ROS Serial library for Mbed platforms for ROS Kinetic Kame. Check http://wiki.ros.org/rosserial_mbed/ for more information.
hero_msgs/hero_flipper_state.h
- Committer:
- gosari
- Date:
- 2022-01-27
- Revision:
- 2:65cba0dcf634
File content as of revision 2:65cba0dcf634:
#ifndef _ROS_hero_msgs_hero_flipper_state_h #define _ROS_hero_msgs_hero_flipper_state_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" namespace hero_msgs { class hero_flipper_state : public ros::Msg { public: typedef float _Depth_type; _Depth_type Depth; typedef float _Roll_type; _Roll_type Roll; typedef float _Pitch_type; _Pitch_type Pitch; typedef float _Yaw_type; _Yaw_type Yaw; typedef float _velBtmX_type; _velBtmX_type velBtmX; typedef float _velBtmY_type; _velBtmY_type velBtmY; typedef float _velBtmZ_type; _velBtmZ_type velBtmZ; typedef float _Altitude_type; _Altitude_type Altitude; typedef float _Checksum_type; _Checksum_type Checksum; hero_flipper_state(): Depth(0), Roll(0), Pitch(0), Yaw(0), velBtmX(0), velBtmY(0), velBtmZ(0), Altitude(0), Checksum(0) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; union { float real; uint32_t base; } u_Depth; u_Depth.real = this->Depth; *(outbuffer + offset + 0) = (u_Depth.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_Depth.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_Depth.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_Depth.base >> (8 * 3)) & 0xFF; offset += sizeof(this->Depth); union { float real; uint32_t base; } u_Roll; u_Roll.real = this->Roll; *(outbuffer + offset + 0) = (u_Roll.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_Roll.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_Roll.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_Roll.base >> (8 * 3)) & 0xFF; offset += sizeof(this->Roll); union { float real; uint32_t base; } u_Pitch; u_Pitch.real = this->Pitch; *(outbuffer + offset + 0) = (u_Pitch.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_Pitch.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_Pitch.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_Pitch.base >> (8 * 3)) & 0xFF; offset += sizeof(this->Pitch); union { float real; uint32_t base; } u_Yaw; u_Yaw.real = this->Yaw; *(outbuffer + offset + 0) = (u_Yaw.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_Yaw.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_Yaw.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_Yaw.base >> (8 * 3)) & 0xFF; offset += sizeof(this->Yaw); union { float real; uint32_t base; } u_velBtmX; u_velBtmX.real = this->velBtmX; *(outbuffer + offset + 0) = (u_velBtmX.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_velBtmX.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_velBtmX.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_velBtmX.base >> (8 * 3)) & 0xFF; offset += sizeof(this->velBtmX); union { float real; uint32_t base; } u_velBtmY; u_velBtmY.real = this->velBtmY; *(outbuffer + offset + 0) = (u_velBtmY.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_velBtmY.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_velBtmY.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_velBtmY.base >> (8 * 3)) & 0xFF; offset += sizeof(this->velBtmY); union { float real; uint32_t base; } u_velBtmZ; u_velBtmZ.real = this->velBtmZ; *(outbuffer + offset + 0) = (u_velBtmZ.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_velBtmZ.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_velBtmZ.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_velBtmZ.base >> (8 * 3)) & 0xFF; offset += sizeof(this->velBtmZ); union { float real; uint32_t base; } u_Altitude; u_Altitude.real = this->Altitude; *(outbuffer + offset + 0) = (u_Altitude.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_Altitude.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_Altitude.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_Altitude.base >> (8 * 3)) & 0xFF; offset += sizeof(this->Altitude); union { float real; uint32_t base; } u_Checksum; u_Checksum.real = this->Checksum; *(outbuffer + offset + 0) = (u_Checksum.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_Checksum.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_Checksum.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_Checksum.base >> (8 * 3)) & 0xFF; offset += sizeof(this->Checksum); return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; union { float real; uint32_t base; } u_Depth; u_Depth.base = 0; u_Depth.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_Depth.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_Depth.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_Depth.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->Depth = u_Depth.real; offset += sizeof(this->Depth); union { float real; uint32_t base; } u_Roll; u_Roll.base = 0; u_Roll.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_Roll.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_Roll.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_Roll.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->Roll = u_Roll.real; offset += sizeof(this->Roll); union { float real; uint32_t base; } u_Pitch; u_Pitch.base = 0; u_Pitch.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_Pitch.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_Pitch.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_Pitch.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->Pitch = u_Pitch.real; offset += sizeof(this->Pitch); union { float real; uint32_t base; } u_Yaw; u_Yaw.base = 0; u_Yaw.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_Yaw.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_Yaw.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_Yaw.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->Yaw = u_Yaw.real; offset += sizeof(this->Yaw); union { float real; uint32_t base; } u_velBtmX; u_velBtmX.base = 0; u_velBtmX.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_velBtmX.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_velBtmX.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_velBtmX.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->velBtmX = u_velBtmX.real; offset += sizeof(this->velBtmX); union { float real; uint32_t base; } u_velBtmY; u_velBtmY.base = 0; u_velBtmY.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_velBtmY.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_velBtmY.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_velBtmY.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->velBtmY = u_velBtmY.real; offset += sizeof(this->velBtmY); union { float real; uint32_t base; } u_velBtmZ; u_velBtmZ.base = 0; u_velBtmZ.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_velBtmZ.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_velBtmZ.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_velBtmZ.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->velBtmZ = u_velBtmZ.real; offset += sizeof(this->velBtmZ); union { float real; uint32_t base; } u_Altitude; u_Altitude.base = 0; u_Altitude.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_Altitude.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_Altitude.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_Altitude.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->Altitude = u_Altitude.real; offset += sizeof(this->Altitude); union { float real; uint32_t base; } u_Checksum; u_Checksum.base = 0; u_Checksum.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_Checksum.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_Checksum.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_Checksum.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->Checksum = u_Checksum.real; offset += sizeof(this->Checksum); return offset; } const char * getType(){ return "hero_msgs/hero_flipper_state"; }; const char * getMD5(){ return "3966e56c0419a7687728b66479964a92"; }; }; } #endif