Jirat Nakarit
/
project_ShipDot
Jirat
Fork of project by
main.cpp
- Committer:
- gunpuen2
- Date:
- 2016-12-04
- Revision:
- 23:66a401850f2e
- Parent:
- 22:5bc894988f11
File content as of revision 23:66a401850f2e:
/******************************************************************************/ /* This Nicleo is state 0 */ /******************************************************************************/ #include "mbed.h" #include "ColorMbed.h" // Setting int ifUrJirat = 1; // Initail I/O. AnalogIn VRx(A0); AnalogIn VRy(A1); DigitalIn Button(PA_4); Serial bt(PA_15, PB_7); ColorMbed dotmatrix; // Initial function. char posit2char(int posit); char check_joys(int jx,int jy); int IamWin(); int TellUrEnemy_uWin(); int char2posit(char cha); int check_joys_int(int jx,int jy); int check_correctPosition(int X,int Y); int protect_ship(int head_position,int ship_type); int get_ship_platform(int input_position,int ship_type); void atk_enemy(); void enemy_atk(); void check_end(); void check_ready(); void mark_ship_destroyed(); void Select_Position(char M,int SetOrPlay); void get_atk_platform(int atkpos); //inessential void print_ship_destroyed(); void print_enemy_platform(); void print_ship_platform(); void print_atk_platform(); // Nasarun's function. int _power(int number , int power); void hex_to_array(int* ar); void place_ship3(char dir); void array_to_hex(int ar1[8][8]); void place_ship2_4(int ship,char dir); void ch_same_position(int ar1[8][8],int ar2[8][8]); void discard_same_position(int ar1[8][8],int ar2[8][8]); // Initial variable. int check_ship_underATK = 0; int select_Position = 0; int ATKposition = 0; int enemy_ready = 0; int check_ship1 = 0; int check_ship2 = 0; int iShipType = 0; int iWaitATK = 0; int check_win = 0; int state = 0; int ship_SelectType[8] = {4,3,2,2,1,1,1,1}; int enemy_platform[8][8] = {{0}}; int ship_platform[8][8] = {{0}}; //______________________________________________This is ship area. int atk_platform[8][8] = {{0}}; int ship_underATK[15] = {9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}; int ship_destroyed[8] = {0}; int ship4[4] = {0}; int ship3[3] = {0}; int ship2[2][2] = {{0}}; int ship1[4] = {0}; //fuction nasrun int return_position[8][8] ; int for_hex = 0; int ch_post[8][8] = {{1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1}}; int return_hex[8]; int display_battle[8][8][3] = {0}; int _temppic[8] = {0x01,0x01,0x01,0x01,0,0,0,0}; int temppic2[8] = {0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00}; int temppic3[7][8] = {{0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00},{0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00}}; int temppic4[8] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00}; int forshift[8] = {0}; int pic[8] = {0}; int i,j; int check_boat3=0; int check_hex=0; // function Test! int main(){ //-------------------------------------------------------------------Main Function. bt.baud(9600); float Vx; float Vy; int SW,iVxVy,iSW,n = 0; int uli = 0; char m; int rgb[3] = {60,0,0}; int state_place_ship = 0; dotmatrix.init(); while(1) { dotmatrix.display_pic(_temppic,rgb); if(iShipType<8){ Vx = VRx.read() * 1024; Vy = VRy.read() * 1024; SW = Button.read(); m = check_joys(Vx,Vy); n = check_joys_int(Vx,Vy); if(n == 1){ //_______________________________________________________ For make sure coordinate is press 1 time. iVxVy = 0; check_ready(); } if(SW == 1){ //______________________________________________________ For make sure switch is press 1 time. iSW = 0; check_ready(); } if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch. Select_Position(m,0); if(state_place_ship == 0){ place_ship2_4(0,m); // 4 } else if(state_place_ship == 1){ place_ship3(m); // 3 } else if(state_place_ship == 2){ place_ship2_4(1,m); // 2 } else if(state_place_ship == 3){ place_ship2_4(2,m); //2 } else if(state_place_ship == 4){ place_ship2_4(3,m); // 1 } else if(state_place_ship == 5){ place_ship2_4(4,m); // 1 } else if(state_place_ship == 6){ place_ship2_4(5,m); // 1 } else if(state_place_ship == 7){ place_ship2_4(6,m); // 1 } printf("select_Position = %d\n",select_Position); check_ready(); iVxVy = 1; check_ready(); } if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human. printf("Wait!\n"); check_ready(); if(get_ship_platform(select_Position,ship_SelectType[iShipType])==0){ //__Please read explanation in function get_ship_platform. printf("Please input correct position\n"); }else{ iShipType++; if(state_place_ship == 0){ for(j=0;j<8;j++){ printf("state_place_ship == 0 ++\n"); pic[j] = temppic3[0][j]+pic[j]; } } else if(state_place_ship == 1){ for(j=0;j<8;j++){ printf("state_place_ship == 1 ++\n"); pic[j] = temppic2[j]+pic[j]; } } else if(state_place_ship == 2){ for(j=0;j<8;j++){ printf("state_place_ship == 2 ++\n"); pic[j] = temppic3[1][j]+pic[j]; } } else if(state_place_ship == 3){ for(j=0;j<8;j++){ printf("state_place_ship == 3 ++\n"); pic[j] = temppic3[2][j]+pic[j]; } } else if(state_place_ship == 4){ for(j=0;j<8;j++){ printf("state_place_ship == 4 ++\n"); pic[j] = temppic3[3][j]+pic[j]; } } else if(state_place_ship == 5){ for(j=0;j<8;j++){ printf("state_place_ship == 5 ++\n"); pic[j] = temppic3[4][j]+pic[j]; } } else if(state_place_ship == 6){ for(j=0;j<8;j++){ printf("state_place_ship == 6 ++\n"); pic[j] = temppic3[5][j]+pic[j]; } } else if(state_place_ship == 7){ for(j=0;j<8;j++){ printf("state_place_ship == 7 ++\n"); pic[j] = temppic3[6][j]+pic[j]; } } state_place_ship = state_place_ship + 1; select_Position = 0; } check_ready(); iSW = 1; print_ship_platform(); check_ready(); } }else{ if(enemy_ready!=1){ printf("sent E\n"); while(uli<50){ bt.printf("E"); uli++; } }else{ bt.putc('l'); } printf("\n"); break; } } if(enemy_ready == 0){ printf("Wait for enemy\n"); while(1){if(bt.readable()){if(bt.getc()=='l'){break;}}} state = 0; }else{state = 1;} wait(5); while(1) { //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Play if(state == 0){ atk_enemy(); printf("This is enemy_platform.\n"); print_enemy_platform(); state = 1; }else{ enemy_atk(); if(check_win==1){ printf("BOO!! You Win!\n"); break; } printf("This is atk_platform.\n"); print_atk_platform(); printf("This is ship_destroyed. : "); print_ship_destroyed(); if(TellUrEnemy_uWin()==1){ while(uli<100){ bt.putc('q'); uli++; } printf("BOO!! You lost!\n"); break; }else{state = 0;} } } while(1){printf("END\n");wait(1);} } /******************************************************************************/ /* */ /* */ /* Another function */ /* */ /* */ /******************************************************************************/ char check_joys(int jx,int jy){ //-----------------------------------------------Check joystick that it up,down,left or right. if(ifUrJirat==1){ if(jx < 14.0){ return 'a';} else if(jx > 1010.0){return 'd';} else if(jy < 14.0){ return 'w';} else if(jy > 1010.0){return 's';} else{return NULL;} }else{ if(jx < 14.0){ return 'd';} else if(jx > 1010.0){return 'a';} else if(jy < 14.0){ return 's';} else if(jy > 1010.0){return 'w';} else{return NULL;} } } int check_joys_int(int jx,int jy){ //--------------------------------------------Check joystick that it is centre. if(jx>=450.0&&jx<=600.0){ if(jy>=450.0&&jy<=600.0){ return 1; }else{ return 0; } }else{ return 0; } } void Select_Position(char M,int SetOrPlay){ //-------------------------------------------------Change position of cursor (Joystick). int protect_ships; protect_ships = protect_ship(select_Position,ship_SelectType[iShipType]); switch(M){ case 'a': if(select_Position%10!=0){ select_Position = select_Position - 1; } break; case 'd': if(select_Position%10!=7){ if(protect_ships==1 or protect_ships==0){ select_Position = select_Position + 1; } if(SetOrPlay==1){ select_Position = select_Position + 1; } } break; case 'w': if(select_Position/10!=0){ select_Position = select_Position - 10; } break; case 's': if(select_Position/10!=7){ if(protect_ships==1 or protect_ships==2){ select_Position = select_Position + 10; } if(SetOrPlay==1){ select_Position = select_Position + 10; } } break; } } int protect_ship(int head_position,int ship_type){ int x,y = 0; y = head_position/10; x = head_position%10; if(ship_type==4){if((y+4)>7){return 0;}else{return 1;}} else if(ship_type==3){if((x+3)>7){return 2;}else{return 1;}} else if(ship_type==2){if((y+2)>7){return 0;}else{return 1;}} else{return 1;} } int get_ship_platform(int input_position,int ship_type){ //-----------------------Plot ship in ship area. int i,x,y = 0; int error = 0; y = input_position/10; x = input_position%10; for(i=0;i<ship_type;i++){ if(check_correctPosition(y,x) == 1){ if(ship_type == 4){ship4[i] = (y*10)+x;} else if(ship_type == 3){ship3[i] = (y*10)+x;} else if(ship_type == 2){ship2[check_ship2][i] = (y*10)+x;} else if(ship_type == 1){ship1[check_ship1] = (y*10)+x;check_ship1++;} }else{error = 1;break;} if(ship_type%2 == 0){y++;}else{x++;} } if(ship_type==2){check_ship2++;} if(error == 1){return 0;}else{ y = input_position/10; x = input_position%10; for(i=0;i<ship_type;i++){ ship_platform[y][x] = ship_type; if(ship_type%2 == 0){y++;}else{x++;} } return 1; } } int check_correctPosition(int X,int Y){ if(X<=7){ if(Y<=7){ if(ship_platform[X][Y] == 0){return 1;}else{return 0;} }else{return 0;} }else{return 0;} } void print_ship_platform(){ for(int i=0;i<8;i++){ for(int j=0;j<8;j++){ printf("| %d |",ship_platform[i][j]); } printf("\n"); } } void print_enemy_platform(){ for(int i=0;i<8;i++){ for(int j=0;j<8;j++){ printf("| %d |",enemy_platform[i][j]); } printf("\n"); } } void print_atk_platform(){ for(int i=0;i<8;i++){ for(int j=0;j<8;j++){ printf("| %d |",atk_platform[i][j]); } printf("\n"); } } void print_ship_destroyed(){ printf("{"); for(int i=0;i<8;i++){ printf("%d",ship_destroyed[i]); if(i!=14){printf(",");} } printf("}\n"); } void check_ready(){ if(bt.readable()){enemy_ready = 1;} } char posit2char(int posit){ int as = posit+48; char ch = as; return ch ; } int char2posit(char cha){ int as = cha; as = as-48; return as; } void get_atk_platform(int atkpos){ int i,j,x,y = 0; x = atkpos/10; y = atkpos%10; if(ship_platform[x][y]!=0 and atk_platform[x][y]==0){ atk_platform[x][y] = ship_platform[x][y]; bt.putc(posit2char(atk_platform[x][y])); ship_underATK[check_ship_underATK] = (x*10)+y; if(atk_platform[x][y]==4){ for(i=0;i<4;i++){ for(j=0;j<15;j++){ if(ship4[i]==ship_underATK[j]){ship_destroyed[0]++;} } } }else if(atk_platform[x][y]==3){ for(i=0;i<3;i++){ for(j=0;j<15;j++){ if(ship3[i]==ship_underATK[j]){ship_destroyed[1]++;} } } }else if(atk_platform[x][y]==2){ for(i=0;i<4;i++){ for(j=0;j<15;j++){ if(ship2[0][i]==ship_underATK[j]){ship_destroyed[2]++;} if(ship2[1][i]==ship_underATK[j]){ship_destroyed[3]++;} } } }else if(atk_platform[x][y]==1){ for(i=0;i<4;i++){ for(j=0;j<15;j++){ if(ship3[i]==ship_underATK[j]){ ship_destroyed[4+i]++; atk_platform[x][y] = 11; } } } } }else{ atk_platform[x][y] = 8; bt.putc(posit2char(atk_platform[x][y])); } } void mark_ship_destroyed(){ int i,j,k = 0; if(ship_destroyed[0]==10){ for(i=0;i<8;i++){ for(j=0;j<8;j++){ if(atk_platform[i][j]==4){atk_platform[i][j] = 11;} } } } if(ship_destroyed[1]==6){ for(i=0;i<8;i++){ for(j=0;j<8;j++){ if(atk_platform[i][j]==3){atk_platform[i][j] = 11;} } } } if(ship_destroyed[2]==3){ for(k=0;k<2;k++){ i = ship2[0][k]/10; j = ship2[0][k]%10; atk_platform[i][j] = 11; } } if(ship_destroyed[3]==3){ for(k=0;k<2;k++){ i = ship2[1][k]/10; j = ship2[1][k]%10; atk_platform[i][j] = 11; } } } void atk_enemy(){ float Vx; float Vy; int SW,iVxVy,iSW,n = 0; int iPrintUturn = 0; char m; select_Position = 0; while(1){ if(iPrintUturn==0){ printf("Your turn.\n"); iPrintUturn = 1; } Vx = VRx.read() * 1024; Vy = VRy.read() * 1024; SW = Button.read(); m = check_joys(Vx,Vy); n = check_joys_int(Vx,Vy); if(n == 1){ iVxVy = 0;} if(SW == 1){ iSW = 0; if(bt.readable()){ enemy_platform[select_Position/10][select_Position%10] = char2posit(bt.getc()); break; } } if(m!=NULL && iVxVy==0){ Select_Position(m,1); printf("select_Position = %d\n",select_Position); bt.putc(posit2char(select_Position)); iVxVy = 1; } if(SW==0 && iSW==0){ bt.putc('B'); printf("You attacking at position %d\n",select_Position); iSW = 1; } } } void enemy_atk(){ int data_fromEnemy; char replica_data_fromEnemy; printf("Wait for enemy attack.\n"); select_Position = 0; while(1){ if(bt.readable()){ replica_data_fromEnemy = bt.getc(); if(replica_data_fromEnemy!='q' and replica_data_fromEnemy!=8){ data_fromEnemy = char2posit(replica_data_fromEnemy); if(data_fromEnemy!=18){ select_Position = data_fromEnemy; printf("enemy select_Position = %d\n",select_Position); }else{ ATKposition = select_Position; break; } } if(replica_data_fromEnemy=='q'){ check_win = 1; break; } } } if(check_win!=1){ printf("Enemy attack at your area %d\n",ATKposition); get_atk_platform(ATKposition); check_ship_underATK++; mark_ship_destroyed(); } } int TellUrEnemy_uWin(){ int sub_end = 0; for(int i=0;i<15;i++){ if(ship_underATK[i]!=9){sub_end++;} } if(sub_end==15){return 1;}else{return 0;} } int IamWin(){ char chare; if(bt.readable()){ chare = bt.getc(); if(chare=='q'){return 1;}else{return 0;} }else{return 0;} } // ______________________________________________________________________________Nasarun's function. void hex_to_array(int* ar){ int i; int j; int temp; for(i = 0;i<8;i++){ temp = ar[i]; for(j = 0;j<8;j++){ if(0x80 & temp){ return_position[i][j] = 1; } else{ return_position[i][j] = 0; } temp = temp << 1; } } } void ch_same_position(int ar1[8][8],int ar2[8][8]){ int i; int j; for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ if(ar1[i][j] == 1 && ar2[i][j] == 1){ ch_post[i][j] = 1; } else{ ch_post[i][j] = 0; } } } } void discard_same_position(int ar1[8][8],int ar2[8][8]){ int i; int j; for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ if(ar1[i][j] == ch_post[i][j] && ar2[i][j] == ch_post[i][j] ){ ar1[i][j] = 0; ar2[i][j] = 0; } } } } int _power(int number , int power){ int i = 0; int number1 = number; if(power == 0){return 1;} for(i = 1 ; i <= power ; i++ ){ if(power == 1){return number;} if(i == 1){number = number * 1;} else{number1 = number1 * number;} } return number1; } void array_to_hex(int ar1[8][8]){ int prompt; int i; int j; for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ prompt = _power(2,7-j); if(ar1[i][j] == 1){ for_hex = for_hex + prompt; } else{ for_hex = for_hex + 0; } } return_hex[i] = for_hex; prompt = 0; for_hex = 0; } } void place_ship3(char dir){ int post1[8][8] = {0}; int post2[8][8] = {0}; int hex_post1[8] = {0}; int hex_post2[8] = {0}; int hex_post_cut[8] = {0}; int get_same_position[8][8]; int wow=0; if(dir == 'w'&& temppic2[0] == 0){ printf("w\n"); for(j=0;j<8;j++){ if(j == 7){ forshift[7] = 0; } else{ forshift[j] = temppic2[j+1]; } } for(j=0;j<8;j++){ temppic2[j] = forshift[j]; _temppic[j] = temppic2[j]; } // begin to compare and combine two frame hex_to_array(_temppic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post1[i][j] = return_position[i][j]; } } hex_to_array(pic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post2[i][j] = return_position[i][j]; } } // begin to check boypeacemaker ch_same_position(post1,post2); for(i=0;i<8;i++){ for(j=0;j<8;j++){ get_same_position[i][j] = ch_post[i][j]; if(get_same_position[i][j] == 1){ wow = 1; } } } if(wow == 0){ for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];} } else{ discard_same_position(post1,post2); array_to_hex(post1); for(i = 0;i<8;i++){ hex_post1[i] = return_hex[i]; } array_to_hex(post2); for(i = 0;i<8;i++){ hex_post2[i] = return_hex[i]; } array_to_hex(get_same_position); for(i = 0;i<8;i++){ hex_post_cut[i] = return_hex[i]; } for(i = 0;i<8;i++){ _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i]; } } } if(dir == 'd'){ printf("d\n"); for(i=0;i<8;i++){ if(temppic2[i] == 0xe0){ check_boat3 = 1; } } if(check_boat3 == 0){ for(j=0;j<8;j++){ if(temppic2[j] != 0){ temppic2[j] = temppic2[j]*2; } else{ temppic2[j] = 0; } _temppic[j] = temppic2[j]; } // begin to compare and combine two frame hex_to_array(_temppic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post1[i][j] = return_position[i][j]; } } hex_to_array(pic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post2[i][j] = return_position[i][j]; } } // begin to check boypeacemaker ch_same_position(post1,post2); for(i=0;i<8;i++){ for(j=0;j<8;j++){ get_same_position[i][j] = ch_post[i][j]; if(get_same_position[i][j] == 1){ wow = 1; } } } if(wow == 0){ for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];} } else{ discard_same_position(post1,post2); array_to_hex(post1); for(i = 0;i<8;i++){ hex_post1[i] = return_hex[i]; } array_to_hex(post2); for(i = 0;i<8;i++){ hex_post2[i] = return_hex[i]; } array_to_hex(get_same_position); for(i = 0;i<8;i++){ hex_post_cut[i] = return_hex[i]; } for(i = 0;i<8;i++){ _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i]; } } } check_boat3 = 0; } if(dir == 'a'){ printf("a\n"); for(i=0;i<8;i++){ if(temppic2[i] == 0x07){ check_boat3 = 1; } } if(check_boat3 == 0){ for(j=0;j<8;j++){ if(temppic2[j] != 0){ temppic2[j] = temppic2[j]/2; } else{ temppic2[j] = 0; } _temppic[j] = temppic2[j]; } // begin to compare and combine two frame hex_to_array(_temppic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post1[i][j] = return_position[i][j]; } } hex_to_array(pic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post2[i][j] = return_position[i][j]; } } // begin to check boypeacemaker ch_same_position(post1,post2); for(i=0;i<8;i++){ for(j=0;j<8;j++){ get_same_position[i][j] = ch_post[i][j]; if(get_same_position[i][j] == 1){ wow = 1; } } } if(wow == 0){ for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];} } else{ discard_same_position(post1,post2); array_to_hex(post1); for(i = 0;i<8;i++){ hex_post1[i] = return_hex[i]; } array_to_hex(post2); for(i = 0;i<8;i++){ hex_post2[i] = return_hex[i]; } array_to_hex(get_same_position); for(i = 0;i<8;i++){ hex_post_cut[i] = return_hex[i]; } for(i = 0;i<8;i++){ _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i]; } } } check_boat3 = 0; } if(dir == 's' && temppic2[7] == 0){ printf("s\n"); for(j=0;j<8;j++){ if(j == 0){ forshift[0] = 0; } else{ forshift[j] = temppic2[j-1]; } } for(j=0;j<8;j++){ temppic2[j] = forshift[j]; _temppic[j] = temppic2[j]; } // begin to compare and combine two frame hex_to_array(_temppic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post1[i][j] = return_position[i][j]; } } hex_to_array(pic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post2[i][j] = return_position[i][j]; } } // begin to check boypeacemaker ch_same_position(post1,post2); for(i=0;i<8;i++){ for(j=0;j<8;j++){ get_same_position[i][j] = ch_post[i][j]; if(get_same_position[i][j] == 1){ wow = 1; } } } if(wow == 0){ for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];} } else{ discard_same_position(post1,post2); array_to_hex(post1); for(i = 0;i<8;i++){ hex_post1[i] = return_hex[i]; } array_to_hex(post2); for(i = 0;i<8;i++){ hex_post2[i] = return_hex[i]; } array_to_hex(get_same_position); for(i = 0;i<8;i++){ hex_post_cut[i] = return_hex[i]; } for(i = 0;i<8;i++){ _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i]; } } } } // ******************************************************************** ship 2 channal ****************************************************************** void place_ship2_4(int ship,char dir){ int post1[8][8] = {0}; int post2[8][8] = {0}; int hex_post1[8] = {0}; int hex_post2[8] = {0}; int hex_post_cut[8] = {0}; int get_same_position[8][8]; int wow=0; if(dir == 'w'&& temppic3[ship][0] == 0){ printf("w\n"); for(j=0;j<8;j++){ if(j == 7){ forshift[7] = 0; } else{ forshift[j] = temppic3[ship][j+1]; } } for(j=0;j<8;j++){ temppic3[ship][j] = forshift[j]; _temppic[j] = temppic3[ship][j]; } // begin to compare and combine two frame hex_to_array(_temppic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post1[i][j] = return_position[i][j]; } } hex_to_array(pic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post2[i][j] = return_position[i][j]; } } // begin to check boypeacemaker ch_same_position(post1,post2); for(i=0;i<8;i++){ for(j=0;j<8;j++){ get_same_position[i][j] = ch_post[i][j]; if(get_same_position[i][j] == 1){ wow = 1; } } } if(wow == 0){ for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];} } else{ discard_same_position(post1,post2); array_to_hex(post1); for(i = 0;i<8;i++){ hex_post1[i] = return_hex[i]; } array_to_hex(post2); for(i = 0;i<8;i++){ hex_post2[i] = return_hex[i]; } array_to_hex(get_same_position); for(i = 0;i<8;i++){ hex_post_cut[i] = return_hex[i]; } for(i = 0;i<8;i++){ _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i]; } } } if(dir == 'd' && temppic3[ship][3] != 0x80 && temppic3[ship][4] != 0x80 ){ printf("d\n"); for(j=0;j<8;j++){ if(temppic3[j] != 0){ temppic3[ship][j] = temppic3[ship][j]*2; } else{ temppic3[ship][j] = 0; } _temppic[j] = temppic3[ship][j]; } // begin to compare and combine two frame hex_to_array(_temppic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post1[i][j] = return_position[i][j]; } } hex_to_array(pic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post2[i][j] = return_position[i][j]; } } // begin to check boypeacemaker ch_same_position(post1,post2); for(i=0;i<8;i++){ for(j=0;j<8;j++){ get_same_position[i][j] = ch_post[i][j]; if(get_same_position[i][j] == 1){ wow = 1; } } } if(wow == 0){ for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];} } else{ discard_same_position(post1,post2); array_to_hex(post1); for(i = 0;i<8;i++){ hex_post1[i] = return_hex[i]; } array_to_hex(post2); for(i = 0;i<8;i++){ hex_post2[i] = return_hex[i]; } array_to_hex(get_same_position); for(i = 0;i<8;i++){ hex_post_cut[i] = return_hex[i]; } for(i = 0;i<8;i++){ _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i]; } } } if(dir == 'a' && temppic3[ship][3] != 0x01 && temppic3[ship][4] != 0x01 ){ printf("a\n"); for(j=0;j<8;j++){ if(temppic3[ship][j] != 0){ temppic3[ship][j] = temppic3[ship][j]/2; } else{ temppic3[ship][j] = 0; } _temppic[j] = temppic3[ship][j]; } // begin to compare and combine two frame hex_to_array(_temppic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post1[i][j] = return_position[i][j]; } } hex_to_array(pic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post2[i][j] = return_position[i][j]; } } // begin to check boypeacemaker ch_same_position(post1,post2); for(i=0;i<8;i++){ for(j=0;j<8;j++){ get_same_position[i][j] = ch_post[i][j]; if(get_same_position[i][j] == 1){ wow = 1; } } } if(wow == 0){ for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];} } else{ discard_same_position(post1,post2); array_to_hex(post1); for(i = 0;i<8;i++){ hex_post1[i] = return_hex[i]; } array_to_hex(post2); for(i = 0;i<8;i++){ hex_post2[i] = return_hex[i]; } array_to_hex(get_same_position); for(i = 0;i<8;i++){ hex_post_cut[i] = return_hex[i]; } for(i = 0;i<8;i++){ _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i]; } } } if(dir == 's' && temppic3[ship][7] == 0){ printf("s\n"); for(j=0;j<8;j++){ if(j == 0){ forshift[0] = 0; } else{ forshift[j] = temppic3[ship][j-1]; } } for(j=0;j<8;j++){ temppic3[ship][j] = forshift[j]; _temppic[j] = temppic3[ship][j]; } // begin to compare and combine two frame hex_to_array(_temppic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post1[i][j] = return_position[i][j]; } } hex_to_array(pic); for(i = 0;i<8;i++){ for(j = 0;j<8;j++){ post2[i][j] = return_position[i][j]; } } // begin to check boypeacemaker ch_same_position(post1,post2); for(i=0;i<8;i++){ for(j=0;j<8;j++){ get_same_position[i][j] = ch_post[i][j]; if(get_same_position[i][j] == 1){ wow = 1; } } } if(wow == 0){ for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];} } else{ discard_same_position(post1,post2); array_to_hex(post1); for(i = 0;i<8;i++){ hex_post1[i] = return_hex[i]; } array_to_hex(post2); for(i = 0;i<8;i++){ hex_post2[i] = return_hex[i]; } array_to_hex(get_same_position); for(i = 0;i<8;i++){ hex_post_cut[i] = return_hex[i]; } for(i = 0;i<8;i++){ _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i]; } } } }