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main.cpp
- Committer:
- gunpuen2
- Date:
- 2016-12-02
- Revision:
- 2:d93832fe8deb
- Parent:
- 1:6157c77da3d5
- Child:
- 3:baff75bbb78e
File content as of revision 2:d93832fe8deb:
/******************************************************************************/
/* This Nicleo is state 0 */
/******************************************************************************/
#include "mbed.h"
// Initail I/O.
AnalogIn VRx(A2);
AnalogIn VRy(A3);
DigitalIn Button(D13);
Serial bt(PA_15, PB_7);
// Initial function.
char check_joys(int jx,int jy);
int check_joys_int(int jx,int jy);
int check_correctPosition(int X,int Y);
int get_position(int input_position,int ship_type);
void check_ready();
void print_metrix();
void Select_Position(char M);
void getATK_position(int atkpos);
char posit2char(int posit);
int char2posit(char cha);
// Initial variable.
int check_ship_underATK = 0;
int select_Position = 0;
int ATKposition = 0;
int enemy_ready = 0;
int iPrintUturn = 0;
int check_ship1 = 0;
int check_ship2 = 0;
int iWaitATK = 0;
int state = 0;
int ship_SelectType[8] = {4,3,2,2,1,1,1,1};
int ship_platform[8][8] = {{0}}; //__________________________________________________This is ship area.
int atk_platform[8][8] = {{0}};
int ship_underATK[15] = {0};
int ship_destroyed[8] = {0};
int ship4[4] = {0};
int ship3[3] = {0};
int ship2[2][2] = {{0}};
int ship1[4] = {0};
int main(){ //-------------------------------------------------------------------Main Function.
float Vx;
float Vy;
int SW,iVxVy,iSW,n;
int iShipType = 0;
char m;
while(1) {
if(iShipType<8){
Vx = VRx.read() * 1024;
Vy = VRy.read() * 1024;
SW = Button.read();
m = check_joys(Vx,Vy);
n = check_joys_int(Vx,Vy);
if(n == 1){ //_______________________________________________________ For make sure coordinate is press 1 time.
iVxVy = 0;
check_ready();
}
if(SW == 1){ //______________________________________________________ For make sure switch is press 1 time.
iSW = 0;
check_ready();
}
if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch.
Select_Position(m);
check_ready();
printf("select_Position = %d\n",select_Position);
iVxVy = 1;
}
if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human.
printf("Wait!\n");
check_ready();
if(get_position(select_Position,ship_SelectType[iShipType])==0){ //__Please read explanation in function get_position.
printf("Please input correct position\n");
}else{
iShipType++;
}
check_ready();
iSW = 1;
print_metrix();
}
}else{
if(enemy_ready!=1){bt.putc('E');}
printf("\n");
break;
}
}
select_Position = 0;
if(enemy_ready == 1){state = 1;}else{state = 0;} //__________________________Set state
while(1) { //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Play
if(state == 0){
if(iPrintUturn==0){
printf("Your turn.\n");
iPrintUturn = 1;
}
Vx = VRx.read() * 1024;
Vy = VRy.read() * 1024;
SW = Button.read();
m = check_joys(Vx,Vy);
n = check_joys_int(Vx,Vy);
if(n == 1){
iVxVy = 0;
}
if(SW == 1){
iSW = 0;
}
if(m!=NULL && iVxVy==0){
Select_Position(m);
printf("select_Position = %d\n",select_Position);
iVxVy = 1;
}
if(SW==0 && iSW==0){
bt.putc(posit2char(select_Position));
printf("You attacking at position %d\n",select_Position);
state = 1;
iSW = 1;
}
}else{
iPrintUturn = 0;
while(1){
if(bt.readable()){
// Wait for resive position of enemy that atk you.
ATKposition = char2posit(bt.getc());
iWaitATK = 1;
}else{
printf("Wait for enemy attack\n");
}
if(iWaitATK==1){
printf("Enemy attack at your area %d\n",ATKposition);
state = 0;
break;
}
}
}
}
}
char check_joys(int jx,int jy){ //-----------------------------------------------Check joystick that it up,down,left or right.
if(jx < 24.0){
return 'a';
}
else if(jx > 1000.0){
return 'd';
}
else if(jy < 24.0){
return 'w';
}
else if(jy > 1000.0){
return 's';
}else{
return NULL;
}
}
int check_joys_int(int jx,int jy){ //--------------------------------------------Check joystick that it is centre.
if(jx>=450.0&&jx<=600.0){
if(jy>=450.0&&jy<=600.0){
return 1;
}else{
return 0;
}
}else{
return 0;
}
}
void Select_Position(char M){ //-------------------------------------------------Change position of cursor (Joystick).
switch(M){
case 'a':
if(select_Position%10!=0){select_Position = select_Position - 1;}
break;
case 'd':
if(select_Position%10!=7){select_Position = select_Position + 1;}
break;
case 'w':
if(select_Position/10!=0){select_Position = select_Position - 10;}
break;
case 's':
if(select_Position/10!=7){select_Position = select_Position + 10;}
break;
}
}
int get_position(int input_position,int ship_type){ //---------------------------Plot ship in ship area.
int i,x,y = 0;
int error = 0;
y = input_position/10;
x = input_position%10;
for(i=0;i<ship_type;i++){
if(check_correctPosition(y,x) == 1){
if(ship_type == 4){ship4[i] = (y*10)+x;}
else if(ship_type == 3){ship3[i] = (y*10)+x;}
else if(ship_type == 2){ship2[check_ship2][i] = (y*10)+x;}
else if(ship_type == 1){ship1[check_ship1] = (y*10)+x;check_ship1++;}
}else{
error = 1;
break;
}
if(ship_type%2 == 0){
y++;
}else{
x++;
}
}
if(ship_type==2){
check_ship2++;
}
if(error == 1){
return 0;
}else{
y = input_position/10;
x = input_position%10;
for(i=0;i<ship_type;i++){
ship_platform[y][x] = ship_type;
if(ship_type%2 == 0){
y++;
}else{
x++;
}
}
return 1;
}
}
int check_correctPosition(int X,int Y){
if(X<=7){
if(Y<=7){
if(ship_platform[X][Y] == 0){
return 1;
}else{
return 0;
}
}else{
return 0;
}
}else{
return 0;
}
}
void print_metrix(){
for(int i=0;i<8;i++){
for(int j=0;j<8;j++){
printf("| %d |",ship_platform[i][j]);
}
printf("\n");
}
}
void check_ready(){
if(bt.readable()){
enemy_ready = 1;
}
}
char posit2char(int posit){
int as = posit+48;
char ch = as;
return ch ;
}
int char2posit(char cha){
int as = cha;
as = as-48;
return as;
}
void getATK_position(int atkpos){
int i,j,k,x,y = 0;
y = atkpos/10;
x = atkpos%10;
if(ship_platform[x][y]!=0 and atk_platform[x][y]==0){
atk_platform[x][y] = ship_platform[x][y];
ship_underATK[check_ship_underATK] = (y*10)+x;
check_ship_underATK++;
if(atk_platform[x][y]==4){
for(i=0;i<4;i++){
for(j=0;j<15;j++){
if(ship4[i]==ship_underATK[j]){
ship_destroyed[0]++;
}
}
}
}else if(atk_platform[x][y]==3){
for(i=0;i<3;i++){
for(j=0;j<15;j++){
if(ship3[i]==ship_underATK[j]){
ship_destroyed[1]++;
}
}
}
}else if(atk_platform[x][y]==2){
for(i=0;i<4;i++){
for(j=0;j<15;j++){
if(ship2[0][i]==ship_underATK[j]){
ship_destroyed[2]++;
}
if(ship2[1][i]==ship_underATK[j]){
ship_destroyed[3]++;
}
}
}
}else if(atk_platform[x][y]==1){
for(i=0;i<4;i++){
for(j=0;j<15;j++){
if(ship3[i]==ship_underATK[j]){
ship_destroyed[4+i]++;
}
}
}
}
}else{
atk_platform[x][y] = 8;
}
}
/*
int check_when_enemyATK(int position){
}
*/