Theo Bestenlehner / TinyBitmap

TinyBitmap.h

Committer:
glx
Date:
2017-08-02
Revision:
2:1cc49c9c552e
Parent:
0:f068fae80257
Child:
3:457eaa2c6ed5

File content as of revision 2:1cc49c9c552e:

#ifndef TINYBITMAP_H_
#define TINYBITMAP_H_

class TinyBitmap
{
private:
    int _IMAGEWIDTH;
    int _IMAGEHEIGHT;
    int _COMMANDBYTES;
    int _BITMAPLAYOUT;

    char Bit0;
    char Bit1;
    char Bit2;
    char Bit3;
    char Bit4;
    char Bit5;
    char Bit6;
    char Bit7;
    
public:
    TinyBitmap(int width, int height, int commandbytes = 0, int bitmaplayout = 0x00);//Constructor; creates a bitmap-handler with the given size and layout, can also leave some space for command-bytes to control a display. The bitmap (char[]) itself has to be created seperately.

    void DrawPixel(char *framebuffer, int x, int y); //Draws a single pixel
    void DrawLine(char *framebuffer, int x1, int y1, int x2, int y2);//Draws a line between two points
    void DrawCircle(char *framebuffer, int x, int y, int radius);//Draws a circle
    void DrawRectangle(char *framebuffer, int x1, int y1, int x2, int y2); //Draws a rectangle. The coordinates are the opposite corners
    void DrawLineDirection(char *framebuffer, int x, int y, int degree, int lenght); //Draws a line from a point into a direction with a given length. 0° is from the starting point to the right.
    void DrawText(char *framebuffer, int x, int y, char *CharArray, bool UseLargeFont = false); //Draws basic text in two different sizes on the given location.
    void ClearScreen(char *framebuffer); //Clears the content of the bitmap to zeros
};
#endif