Rush Hour board game on MBED for 4180 final project
Dependencies: 4DGL-uLCD-SE FATFileSystem SDFileSystem mbed wave_player
Vehicle.cpp
- Committer:
- giavottop
- Date:
- 2018-05-01
- Revision:
- 0:22e251b14893
File content as of revision 0:22e251b14893:
#include "Vehicle.h" Vehicle::Vehicle (int pY, int pX) { xPos = pX; yPos = pY; } int Vehicle::getX() { return xPos; } int Vehicle::getY() { return yPos; } //void Vehicle::setX(int pX) //{ // xPos = pX; //} // //void Vehicle::setY(int pY) //{ // yPos = pY; //} void Vehicle::dimX() { xPos--; } void Vehicle::dimY() { yPos--; } void Vehicle::incX() { xPos++; } void Vehicle::incY() { yPos++; }