue May 12 15:13:22 2020 +0000
@@ -21,6 +21,8 @@
 #define SWARM_HEIGHT 6
 #define SWARM_WIDTH 6 
 #define SWARM_SPEED 1
+#define BOSS_HEIGHT 4
+#define BOSS_WIDTH 6
 
 
 
@@ -88,7 +90,7 @@
      pad.init();
      
      // initialise the game with correct ball and paddle sizes
-     Starcraft.init(BATTLESHIP_HEIGHT, BATTLESHIP_WIDTH, LASER_HEIGHT, LASER_WIDTH,SWARM_HEIGHT, SWARM_WIDTH, SWARM_SPEED);
+     Starcraft.init(BATTLESHIP_HEIGHT, BATTLESHIP_WIDTH, LASER_HEIGHT, LASER_WIDTH,SWARM_HEIGHT, SWARM_WIDTH, BOSS_HEIGHT, BOSS_WIDTH, SWARM_SPEED);
 }
 
 // this function draws each frame on the LCD
@@ -174,13 +176,15 @@
 void victory()
 {
     lcd.clear();
-    lcd.printString(" Victory! ",2,2);
+    lcd.printString(" Victory! ",1,1);
+    lcd.printString(" You protect ",1,2);
+    lcd.printString(" the earth! ",1,3);
     lcd.refresh();
     wait(2);
     
     lcd.clear();
-    lcd.printString(" Press back ",1,3);
-    lcd.printString(" to play again ",1,4);
+    lcd.printString(" Press back ",1,1);
+    lcd.printString(" to play again ",1,3);
     lcd.refresh();
      
     while ( pad.check_event(Gamepad::START_PRESSED) == false && pad.check_event(Gamepad::BACK_PRESSED) == false) {