ROS Serial library for Mbed platforms for ROS Kinetic Kame. Check http://wiki.ros.org/rosserial_mbed/ for more information.

Dependencies:   BufferedSerial

Revision:
2:65cba0dcf634
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hero_msgs/hero_flipper_state.h	Thu Jan 27 11:36:16 2022 +0000
@@ -0,0 +1,254 @@
+#ifndef _ROS_hero_msgs_hero_flipper_state_h
+#define _ROS_hero_msgs_hero_flipper_state_h
+
+#include <stdint.h>
+#include <string.h>
+#include <stdlib.h>
+#include "ros/msg.h"
+
+namespace hero_msgs
+{
+
+  class hero_flipper_state : public ros::Msg
+  {
+    public:
+      typedef float _Depth_type;
+      _Depth_type Depth;
+      typedef float _Roll_type;
+      _Roll_type Roll;
+      typedef float _Pitch_type;
+      _Pitch_type Pitch;
+      typedef float _Yaw_type;
+      _Yaw_type Yaw;
+      typedef float _velBtmX_type;
+      _velBtmX_type velBtmX;
+      typedef float _velBtmY_type;
+      _velBtmY_type velBtmY;
+      typedef float _velBtmZ_type;
+      _velBtmZ_type velBtmZ;
+      typedef float _Altitude_type;
+      _Altitude_type Altitude;
+      typedef float _Checksum_type;
+      _Checksum_type Checksum;
+
+    hero_flipper_state():
+      Depth(0),
+      Roll(0),
+      Pitch(0),
+      Yaw(0),
+      velBtmX(0),
+      velBtmY(0),
+      velBtmZ(0),
+      Altitude(0),
+      Checksum(0)
+    {
+    }
+
+    virtual int serialize(unsigned char *outbuffer) const
+    {
+      int offset = 0;
+      union {
+        float real;
+        uint32_t base;
+      } u_Depth;
+      u_Depth.real = this->Depth;
+      *(outbuffer + offset + 0) = (u_Depth.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_Depth.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_Depth.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_Depth.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->Depth);
+      union {
+        float real;
+        uint32_t base;
+      } u_Roll;
+      u_Roll.real = this->Roll;
+      *(outbuffer + offset + 0) = (u_Roll.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_Roll.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_Roll.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_Roll.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->Roll);
+      union {
+        float real;
+        uint32_t base;
+      } u_Pitch;
+      u_Pitch.real = this->Pitch;
+      *(outbuffer + offset + 0) = (u_Pitch.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_Pitch.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_Pitch.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_Pitch.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->Pitch);
+      union {
+        float real;
+        uint32_t base;
+      } u_Yaw;
+      u_Yaw.real = this->Yaw;
+      *(outbuffer + offset + 0) = (u_Yaw.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_Yaw.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_Yaw.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_Yaw.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->Yaw);
+      union {
+        float real;
+        uint32_t base;
+      } u_velBtmX;
+      u_velBtmX.real = this->velBtmX;
+      *(outbuffer + offset + 0) = (u_velBtmX.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_velBtmX.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_velBtmX.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_velBtmX.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->velBtmX);
+      union {
+        float real;
+        uint32_t base;
+      } u_velBtmY;
+      u_velBtmY.real = this->velBtmY;
+      *(outbuffer + offset + 0) = (u_velBtmY.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_velBtmY.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_velBtmY.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_velBtmY.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->velBtmY);
+      union {
+        float real;
+        uint32_t base;
+      } u_velBtmZ;
+      u_velBtmZ.real = this->velBtmZ;
+      *(outbuffer + offset + 0) = (u_velBtmZ.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_velBtmZ.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_velBtmZ.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_velBtmZ.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->velBtmZ);
+      union {
+        float real;
+        uint32_t base;
+      } u_Altitude;
+      u_Altitude.real = this->Altitude;
+      *(outbuffer + offset + 0) = (u_Altitude.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_Altitude.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_Altitude.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_Altitude.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->Altitude);
+      union {
+        float real;
+        uint32_t base;
+      } u_Checksum;
+      u_Checksum.real = this->Checksum;
+      *(outbuffer + offset + 0) = (u_Checksum.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_Checksum.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_Checksum.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_Checksum.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->Checksum);
+      return offset;
+    }
+
+    virtual int deserialize(unsigned char *inbuffer)
+    {
+      int offset = 0;
+      union {
+        float real;
+        uint32_t base;
+      } u_Depth;
+      u_Depth.base = 0;
+      u_Depth.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_Depth.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_Depth.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_Depth.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->Depth = u_Depth.real;
+      offset += sizeof(this->Depth);
+      union {
+        float real;
+        uint32_t base;
+      } u_Roll;
+      u_Roll.base = 0;
+      u_Roll.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_Roll.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_Roll.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_Roll.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->Roll = u_Roll.real;
+      offset += sizeof(this->Roll);
+      union {
+        float real;
+        uint32_t base;
+      } u_Pitch;
+      u_Pitch.base = 0;
+      u_Pitch.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_Pitch.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_Pitch.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_Pitch.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->Pitch = u_Pitch.real;
+      offset += sizeof(this->Pitch);
+      union {
+        float real;
+        uint32_t base;
+      } u_Yaw;
+      u_Yaw.base = 0;
+      u_Yaw.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_Yaw.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_Yaw.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_Yaw.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->Yaw = u_Yaw.real;
+      offset += sizeof(this->Yaw);
+      union {
+        float real;
+        uint32_t base;
+      } u_velBtmX;
+      u_velBtmX.base = 0;
+      u_velBtmX.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_velBtmX.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_velBtmX.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_velBtmX.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->velBtmX = u_velBtmX.real;
+      offset += sizeof(this->velBtmX);
+      union {
+        float real;
+        uint32_t base;
+      } u_velBtmY;
+      u_velBtmY.base = 0;
+      u_velBtmY.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_velBtmY.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_velBtmY.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_velBtmY.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->velBtmY = u_velBtmY.real;
+      offset += sizeof(this->velBtmY);
+      union {
+        float real;
+        uint32_t base;
+      } u_velBtmZ;
+      u_velBtmZ.base = 0;
+      u_velBtmZ.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_velBtmZ.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_velBtmZ.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_velBtmZ.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->velBtmZ = u_velBtmZ.real;
+      offset += sizeof(this->velBtmZ);
+      union {
+        float real;
+        uint32_t base;
+      } u_Altitude;
+      u_Altitude.base = 0;
+      u_Altitude.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_Altitude.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_Altitude.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_Altitude.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->Altitude = u_Altitude.real;
+      offset += sizeof(this->Altitude);
+      union {
+        float real;
+        uint32_t base;
+      } u_Checksum;
+      u_Checksum.base = 0;
+      u_Checksum.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_Checksum.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_Checksum.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_Checksum.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->Checksum = u_Checksum.real;
+      offset += sizeof(this->Checksum);
+     return offset;
+    }
+
+    const char * getType(){ return "hero_msgs/hero_flipper_state"; };
+    const char * getMD5(){ return "3966e56c0419a7687728b66479964a92"; };
+
+  };
+
+}
+#endif
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