Dependencies:   C12832 MMA7660 mbed

Fork of shot_game by Takuma Miyazaki

Revision:
2:f5dbfedf7489
Parent:
0:6ab01cb28fd0
--- a/main.cpp	Wed Apr 15 08:22:43 2015 +0000
+++ b/main.cpp	Wed Apr 15 09:43:36 2015 +0000
@@ -20,7 +20,7 @@
 Ticker timeInt;
 
 /*ゲームステータス*/
-int racketP1,shot,enemyX=127,enemyY,enemyX2,life=3,lifeLED=3,lvl=2,score=0;
+int rocket,shot,enemyX=127,enemyY,enemyX2,life=3,lifeLED=3,lvl=2,score=0;
 unsigned int randoms=0;
 
 void setHz(int Hz){
@@ -49,17 +49,17 @@
     
     if(shot){
         if(sownd<9)sownd = 1;
-        lcd.rect(9, (racketP1*8)+3, 127, (racketP1*8)+4, 1);
+        lcd.rect(9, (rocket*8)+3, 127, (rocket*8)+4, 1);
     }
     
     if(safeTime>0){
         safeTime--;
         enemyY = randoms % 4;
     }
-    else if(enemyY == racketP1 && shot){
+    else if(enemyY == rocket && shot){
         if(sownd<9)sownd = 5;
         score++;
-//        lcd.fillcircle(enemyX+3, (enemyY*8)+4, 14, 1);
+//        lcd.fillcircle(enemyX+3, (enemyY*8)+4, 14, 1); //爆破エフェクト、ONにすると動作が不安定になる。
         enemyX = 127;
         enemyY = randoms%4;
         if(!(score%20)){
@@ -79,7 +79,7 @@
     if(enemyX > 120)enemyX2 = 127;
     else enemyX2 = enemyX+7;
     if(!safeTime)lcd.fillrect(enemyX, enemyY*8, enemyX2, (enemyY*8)+7, 1);
-    lcd.rect(0, racketP1*8, 7, (racketP1*8)+7, 1);
+    lcd.rect(0, rocket*8, 7, (rocket*8)+7, 1);
     
     switch(sownd){
         case 0:
@@ -201,14 +201,14 @@
             randoms = 0;
             fireE = 0;
             shot = 1;
-        }else if(up && upE && racketP1!=0){
+        }else if(up && upE && rocket!=0){
             randoms = 0;
             upE = 0;
-            racketP1--;
-        }else if(down && downE && racketP1!=3){
+            rocket--;
+        }else if(down && downE && rocket!=3){
             randoms = 0;
             downE = 0;
-            racketP1++;
+            rocket++;
         }
     }
 }
\ No newline at end of file