ROS Serial library for Mbed platforms for ROS Kinetic Kame. Check http://wiki.ros.org/rosserial_mbed/ for more information.
turtle_actionlib/ShapeResult.h
- Committer:
- gosari
- Date:
- 2022-01-27
- Revision:
- 2:65cba0dcf634
- Parent:
- 0:9e9b7db60fd5
File content as of revision 2:65cba0dcf634:
#ifndef _ROS_turtle_actionlib_ShapeResult_h #define _ROS_turtle_actionlib_ShapeResult_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" namespace turtle_actionlib { class ShapeResult : public ros::Msg { public: typedef float _interior_angle_type; _interior_angle_type interior_angle; typedef float _apothem_type; _apothem_type apothem; ShapeResult(): interior_angle(0), apothem(0) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; union { float real; uint32_t base; } u_interior_angle; u_interior_angle.real = this->interior_angle; *(outbuffer + offset + 0) = (u_interior_angle.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_interior_angle.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_interior_angle.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_interior_angle.base >> (8 * 3)) & 0xFF; offset += sizeof(this->interior_angle); union { float real; uint32_t base; } u_apothem; u_apothem.real = this->apothem; *(outbuffer + offset + 0) = (u_apothem.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_apothem.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_apothem.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_apothem.base >> (8 * 3)) & 0xFF; offset += sizeof(this->apothem); return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; union { float real; uint32_t base; } u_interior_angle; u_interior_angle.base = 0; u_interior_angle.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_interior_angle.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_interior_angle.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_interior_angle.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->interior_angle = u_interior_angle.real; offset += sizeof(this->interior_angle); union { float real; uint32_t base; } u_apothem; u_apothem.base = 0; u_apothem.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_apothem.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_apothem.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_apothem.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->apothem = u_apothem.real; offset += sizeof(this->apothem); return offset; } const char * getType(){ return "turtle_actionlib/ShapeResult"; }; const char * getMD5(){ return "b06c6e2225f820dbc644270387cd1a7c"; }; }; } #endif