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GraphicsDisplay.h
- Committer:
- WiredHome
- Date:
- 2014-01-23
- Revision:
- 34:c99ec28fac66
- Parent:
- 33:b6b710758ab3
- Child:
- 35:7dcab9e3ab25
File content as of revision 34:c99ec28fac66:
/* mbed GraphicsDisplay Display Library Base Class * Copyright (c) 2007-2009 sford * Released under the MIT License: http://mbed.org/license/mit * * A library for providing a common base class for Graphics displays * To port a new display, derive from this class and implement * the constructor (setup the display), pixel (put a pixel * at a location), width and height functions. Everything else * (locate, printf, putc, cls, window, putp, fill, blit, blitbit) * will come for free. You can also provide a specialised implementation * of window and putp to speed up the results */ #ifndef MBED_GRAPHICSDISPLAY_H #define MBED_GRAPHICSDISPLAY_H #include "Bitmap.h" #include "TextDisplay.h" /// The GraphicsDisplay class /// /// This graphics display class supports both graphics and text operations. /// Typically, a subclass is derived from this which has localizations to /// adapt to a specific hardware platform (e.g. a display controller chip), /// that overrides methods in here to either add more capability or perhaps /// to improve performance, by leveraging specific hardware capabilities. /// class GraphicsDisplay : public TextDisplay { public: /// The constructor GraphicsDisplay(const char* name); /// Draw a pixel in the specified color. /// /// @note this method must be supported in the derived class. /// /// @param x is the horizontal offset to this pixel. /// @param y is the vertical offset to this pixel. /// @param color defines the color for the pixel. /// @returns success/failure code. @see RetCode_t. /// virtual RetCode_t pixel(unsigned int x, unsigned int y, color_t color) = 0; /// get the screen width in pixels /// /// @note this method must be supported in the derived class. /// /// @returns screen width in pixels. /// virtual uint16_t width() = 0; /// get the screen height in pixels /// /// @note this method must be supported in the derived class. /// /// @returns screen height in pixels. /// virtual uint16_t height() = 0; /// Prepare the controller to write binary data to the screen by positioning /// the memory cursor. /// /// @note this method must be supported in the derived class. /// /// @param x is the horizontal position in pixels (from the left edge) /// @param y is the vertical position in pixels (from the top edge) /// @returns success/failure code. @see RetCode_t. /// virtual RetCode_t SetGraphicsCursor(uint16_t x, uint16_t y) = 0; /// Draw a filled rectangle in the specified color /// /// @note As a side effect, this changes the current /// foreground color for subsequent operations. /// /// @note this method must be supported in the derived class. /// /// @param x1 is the horizontal start of the line. /// @param y1 is the vertical start of the line. /// @param x2 is the horizontal end of the line. /// @param y2 is the vertical end of the line. /// @param color defines the foreground color. /// @param fillit is optional to NOFILL the rectangle. default is FILL. /// @returns success/failure code. @see RetCode_t. /// virtual RetCode_t fillrect(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, color_t color, fill_t fillit = FILL) = 0; virtual RetCode_t WriteCommand(unsigned char command, unsigned int data = 0xFFFF) = 0; virtual RetCode_t WriteData(unsigned char data) = 0; /// Set the window, which controls where items are written to the screen. /// /// When something hits the window width, it wraps back to the left side /// and down a row. If the initial write is outside the window, it will /// be captured into the window when it crosses a boundary. /// /// @param x is the left edge in pixels. /// @param y is the top edge in pixels. /// @param w is the window width in pixels. /// @param h is the window height in pixels. /// @returns success/failure code. @see RetCode_t. /// virtual RetCode_t window(unsigned int x, unsigned int y, unsigned int w, unsigned int h); /// Clear the screen. /// /// The behavior is to clear the whole screen. /// /// @returns success/failure code. @see RetCode_t. /// virtual RetCode_t cls(); virtual void WindowMax(void); /// method to put a single color pixel to the screen. /// /// This method may be called as many times as necessary after /// @see _StartGraphicsStream() is called, and it should be followed /// by _EndGraphicsStream. /// /// @param pixel is a color value to be put on the screen. /// @returns error code. /// virtual RetCode_t putp(color_t pixel); virtual void fill(int x, int y, int w, int h, color_t color); virtual void blit(int x, int y, int w, int h, const int * color); virtual int blitbit(int x, int y, int w, int h, const char * color); /// This method transfers one character from the external font data /// to the screen. /// /// @note the font data is in a special format as generate by /// the mikroe font creator. \\ /// See http://www.mikroe.com/glcd-font-creator/ /// /// @param x is the horizontal pixel coordinate /// @param y is the vertical pixel coordinate /// @param fontTable is the base of the table which has the metrics /// @param fontChar is the start of that record in the table for the char (e.g. 'A' - 'Z') /// @returns how far the cursor should advance to the right in pixels /// virtual int fontblit(int x, int y, const unsigned char * fontTable, const unsigned char * fontChar); /// This method returns the color value from a palette. /// /// This method accepts a pointer to a Bitmap color palette, which /// is a table in memory composed of RGB Quad values (r, g, b, 0), /// and an index into that table. It then extracts the color information /// and downsamples it to a color_t value which it returns. /// /// @note This method probably has very little value outside of /// the internal methods for reading BMP files. /// /// @param colorPalette is the handle to the color palette to use. /// @param i is the index into the color palette. /// @returns the color in color_t format. /// color_t RGBQuadToRGB16(RGBQUAD * colorPalette, uint16_t i); /// This method reads a disk file that is in bitmap format and /// puts it on the screen. /// /// @note This only reads 16-bit bitmap format. /// @note This is a slow operation, partially due to the use of /// the local file system, and partially because bmp files /// are stored from the bottom up, and the memory is written /// from the top down; as a result, it constantly 'seeks' /// on the file system for the next row of information. /// /// As a performance test, a sample picture was timed. A family picture /// was converted to Bitmap format; shrunk to 352 x 272 pixels and save /// in 8-bit color format. The resulting file size was 94.5 KByte. /// The SPI port interface was set to 20 MHz. /// The original bitmap rendering software was purely in software, /// pushing 1 pixel at a time to the write function, which did use SPI /// hardware (not pin wiggling) to transfer commands and data to the /// display. Then, the driver was improved to leverage the capability /// of the derived display driver. As a final check, instead of the /// [known slow] local file system, a randomly chosen USB stick was /// used. The performance results are impressive (but depend on the /// listed factors). /// /// File System | Rendering Method | Rendering Time /// LocalFileSystem | Software only | 34 sec /// LocalFileSystem | Hardware RA8875 | 9 sec /// MSCFileSystem | Hardware RA8875 | 3 sec /// /// @param x is the horizontal pixel coordinate /// @param y is the vertical pixel coordinate /// @param Name_BMP is the filename on the local file system. /// @returns success or error code. /// RetCode_t RenderBitmapFile(unsigned int x, unsigned int y, const char *Name_BMP); /// prints one character at the specified coordinates. /// /// This will print the character at the specified pixel coordinates. /// /// @param x is the horizontal offset in pixels. /// @param y is the vertical offset in pixels. /// @param value is the character to print. /// @returns number of pixels to index to the right if a character was printed, 0 otherwise. /// virtual int character(int x, int y, int value); /// get the number of colums based on the currently active font /// /// @returns number of columns. /// virtual int columns(void); /// get the number of rows based on the currently active font /// /// @returns number of rows. /// virtual int rows(void); /// Select a bitmap font (provided by the user) for all subsequent text. /// /// @note Tool to create the fonts is accessible from its creator /// available at http://www.mikroe.com. /// Change the data to an array of type char[]. /// /// @param font is a pointer to a specially formed font array. /// This special font array has a 4-byte header, followed by /// the data: /// - the number of bytes per char /// - the vertical size in pixels for each character /// - the horizontal size in pixels for each character /// - the number of bytes per vertical line (width of the array) /// @returns error code. /// virtual RetCode_t set_font(const unsigned char * font = NULL); protected: /// Pure virtual method indicating the start of a graphics stream. /// /// This is called prior to a stream of pixel data being sent. /// This may cause register configuration changes in the derived /// class in order to prepare the hardware to accept the streaming /// data. /// /// @note this method must be supported in the derived class. /// /// @returns error code. /// virtual RetCode_t _StartGraphicsStream(void) = 0; /// Pure virtual method indicating the end of a graphics stream. /// /// This is called to conclude a stream of pixel data that was sent. /// This may cause register configuration changes in the derived /// class in order to stop the hardware from accept the streaming /// data. /// /// @note this method must be supported in the derived class. /// /// @returns error code. /// virtual RetCode_t _EndGraphicsStream(void) = 0; const unsigned char * font; ///< reference to an external font somewhere in memory // pixel location short _x; short _y; // window location short _x1; short _x2; short _y1; short _y2; }; #endif