Tetris game for mbed.

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player

Fork of HelloWorld by Simon Ford

tetris.cpp

Committer:
greiner218
Date:
2016-11-07
Revision:
3:803d3e67513f
Parent:
2:36cda8980746

File content as of revision 3:803d3e67513f:

#include <stdlib.h>
#include <time.h>
#include "tetris.h"
#include "uLCD_4DGL.h"
#include "rtos.h"
#include "mbed.h"

uLCD_4DGL uLCD(p28,p27,p29); // serial tx, serial rx, reset pin;
Mutex lcd_mutex;

Block::Block(){
    srand(time(NULL));
    block = block_list[rand() % SET_SIZE];
    offset = DIMX / 2;
    height = DIMZ - 5;
}

Block::Block(short ind){
    block = block_list[ind];
    offset = DIMX / 2;
    height = DIMZ - 5;
}

Block::Block(short ind, short offs, short h){
    block = block_list[ind];
    offset = offs;
    height = h;
}

unsigned long long Block::getFace(int n){
    unsigned long long rv = 0;
    unsigned int lower = block&0xFFFFFFFFULL;
    unsigned int upper = (block>>32);
    switch(n){
        case 0:
        rv = lower&FACE0;
        break;
        case 1:
        rv = (lower>>16)&FACE0;//shift(block,-16)&FACE0;
        break;
        case 2:
        rv = (upper)&FACE0;//shift(block,-16)&FACE0;
        break;
        case 3:
        rv = (upper>>16)&FACE0;//shift(block,-16)&FACE0;
        break;
        default:
        rv =  0;
        }
        return rv;

}

unsigned long long Block::getLine(int n){
    unsigned long long rv = 0;
    unsigned int lower = block&0xFFFFFFFFULL;
    unsigned int upper = (block>>32);
    switch(n){
        case 0:
        rv = (lower&LINE0) | ((upper&LINE0)<<32);
        break;
        case 1:
        lower = lower >>4;
        upper = upper >>4;
        rv = (lower&LINE0) | ((upper&LINE0)<<32);
        break;
        case 2:
        lower = lower >>8;
        upper = upper >>8;
        rv = (lower&LINE0) | ((upper&LINE0)<<32);
        break;
        case 3:
        lower = lower >>12;
        upper = upper >>12;
        rv = (lower&LINE0) | ((upper&LINE0)<<32);
        break;
        default:
        rv =  0;
        }
        return rv;
        

}

unsigned long long Block::getFaceLine(int f, int l){
    unsigned long long face = getFace(f);
    unsigned long long rv = 0;
    switch(l){
        case 0:
        rv = (face&0x000F);
        break;
        case 1:
        rv = (face&0x00F0)>>4;
        break;
        case 2:
        rv = (face&0x0F00)>>8;
        break;
        case 3:
        rv = (face&0xF000)>>12;
        break;
        default:
        rv =  0;
        }
        return rv;
}
void Block::rotY(){
            unsigned long long temp = block;
            block = ((temp&0x0001000100010001ULL)<<3)|((temp&0x0002000200020002ULL)<<6)|
                        ((temp&0x0004000400040004ULL)<<9)|((temp&0x0008000800080008ULL)<<12)|
                        ((temp&0x0010001000100010ULL)>>2)|((temp&0x0020002000200020ULL)<<1)|
                        ((temp&0x0040004000400040ULL)<<4)|((temp&0x0080008000800080ULL)<<7)|
                        ((temp&0x0100010001000100ULL)>>7)|((temp&0x0200020002000200ULL)>>4)|
                        ((temp&0x0400040004000400ULL)>>1)|((temp&0x0800080008000800ULL)<<2)|
                        ((temp&0x1000100010001000ULL)>>12)|((temp&0x2000200020002000ULL)>>9)|
                        ((temp&0x4000400040004000ULL)>>6)|((temp&0x8000800080008000ULL)>>3);
}
void Block::rotZ(){
            unsigned long long temp = block;
            block =     ((temp&0x0000000000001111ULL)<<3) |((temp&0x0000000000002222ULL)<<18)|
                        ((temp&0x0000000000004444ULL)<<33)|((temp&0x0000000000008888ULL)<<48)|
                        ((temp&0x0000000011110000ULL)>>14)|((temp&0x0000000022220000ULL)<<1) |
                        ((temp&0x0000000044440000ULL)<<16)|((temp&0x0000000088880000ULL)<<31)|
                        ((temp&0x0000111100000000ULL)>>31)|((temp&0x0000222200000000ULL)>>16)|
                        ((temp&0x0000444400000000ULL)>>1) |((temp&0x0000888800000000ULL)<<14)|
                        ((temp&0x1111000000000000ULL)>>48)|((temp&0x2222000000000000ULL)>>33)|
                        ((temp&0x4444000000000000ULL)>>18)|((temp&0x8888000000000000ULL)>>3);
}
void Block::rotX(){
            unsigned long long temp = block;
            block =     ((temp&0x000000000000000FULL)<<12)|((temp&0x00000000000000F0ULL)<<24)|
                        ((temp&0x0000000000000F00ULL)<<36)|((temp&0x000000000000F000ULL)<<48)|
                        ((temp&0x00000000000F0000ULL)>>8)| ((temp&0x0000000000F00000ULL)<<4)|
                        ((temp&0x000000000F000000ULL)<<16)|((temp&0x00000000F0000000ULL)<<28)|
                        ((temp&0x0000000F00000000ULL)>>28)|((temp&0x000000F000000000ULL)>>16)|
                        ((temp&0x00000F0000000000ULL)>>4) |((temp&0x0000F00000000000ULL)<<8)|
                        ((temp&0x000F000000000000ULL)>>48)|((temp&0x00F0000000000000ULL)>>36)|
                        ((temp&0x0F00000000000000ULL)>>24)|((temp&0xF000000000000000ULL)>>12);
}
void Block::movR(){
    offset++;
    //if (offset >= DIMX) offset = 0;
}

void Block::movL(){
    offset--;
    if (offset <-3) offset = -3;
}

void Block::movB(){
    unsigned long long temp = block;
    block = ((temp&0x0000FFFFFFFFFFFFULL)<<16)|((temp&0xFFFF000000000000ULL)>>48);
}

void Block::movF(){
    unsigned long long temp = block;
    block = ((temp&0xFFFFFFFFFFFF0000ULL)>>16)|((temp&0x000000000000FFFFULL)<<48);
}

void Block::movU(){
    height++;
}

void Block::movD(){
    height--;
    //if (height<-3) height = -3;
}



Board::Board(){
    nextBlock.offset = activeBlock.offset;
    nextBlock.height = activeBlock.height;
    nextBlock.block = activeBlock.block;
    int i;
    for (i = 0; i<4; i++) line[i] = 0xFFFFFFFFFFFFFFFFULL;
    for (i = 4; i<DIMZ+4; i++) line[i] = 0xF807F807F807F807ULL;
    score = 0;
}

int Board::check(){
    //Check next block with board lines.
    //Returns 0 when a collision (illegal state) is detected.
    //Returns 1 when move is legal.
    int invalid = 0;
    int f = 0;
    int l = 0;
    if (nextBlock.height >-4){
        for (l=0;l<4;l++){
            for (f=0;f<4;f++){
                if (!checkFaceLine(f,l)) invalid = 1;
            }
        }
    } else{
            invalid = 1;
        }
    if(invalid){
        nextBlock.height = activeBlock.height;
        nextBlock.offset = activeBlock.offset;
        nextBlock.block = activeBlock.block;
        return 0;
        }
    return 1;
}

int Board::checkFaceLine(int f, int l){
    //Determine which board line is being checked
    unsigned long long boardLine = line[nextBlock.height + l +4];
    unsigned long long val = nextBlock.getFaceLine(f,l);
    //Determine which board values are being compared
    unsigned int lower = boardLine&0x00000000FFFFFFFF;
    unsigned int upper = boardLine >> 32;
    switch(f){
        case 0:
        boardLine = lower&0x0000FFFF;
        break;
        case 1:
        boardLine = lower>>16;
        break;
        case 2:
        boardLine = upper&0x0000FFFF;
        break;
        case 3:
        boardLine = upper>>16;
        break;
        default:
        break;
    }
    //Shift block to align with board
    val = shift(val,3+nextBlock.offset);
    //boardLine = (boardLine>>2)<<nextBlock.offset;
    //Compare block line value with the board value
    if(boardLine&val)return 0;//Collision detected
    return 1;
    
}

void Board::updateBlock(){
    eraseBlock(activeBlock);
    activeBlock = nextBlock;
    drawBlock(activeBlock);
}

void Board::checkAndUpdate(){
    if(check()) updateBlock();
}

void Board::setBlock(){
    //Set block line by line.
    int f = 0;
    int l = 0;
    for (f=0; f<4; f++){
        for (l=0; l<4; l++){
            setBlockFaceLine(f,l);   
        }
    }
    //Now check if lines need to be cleared
    for (l=activeBlock.height+3; (l>activeBlock.height-1); l--){
        checkForClear(l+4);
    }
    //Now check if you lost
    checkLose();
}

void Board::checkForClear(int l){
    if(l>3){
        if( line[l] == 0xFFFFFFFFFFFFFFFFULL) clearLine(l);
    }
}

void Board::setBlockFaceLine(int f, int l){
    //Determine which board line is being set
    unsigned long long boardLine = getFaceLine(f,l+4+nextBlock.height);
    unsigned long long val = nextBlock.getFaceLine(f,l);
    //Shift block to align with board
    val = shift(val,3+nextBlock.offset);
    //Write to the board
    boardLine |= val;
    setBlockFaceLineVal(f,l+4+nextBlock.height, boardLine);
}

void Board::setBlockFaceLineVal(int f, int l, unsigned long long bl){
    switch(f){
        case 0:
        line[l] |= (bl);
        break;
        case 1:
        line[l] |= (bl<<16);
        break;
        case 2:
        line[l] |= (bl<<32);
        break;
        case 3:
        line[l] |= (bl<<48);
        break;
        default:
        break;
        }
}

void Board::drawGrid(){
        uLCD.baudrate(3000000);
        int col = BLUE;
        if(lost) col = RED;
        lcd_mutex.lock();
        //Top left
        uLCD.rectangle(127,0,126,91,col);
        uLCD.rectangle(93,0,92,91,col);
        //Bot right
        uLCD.rectangle(0,127,1,36,col);
        uLCD.rectangle(34,127,35,36,col);
        //Bot left
        uLCD.rectangle(0,0,93,1,col);
        uLCD.rectangle(0,34,93,35,col);
        //Top right
        uLCD.rectangle(127,127,34,126,col);
        uLCD.rectangle(127,93,34,92,col);
        
        drawBlock(activeBlock);
        drawScore();
        lcd_mutex.unlock();
}
void Board::drawPix(int line, int offset, int grid){
    int x0;
    int y0;
    switch(grid){
        case 0:
        x0 = 94;
        y0 = 36;
        uLCD.rectangle(y0 + 4*line, x0 + 4*offset, y0 + 4*line + 3, x0 + 4*offset + 3, RED);
        break;
        case 1:
        x0 = 36;
        y0 = 33;
        uLCD.rectangle(y0 - 4*offset, x0 + 4*line, y0 - 4*offset - 3, x0 + 4*line + 3, RED);
        break;
        case 2:
        x0 = 33;
        y0 = 91;
        uLCD.rectangle(y0 - 4*line, x0 - 4*offset, y0 - 4*line - 3, x0 - 4*offset - 3, RED);
        break;
        case 3:
        x0 = 91;
        y0 = 94;
        uLCD.rectangle(y0 + 4*offset, x0 - 4*line, y0 + 4*offset + 3, x0 - 4*line - 3, RED);
        break;
        default:
        break;
        
        }
    
}
void Board::erasePix(int line, int offset, int grid){
    int x0;
    int y0;
    switch(grid){
        case 0:
        x0 = 94;
        y0 = 36;
        uLCD.rectangle(y0 + 4*line, x0 + 4*offset, y0 + 4*line + 3, x0 + 4*offset + 3, BLACK);
        break;
        case 1:
        x0 = 36;
        y0 = 33;
        uLCD.rectangle(y0 - 4*offset, x0 + 4*line, y0 - 4*offset - 3, x0 + 4*line + 3, BLACK);
        break;
        case 2:
        x0 = 33;
        y0 = 91;
        uLCD.rectangle(y0 - 4*line, x0 - 4*offset, y0 - 4*line - 3, x0 - 4*offset - 3, BLACK);
        break;
        case 3:
        x0 = 91;
        y0 = 94;
        uLCD.rectangle(y0 + 4*offset, x0 - 4*line, y0 + 4*offset + 3, x0 - 4*line - 3, BLACK);
        break;
        default:
        break;
        
        }
    
}


void Board::drawBlock(Block blk){
    unsigned long long temp;
    int i = 0;
    lcd_mutex.lock();
    //Draw front face in grid 0
    temp = (blk.block&FACE0);
    for (i=0; i<16; i++){
        if(temp&(0x01<<i)) drawPix(blk.height+(i/4), blk.offset+(i%4),0);
        }
    //Draw second face in grid 1
    temp = (blk.block&FACE1)>>16;
    for (i=0; i<16; i++){
        if(temp&(0x01<<i)) drawPix(blk.height+(i/4), blk.offset+(i%4),1);
        }
    //Draw third face in grid 2
    temp = (blk.block&FACE2)>>32;
    for (i=0; i<16; i++){
        if(temp&(0x01<<i)) drawPix(blk.height+(i/4), blk.offset+(i%4),2);
        }
    //Draw fourth face in grid 3
    temp = (blk.block&FACE3)>>48;
    for (i=0; i<16; i++){
        if(temp&(0x01<<i)) drawPix(blk.height+(i/4), blk.offset+(i%4),3);
        }
        lcd_mutex.unlock();
}

void Board::eraseBlock(Block blk){
    unsigned long long temp;
    int i = 0;
    lcd_mutex.lock();
    //Draw front face in grid 0
    temp = (blk.block&FACE0);
    for (i=0; i<16; i++){
        if(temp&(0x01<<i)) erasePix(blk.height+(i/4), blk.offset+(i%4),0);
        }
    //Draw second face in grid 1
    temp = (blk.block&FACE1)>>16;
    for (i=0; i<16; i++){
        if(temp&(0x01<<i)) erasePix(blk.height+(i/4), blk.offset+(i%4),1);
        }
    //Draw third face in grid 2
    temp = (blk.block&FACE2)>>32;
    for (i=0; i<16; i++){
        if(temp&(0x01<<i)) erasePix(blk.height+(i/4), blk.offset+(i%4),2);
        }
    //Draw fourth face in grid 3
    temp = (blk.block&FACE3)>>48;
    for (i=0; i<16; i++){
        if(temp&(0x01<<i)) erasePix(blk.height+(i/4), blk.offset+(i%4),3);
        }
        lcd_mutex.unlock();
}

void Board::getNewBlock(){
    activeBlock.block = block_list[rand() % SET_SIZE];
    activeBlock.offset = DIMX / 2;
    activeBlock.height = DIMZ - 5;
    nextBlock.offset = activeBlock.offset;
    nextBlock.height = activeBlock.height;
    nextBlock.block = activeBlock.block;
}

unsigned long long shift(unsigned long long value,int offset){
    unsigned long long rv;
    if (offset > 0) rv =  (value<<offset);
    if (offset < 0) rv = (value>>offset);
    if (offset == 0) rv = value;
    return rv;
}

unsigned long long Board::getFaceLine(int f, int l){
    unsigned int lower = line[l]&0xFFFFFFFFULL;
    unsigned int upper = (line[l]>>32);
    unsigned long long boardLine = 0;
    switch(f){
        case 0:
        boardLine = lower&0xFFFF;
        break;
        case 1:
        boardLine = lower>>16;
        break;
        case 2:
        boardLine = upper&0xFFFF;
        break;
        case 3:
        boardLine = upper>>16;
        break;
        default:
        break;
        }    
        return boardLine;
}

void Board::clearLine(int l){
    //Clears the line indexed by board array
    int i;
    int f;
    for (i=l; i<(DIMZ+3); i++){
        //Replace the line with the one above it if they are not the same.
        if (line[i] != line[i+1]){
            line[i] = line[i+1];
            //Then redraw the current line.
            for (f=0; f<4; f++){
                redrawBoardLine(i-4, f, getFaceLine(f,i));
            }
        }
    }
    line[DIMZ+3] = 0xF807F807F807F807ULL;
    for (f=0; f<4; f++){
        redrawBoardLine(DIMZ-1, f, getFaceLine(f,DIMZ+3));
    }
    score++;
    drawScore();
}

void Board::redrawBoardLine(int l, int f, unsigned long long val){
    //Redraws the board line using natural index.
    int offset = 0;
    for(offset = 0; offset<DIMX; offset++){
        //Erase the pixel in the line.
        erasePix(l, offset, f);
        //check if we draw pixel here
        if ( (val&(0x01<<(offset+3))) > 0) drawPix(l,offset,f);     
        
    }
}

void Board::drawScore(){
    uLCD.locate(6,6);
    uLCD.text_width(1); //4X size text
    uLCD.text_height(1);
    uLCD.background_color(BLUE);
    uLCD.color(BLUE);
    uLCD.textbackground_color(BLACK);
    uLCD.set_font(FONT_7X8);
    uLCD.text_mode(OPAQUE);
    uLCD.printf("Score:");
    uLCD.locate(6,8);
    uLCD.printf("   %d",score);
}

void Board::blockFall(){
    nextBlock.height--;
    int h = nextBlock.height;
    while(check()){
            h--;
            nextBlock.height--;
        }
    nextBlock.height = h+1;   
}

void Board::checkLose(){
    int i;
    for (i=DIMLOSE; i<DIMZ; i++){
        if (line[i+4] != 0xF807F807F807F807ULL)lost=1;
        drawGrid();
        }
}