Class library for a polling-based 4x4 keypad.
Dependents: LCD kbdlcdkl25z control_onoff control_onoff ... more
Keypad.cpp
- Committer:
- grantphillips
- Date:
- 2016-04-05
- Revision:
- 0:4bbd88022a6f
File content as of revision 0:4bbd88022a6f:
#include "Keypad.h" #include "mbed.h" // Keypad layout: // [row][col] Col0 Col1 Col2 Col3 char const kpdLayout[4][4] = {{'1' ,'2' ,'3' ,'A'}, //row0 {'4' ,'5' ,'6' ,'B'}, //row1 {'7' ,'8' ,'9' ,'C'}, //row2 {'*' ,'0' ,'#' ,'D'}}; //row3 //NIBBLE LOW=0000, HIGH= 0111 1011 1101 1110 Col (x) //const char KpdInMask[4] ={0xe0,0xd0,0xb0,0x70}; const char KpdInMask[4] ={0x0e,0x0d,0x0b,0x07}; //NIBBLE HIGH=1111, LOW= 0111 1011 1101 1110 Rows (y) //const char KpdOutMask[4]={0xfe,0xfd,0xfb,0xf7}; const char KpdOutMask[4]={0x0e,0x0d,0x0b,0x07}; Keypad::Keypad(PinName col1, PinName col2, PinName col3, PinName col4, PinName row1, PinName row2, PinName row3, PinName row4) : _cols(col1,col2,col3,col4), _rows(row1,row2,row3,row4) { } char Keypad::ReadKey() { char KeyValue, Done=0; uint16_t y, x; //delay_ms(ContactBounceTime); //warning no contact bounce protection //call read_key more than once with delay //between if key stay constant then key is pressed y = 0; while((y < 4) && (!Done)) { _cols = KpdOutMask[y]; //write mask value to the column outputs wait(0.01); KeyValue = _rows; //read mask value from the row inputs if(KeyValue == KpdInMask[0]) x = 0; else if(KeyValue == KpdInMask[1]) x = 1; else if(KeyValue == KpdInMask[2]) x = 2; else if(KeyValue == KpdInMask[3]) x = 3; else { KeyValue='\0'; //more than one key was pressed or no key in this row. x=9; } if(x != 9) { Done = 1; //valid key found KeyValue = kpdLayout[x][y]; //convert to a character eg. '1','2','3','#','*' } y++; } return(KeyValue); }