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Diff: Graphics/GraphicsDisplay.h
- Revision:
- 0:75ec1b3cde17
- Child:
- 2:713844a55c4e
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Graphics/GraphicsDisplay.h Thu Feb 12 22:22:47 2015 +0000
@@ -0,0 +1,312 @@
+/* mbed GraphicsDisplay Display Library Base Class
+ * Copyright (c) 2007-2009 sford
+ * Released under the MIT License: http://mbed.org/license/mit
+ *
+ * A library for providing a common base class for Graphics displays
+ * To port a new display, derive from this class and implement
+ * the constructor (setup the display), pixel (put a pixel
+ * at a location), width and height functions. Everything else
+ * (locate, printf, putc, cls, window, putp, fill, blit, blitbit)
+ * will come for free. You can also provide a specialised implementation
+ * of window and putp to speed up the results
+ */
+
+#ifndef MBED_GRAPHICSDISPLAY_H
+#define MBED_GRAPHICSDISPLAY_H
+
+#include "TextDisplay.h"
+#include "Terminal6x8.h"
+
+/** Bitmap
+ */
+struct Bitmap_s{
+ int xSize;
+ int ySize;
+ int Byte_in_Line;
+ char* data;
+ };
+
+/** A common base class for Graphics displays
+*/
+class GraphicsDisplay : public TextDisplay {
+
+public:
+
+ /** Create a GraphicsDisplay interface
+ * @param name The name used by the parent class to access the interface
+ */
+ GraphicsDisplay(const char* name);
+
+////// functions needing implementation in derived implementation class ///////////////////////////////////////
+////// ---------------------------------------------------------------- ///////////////////////////////////////
+
+ /** Draw a pixel in the specified color.
+ * @note this method must be supported in the derived class.
+ * @param x is the horizontal offset to this pixel.
+ * @param y is the vertical offset to this pixel.
+ * @param color defines the color for the pixel.
+ */
+ virtual void pixel(int x, int y, unsigned short color) = 0;
+
+
+
+
+ /** Set the window, which controls where items are written to the screen.
+ * When something hits the window width, it wraps back to the left side
+ * and down a row. If the initial write is outside the window, it will
+ * be captured into the window when it crosses a boundary.
+ * @param x is the left edge in pixels.
+ * @param y is the top edge in pixels.
+ * @param w is the window width in pixels.
+ * @param h is the window height in pixels.
+ * @note this method must be overridden in a derived class.
+ */
+ virtual void window(int x, int y, int w, int h) = 0;
+
+ /** Push a single pixel into the window and increment position.
+ * You may first call window() then push pixels in loop.
+ * @param color is the pixel color.
+ * @note this method must be overridden in a derived class.
+ */
+ virtual void window_pushpixel(unsigned short color) = 0;
+
+ /** If framebuffer is used, it needs to be sent to LCD from time to time
+ @note this method must be overridden in a derived class.
+ @note real function for LCD, dummy for TFT
+ */
+ virtual void copy_to_lcd() = 0;
+
+/////// functions that come for free, but can be overwritten///////////////////////////////////////////////////
+/////// ----------------------------------------------------///////////////////////////////////////////////////
+
+ /** Set window to max possible size
+ * May be overridden in a derived class.
+ */
+ virtual void WindowMax(void);
+
+ /** clear the entire screen
+ * Basically it sets windomax then fill with background color
+ * May be overridden in a derived class.
+ */
+ virtual void cls();
+
+ /** draw a circle
+ *
+ * @param x0,y0 center
+ * @param r radius
+ * @param color 16 bit color *
+ *
+ */
+ virtual void circle(int x, int y, int r, unsigned short color);
+
+ /** draw a filled circle
+ *
+ * @param x0,y0 center
+ * @param r radius
+ * @param color 16 bit color *
+ */
+ virtual void fillcircle(int x, int y, int r, unsigned short color);
+
+
+ /** draw a 1 pixel line
+ *
+ * @param x0,y0 start point
+ * @param x1,y1 stop point
+ * @param color 16 bit color
+ *
+ */
+ virtual void line(int x0, int y0, int x1, int y1, unsigned short color);
+
+ /** draw a horizontal line
+ *
+ * @param x0 horizontal start
+ * @param x1 horizontal stop
+ * @param y vertical position
+ * @param color 16 bit color
+ *
+ */
+ void hline(int x0, int x1, int y, unsigned short color);
+
+ /** draw a vertical line
+ *
+ * @param x horizontal position
+ * @param y0 vertical start
+ * @param y1 vertical stop
+ * @param color 16 bit color
+ */
+ void vline(int y0, int y1, int x, unsigned short color);
+
+ /** draw a rect
+ *
+ * @param x0,y0 top left corner
+ * @param x1,y1 down right corner
+ * @param color 16 bit color
+ * *
+ */
+ virtual void rect(int x0, int y0, int x1, int y1, unsigned short color);
+
+ /** draw a filled rect
+ *
+ * @param x0,y0 top left corner
+ * @param x1,y1 down right corner
+ * @param color 16 bit color
+ *
+ */
+ virtual void fillrect(int x0, int y0, int x1, int y1, unsigned short color);
+
+ /** setup cursor position for text
+ *
+ * @param x x-position (top left)
+ * @param y y-position
+ */
+ virtual void locate(int x, int y);
+
+ /** put a char on the screen
+ *
+ * @param value char to print
+ * @returns printed char
+ *
+ */
+ virtual int _putc(int value);
+
+ /** draw a character on given position out of the active font to the TFT
+ *
+ * @param x x-position of char (top left)
+ * @param y y-position
+ * @param c char to print
+ *
+ */
+ virtual void character(int x, int y, int c);
+
+ /** paint a bitmap on the TFT
+ *
+ * @param x,y : upper left corner
+ * @param w width of bitmap
+ * @param h high of bitmap
+ * @param *bitmap pointer to the bitmap data
+ *
+ * bitmap format: 16 bit R5 G6 B5
+ *
+ * use Gimp to create / load , save as BMP, option 16 bit R5 G6 B5
+ * use winhex to load this file and mark data stating at offset 0x46 to end
+ * use edit -> copy block -> C Source to export C array
+ * paste this array into your program
+ *
+ * define the array as static const unsigned char to put it into flash memory
+ * cast the pointer to (unsigned char *) :
+ * tft.Bitmap(10,40,309,50,(unsigned char *)scala);
+ */
+ void Bitmap(int x, int y, int w, int h,unsigned char *bitmap);
+
+ /** paint monochrome bitmap to screen
+ *
+ * @param bm Bitmap in flash
+ * @param x x start
+ * @param y y start
+ *
+ */
+ void Bitmap_BW(Bitmap_s bm, int x, int y);
+
+ /** paint a 16 bit BMP from filesytem on the TFT (slow)
+ *
+ * @param x,y : position of upper left corner
+ * @param *Name_BMP name of the BMP file with drive: "/local/test.bmp"
+ *
+ * @returns 1 if bmp file was found and painted
+ * @returns 0 if bmp file was found not found
+ * @returns -1 if file is no bmp
+ * @returns -2 if bmp file is no 16 bit bmp
+ * @returns -3 if bmp file is to big for screen
+ * @returns -4 if buffer malloc go wrong
+ *
+ * bitmap format: 16 bit R5 G6 B5
+ *
+ * use Gimp to create / load , save as BMP, option 16 bit R5 G6 B5
+ * copy to internal file system or SD card
+ */
+ int BMP_16(int x, int y, const char *Name_BMP);
+
+
+
+ /** select the font to use
+ *
+ * @param f pointer to font array
+ * @param firstascii first ascii code present in font array, default 32 (space)
+ * @param lastascii last ascii code present in font array, default 127 (DEL)
+ *
+ * font array can created with GLCD Font Creator from http://www.mikroe.com
+ * you have to add 4 parameter at the beginning of the font array to use:
+ * - the number of byte / char (not used in this revision, set to whatever)
+ * - the vertial size in pixel
+ * - the horizontal size in pixel
+ * - the number of byte per vertical line (not used in this revision, set to whatever)
+ * you also have to change the array to cont unsigned char[] and __align(2)
+ *
+ */
+ void set_font(unsigned char* f, unsigned char firstascii=32, unsigned char lastascii=127);
+
+ /** Get the number of columns based on the currently active font.
+ * @returns number of columns.
+ * @note this method may be overridden in a derived class.
+ */
+ virtual int columns();
+
+ /** Get the number of rows based on the currently active font.
+ * @returns number of rows.
+ * @note this method may be overridden in a derived class.
+ */
+ virtual int rows();
+
+ /** get the current oriented screen width in pixels
+ * @returns screen width in pixels.
+ */
+ int width();
+
+ /** get the current oriented screen height in pixels
+ * @returns screen height in pixels.
+ */
+ int height();
+
+ /** set the current oriented screen width in pixels
+ * @param width screen width in pixels.
+ */
+ void set_width(int width);
+
+ /** set the current oriented screen height in pixels
+ * @param height screen height in pixels.
+ */
+ void set_height(int height);
+
+
+protected:
+
+
+
+ bool auto_up; // autoupdate flag for LCD
+
+
+
+private:
+
+ unsigned char* font;
+ // display width and height related to current orientation
+ int oriented_width;
+ int oriented_height;
+
+ // text char location
+ int char_x;
+ int char_y;
+
+ int fontoffset;// bytes / char (short)
+ int fonthor; // hor size of font (char)
+ int fontvert; // ver size of font (char)
+ int fontbpl; // bytes per line (char)
+ unsigned char firstch; // first ascii code present in font array (usually 32)
+ unsigned char lastch; // last ascii code present in font array (usually 127)
+
+
+
+
+};
+
+#endif