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TinyBitmap.h
- Committer:
- glx
- Date:
- 2017-08-02
- Revision:
- 2:1cc49c9c552e
- Parent:
- 0:f068fae80257
- Child:
- 3:457eaa2c6ed5
File content as of revision 2:1cc49c9c552e:
#ifndef TINYBITMAP_H_
#define TINYBITMAP_H_
class TinyBitmap
{
private:
int _IMAGEWIDTH;
int _IMAGEHEIGHT;
int _COMMANDBYTES;
int _BITMAPLAYOUT;
char Bit0;
char Bit1;
char Bit2;
char Bit3;
char Bit4;
char Bit5;
char Bit6;
char Bit7;
public:
TinyBitmap(int width, int height, int commandbytes = 0, int bitmaplayout = 0x00);//Constructor; creates a bitmap-handler with the given size and layout, can also leave some space for command-bytes to control a display. The bitmap (char[]) itself has to be created seperately.
void DrawPixel(char *framebuffer, int x, int y); //Draws a single pixel
void DrawLine(char *framebuffer, int x1, int y1, int x2, int y2);//Draws a line between two points
void DrawCircle(char *framebuffer, int x, int y, int radius);//Draws a circle
void DrawRectangle(char *framebuffer, int x1, int y1, int x2, int y2); //Draws a rectangle. The coordinates are the opposite corners
void DrawLineDirection(char *framebuffer, int x, int y, int degree, int lenght); //Draws a line from a point into a direction with a given length. 0° is from the starting point to the right.
void DrawText(char *framebuffer, int x, int y, char *CharArray, bool UseLargeFont = false); //Draws basic text in two different sizes on the given location.
void ClearScreen(char *framebuffer); //Clears the content of the bitmap to zeros
};
#endif