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Dependencies: 4DGL-uLCD-SE PinDetect mbed
Revision 0:8798a72d6580, committed 2015-03-12
- Comitter:
- gevell1
- Date:
- Thu Mar 12 18:59:00 2015 +0000
- Commit message:
- Blackjack V1.0
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL-uLCD-SE.lib Thu Mar 12 18:59:00 2015 +0000 @@ -0,0 +1,1 @@ +http://developer.mbed.org/users/gevell1/code/4DGL-uLCD-SE/#1660906507aa
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Hand.h Thu Mar 12 18:59:00 2015 +0000
@@ -0,0 +1,146 @@
+using namespace std;
+class Hand
+{
+private:
+ std::vector <std::string> card_types; // the card names in the hand
+ std::vector <int> card_values; // the card values in the hand
+ std::string hand_holder; // either 'Player' or 'Dealer'
+ int aceCount; // the number of aces, useful for calculating hand value
+
+public:
+ explicit Hand(std::string); // constructor, sets hand_holder and calls addCard twice
+ void addCard(); // adds a randomly chosen card to the hand
+ void printHand(); // prints the card_types vector
+ void printFirstCard(); // prints only the first card in the hand (used for dealer)
+ int handValue(); // calculates the hand's value
+ int getCardValues(int i);
+};
+
+Hand::Hand(string player)
+{
+ hand_holder = player;
+ aceCount = 0;
+ card_types.clear();
+ card_values.clear();
+ for(int i = 0; i<2; i++)
+ {
+ addCard();
+ }
+
+}
+void Hand::addCard()
+{
+ //card selection was changed
+ int cardSelection = 1 + rand() % 13;
+ int cardValue = 0;
+ string cardType;
+
+ switch (cardSelection)
+ {
+ case 1:
+ cardType = "Ace";
+ cardValue = 11;
+ aceCount = aceCount + 1;
+ break;
+
+ case 2:
+ cardType = "King";
+ cardValue = 10;
+ break;
+
+ case 3:
+ cardType = "Queen";
+ cardValue = 10;
+ break;
+
+ case 4:
+ cardType = "Jack";
+ cardValue = 10;
+ break;
+
+ case 5:
+ cardType = "Ten";
+ cardValue = 10;
+ break;
+
+ case 6:
+ cardType = "Two";
+ cardValue = 2;
+ break;
+
+ case 7:
+ cardType = "Three";
+ cardValue = 3;
+ break;
+
+ case 8:
+ cardType = "Four";
+ cardValue = 4;
+ break;
+
+ case 9:
+ cardType = "Five";
+ cardValue = 5;
+ break;
+
+ case 10:
+ cardType = "Six";
+ cardValue = 6;
+ break;
+
+ case 11:
+ cardType = "Seven";
+ cardValue = 7;
+ break;
+
+ case 12:
+ cardType = "Eight";
+ cardValue = 8;
+ break;
+
+ case 13:
+ cardType = "Nine";
+ cardValue = 9;
+ break;
+ }
+ card_values.push_back(cardValue);
+ card_types.push_back(cardType);
+}
+
+int Hand::handValue()
+{
+ int sumOfCards = 0;
+
+ for (int i = 0; i < card_values.size(); i++)
+ {
+ sumOfCards = card_values[i] + sumOfCards;
+ }
+
+ int numAces = aceCount;
+
+ while ((sumOfCards > 21) && (numAces > 0))
+ {
+ sumOfCards = sumOfCards - 10;
+ numAces--;
+ }
+
+ return sumOfCards;
+}
+
+void Hand::printHand()
+{
+ for (int i = 0; i < card_values.size(); i++)
+ {
+ cout << card_values[i] << " ";
+ }
+}
+
+int Hand::getCardValues(int i)
+{
+ return card_values[i];
+}
+
+void Hand::printFirstCard()
+{
+ cout << card_values[0];
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/PinDetect.lib Thu Mar 12 18:59:00 2015 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/AjK/code/PinDetect/#cb3afc45028b
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Thu Mar 12 18:59:00 2015 +0000
@@ -0,0 +1,376 @@
+#include <vector>
+#include <string>
+#include <cstdlib>
+#include <iostream>
+#include <iomanip>
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "Hand.h"
+#include "PinDetect.h"
+using namespace std;
+//mbed declarations
+Serial pc(USBTX, USBRX);
+uLCD_4DGL lcd(p28, p27, p30);
+DigitalIn pb1(p12);
+DigitalIn pb2(p15);
+DigitalIn pb3(p16);
+DigitalIn pb4(p17);
+DigitalIn pb5(p19);
+DigitalIn pb6(p20);
+DigitalIn pb7(p21);
+DigitalIn pb8(p23);
+//draw player hand
+void drawPlayerHand()
+{
+ lcd.locate(lcd.max_col/4,0);
+ lcd.printf("Dealer: ");
+
+ lcd.locate(lcd.max_col/4,lcd.max_row/2);
+ lcd.printf("Player: ");
+
+ lcd.filled_rectangle(0,76,20,110,BLUE);
+ lcd.filled_rectangle(23,76,43,110,BLUE);
+}
+//draw player hit cards
+void drawPlayerHit(int count)
+{
+ switch(count) {
+ case 1:
+ lcd.filled_rectangle(46,76,66,110,BLUE);
+ break;
+ case 2:
+ lcd.filled_rectangle(69,76,89,110,BLUE);
+ break;
+ case 3:
+ lcd.filled_rectangle(92,76,112,110,BLUE);
+ break;
+ }
+}
+//draw card for dealer hand
+void drawDealerHand()
+{
+ lcd.filled_rectangle(0,16,20,50,RED);
+ lcd.filled_rectangle(23,16,43,50,RED);
+}
+//draw card for dealer hit
+void drawDealerHit(int count2)
+{
+ switch(count2) {
+ case 1:
+ lcd.filled_rectangle(46,16,66,50,RED);
+ break;
+ case 2:
+ lcd.filled_rectangle(69,16,89,50,RED);
+ break;
+ case 3:
+ lcd.filled_rectangle(92,16,112,50,RED);
+ break;
+ }
+}
+//draw background
+void drawTable()
+{
+ lcd.background_color(POKERGREEN);
+ lcd.color(WHITE);
+ lcd.cls();
+}
+//draw text
+void drawText(int betVal)
+{
+ lcd.locate(lcd.max_col/4,lcd.max_row-1);
+ lcd.color(WHITE);
+ lcd.printf("Bet: %i",betVal);
+}
+//draw both character player cards
+void drawCharacterPlayer(int card1,int card2)
+{
+ lcd.locate(lcd.max_col/5 - 2,lcd.max_row/2 + 3);
+ lcd.printf("%i",card1);
+ lcd.locate((lcd.max_col*2)/5 - 3 ,lcd.max_row/2 + 3);
+ lcd.printf("%i",card2);
+}
+//draw dealer character card1
+void drawCharDealer(int car1)
+{
+ lcd.locate(lcd.max_col/5 - 2,lcd.max_row/3 - 1);
+ lcd.printf("%i",car1);
+}
+//draw dealer charcter card2
+void drawDealerCard2(int cardvalue)
+{
+ lcd.locate((lcd.max_col*2)/5 - 3,lcd.max_row/3 - 1);
+ lcd.printf("%i",cardvalue);
+}
+//draw hit cards characters for player
+void drawHitChar_player(int cardval, int hit)
+{
+ switch(hit) {
+ case 1:
+ lcd.locate((lcd.max_col*2)/5,lcd.max_row/2 + 3);
+ lcd.printf("%i",cardval);
+ break;
+ case 2:
+ lcd.locate((lcd.max_col*3)/5 + 1 ,lcd.max_row/2 + 3);
+ lcd.printf("%i",cardval);
+ break;
+ case 3:
+ lcd.locate((lcd.max_col*4)/5 + 1 ,lcd.max_row/2 + 3);
+ lcd.printf("%i",cardval);
+ break;
+ }
+}
+//draw Hit card characters for dealer
+void drawHitChar_dealer(int cardv, int hit2)
+{
+ switch(hit2) {
+ case 1:
+ lcd.locate((lcd.max_col*2)/5,lcd.max_row/3 - 1);
+ lcd.printf("%i",cardv);
+ break;
+ case 2:
+ lcd.locate((lcd.max_col*3)/5 + 1 ,lcd.max_row/3 - 1);
+ lcd.printf("%i",cardv);
+ break;
+ case 3:
+ lcd.locate((lcd.max_col*4)/5 + 1 ,lcd.max_row/3 - 1);
+ lcd.printf("%i",cardv);
+ break;
+ }
+}
+
+int main()
+{
+ //stepup and variables
+ lcd.baudrate(3000000);
+ lcd.cls();
+ pb1.mode(PullUp);
+ pb2.mode(PullUp);
+ pb3.mode(PullUp);
+ pb4.mode(PullUp);
+ pb5.mode(PullUp);
+ pb6.mode(PullUp);
+ pb7.mode(PullUp);
+ pb8.mode(PullUp);
+ bool overshot = false; // if Player busts
+ string action; //Whether player hits, or stands
+ int hitCount = 0; //number of hits by player
+ int dealerCount = 0; //number of hits by dealer
+ int bet = 0; //bet amount
+ int round = 1;
+ int i=40;
+ int cardArray_player[7];
+ int cardArray_dealer[7];
+ unsigned int dollars = 500;
+ //begin game
+ while(1) {
+ drawTable();//draws background color
+ srand((i)); //change everytime you compile
+ i++;
+ while (1) {
+ wait_ms(1000);
+ lcd.cls();
+ hitCount = 0;
+ dealerCount = 0;
+ if(dollars == 0) {
+ pc.printf("You are broke! Go Home:)\n");
+ lcd.locate(lcd.max_col/4,lcd.max_row/2);
+ lcd.printf("YOU LOSE");
+ wait_ms(10000);
+ break;
+ }
+ Hand Player1("Player");
+ Hand Player2("Dealer");
+ cout << "Round " << round << endl;
+ cout << "Player1 has " << dollars << " Dollars" << endl;
+ cout << "Player's hand is: ";
+ Player1.printHand();
+ for(int a=0; a<2; a++) {
+ cardArray_player[a] = Player1.getCardValues(a);
+ }
+ cout << endl << "Player's hand value is: " << Player1.handValue()<< endl;
+
+ drawPlayerHand();
+ drawCharacterPlayer(cardArray_player[0],cardArray_player[1]);
+ cout << "Dealer's first card is: ";
+ Player2.printFirstCard();
+ cout << endl;
+
+ drawDealerHand();
+ for(int b=0; b<2; b++) {
+ cardArray_dealer[b] = Player2.getCardValues(b);
+ }
+ drawCharDealer(cardArray_dealer[0]);
+ cout << "Select a bet amount. If you want to fold, bet 0 "<< endl<<endl<<endl;
+
+ //Enter pushbutton for bet value
+ while(pb1 && pb2 && pb3 && pb4);
+ if(!pb1) {
+ bet = 0;
+ } else if(!pb2) {
+ bet = 25;
+ } else if(!pb3) {
+ bet = 100;
+ } else if(!pb4) {
+ bet = dollars;
+ }
+
+ if (bet == 0) {
+ pc.printf("Please leave the table or restart to play again");
+ break;
+ } else if (bet > dollars && dollars != 0) {
+ cout << "You don't have that much money! Enter a lower bet.";
+ wait_ms(200);
+ continue;
+ }
+ drawText(bet);
+
+ while (1) {
+ pc.printf("Would you like to hit or stand?\n");
+ while(pb5 && pb6);
+ if(!pb5) {
+ action = "hit";
+ } else if(!pb6) {
+ action = "stand";
+ }
+ if (action == "hit") {
+ Player1.addCard();
+ hitCount++;
+ cout << endl << "Player's hand value is: " << Player1.handValue()<<endl;
+ Player1.printHand();
+ cout <<endl;
+ drawPlayerHit(hitCount);
+ switch(hitCount) {
+ case 1:
+ cardArray_player[2] = Player1.getCardValues(2);
+ drawHitChar_player(cardArray_player[2],hitCount);
+ break;
+ case 2:
+ cardArray_player[3] = Player1.getCardValues(3);
+ drawHitChar_player(cardArray_player[3],hitCount);
+ break;
+ case 3:
+ cardArray_player[4] = Player1.getCardValues(4);
+ drawHitChar_player(cardArray_player[4],hitCount);
+ break;
+ }
+ cout << endl;
+
+ if (Player1.handValue() > 21) {
+
+ cout << "Player's hand is bust " << endl;
+ dollars -= bet;
+ round++;
+ cout << "Player has " << dollars << " dollars" << endl;
+ lcd.cls();
+ lcd.locate(lcd.max_col/4,lcd.max_row/2);
+ lcd.printf("Dealer Wins :()");
+ overshot = true;
+ wait_ms(1000);
+ break;
+ }
+ }
+
+ else if (action == "stand") {
+ round++;
+ overshot = false;
+ break;
+ }
+ wait_ms(500);
+ }
+
+ if (!overshot) {
+ cout << "Dealer's hand is: ";
+ Player2.printHand();
+ drawDealerCard2(cardArray_dealer[1]);
+ cout << endl << "Dealer's hand value is " << Player2.handValue() << endl;
+
+ while (Player2.handValue() < 17) {
+ dealerCount++;
+ Player2.addCard();
+ cout << "Dealer's hand is: ";
+ Player2.printHand();
+ drawDealerHit(dealerCount);
+ switch(dealerCount) {
+ case 1:
+ cardArray_dealer[2] = Player2.getCardValues(2);
+ drawHitChar_dealer(cardArray_dealer[2],dealerCount);
+ break;
+ case 2:
+ cardArray_dealer[3] = Player2.getCardValues(3);
+ drawHitChar_dealer(cardArray_dealer[3],dealerCount);
+ break;
+ case 3:
+ cardArray_dealer[4] = Player2.getCardValues(4);
+ drawHitChar_dealer(cardArray_dealer[4],dealerCount);
+ break;
+ }
+ cout << endl << "Dealer's hand value is " << Player2.handValue() << endl;
+ wait_ms(600);
+ }
+
+ if (Player2.handValue() > 21) {
+ cout << "Dealer's hand is bust. Player wins!" << endl<<endl;
+ dollars += bet;
+ lcd.cls();
+ lcd.locate(lcd.max_col/4,lcd.max_row/2);
+ lcd.printf("Player Wins!");
+ wait_ms(1000);
+ continue;
+ }
+
+ if (Player1.handValue() == Player2.handValue()) {
+ cout << "Draw." << endl;
+ bet = bet / 2;
+ dollars += bet;
+ lcd.cls();
+ lcd.locate(lcd.max_col/4,lcd.max_row/2);
+ lcd.printf("Draw.");
+ wait_ms(1000);
+ continue;
+ }
+
+ if (Player1.handValue() < Player2.handValue()) {
+ cout << "Dealer wins." << endl;
+ lcd.cls();
+ lcd.locate(lcd.max_col/4,lcd.max_row/2);
+ lcd.printf("Dealer Wins :(");
+ dollars -= bet;
+ wait_ms(1000);
+ break;
+ }
+
+ if (Player1.handValue() > Player2.handValue()) {
+ cout << "Player wins." << endl;
+ dollars += bet;
+ lcd.cls();
+ lcd.locate(lcd.max_col/4,lcd.max_row/2);
+ lcd.printf("Player Wins!");
+ wait_ms(600);
+ continue;
+ }
+ }
+ if(overshot) {
+ break;
+ }
+ }
+ wait_ms(400);
+ if(dollars != 0) {
+ lcd.cls();
+ lcd.locate(lcd.max_col/4,lcd.max_row/2);
+ lcd.printf("Continue?");
+ pc.printf("Continue?\n\n\n");
+ } else {
+ pc.printf("You Lose");
+ lcd.cls();
+ lcd.locate(lcd.max_col/4,lcd.max_row/2);
+ lcd.printf("YOU LOSE");
+ break;
+ }
+ while(pb7 && pb8);
+ if(!pb7) {
+ wait_ms(200);
+ } else if(!pb8) {
+ break;
+ }
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Thu Mar 12 18:59:00 2015 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/mbed/builds/7e07b6fb45cf \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mpr121.h Thu Mar 12 18:59:00 2015 +0000
@@ -0,0 +1,157 @@
+/*
+Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au)
+
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+ Parts written by Jim Lindblom of Sparkfun
+ Ported to mbed by A.Buckton, Feb 2011
+*/
+
+#ifndef MPR121_H
+#define MPR121_H
+
+//using namespace std;
+
+class Mpr121
+{
+
+public:
+ // i2c Addresses, bit-shifted
+ enum Address { ADD_VSS = 0xb4,// ADD->VSS = 0x5a <-wiring on Sparkfun board
+ ADD_VDD = 0xb6,// ADD->VDD = 0x5b
+ ADD_SCL = 0xb8,// ADD->SDA = 0x5c
+ ADD_SDA = 0xba // ADD->SCL = 0x5d
+ };
+
+ // Real initialiser, takes the i2c address of the device.
+ Mpr121(I2C *i2c, Address i2cAddress);
+
+ bool getProximityMode();
+
+ void setProximityMode(bool mode);
+
+ int readTouchData();
+
+ unsigned char read(int key);
+
+ int write(int address, unsigned char value);
+ int writeMany(int start, unsigned char* dataSet, int length);
+
+ void setElectrodeThreshold(int electrodeId, unsigned char touchThreshold, unsigned char releaseThreshold);
+
+protected:
+ // Configures the MPR with standard settings. This is permitted to be overwritten by sub-classes.
+ void configureSettings();
+
+private:
+ // The I2C bus instance.
+ I2C *i2c;
+
+ // i2c address of this mpr121
+ Address address;
+};
+
+
+// MPR121 Register Defines
+#define MHD_R 0x2B
+#define NHD_R 0x2C
+#define NCL_R 0x2D
+#define FDL_R 0x2E
+#define MHD_F 0x2F
+#define NHD_F 0x30
+#define NCL_F 0x31
+#define FDL_F 0x32
+#define NHDT 0x33
+#define NCLT 0x34
+#define FDLT 0x35
+// Proximity sensing controls
+#define MHDPROXR 0x36
+#define NHDPROXR 0x37
+#define NCLPROXR 0x38
+#define FDLPROXR 0x39
+#define MHDPROXF 0x3A
+#define NHDPROXF 0x3B
+#define NCLPROXF 0x3C
+#define FDLPROXF 0x3D
+#define NHDPROXT 0x3E
+#define NCLPROXT 0x3F
+#define FDLPROXT 0x40
+// Electrode Touch/Release thresholds
+#define ELE0_T 0x41
+#define ELE0_R 0x42
+#define ELE1_T 0x43
+#define ELE1_R 0x44
+#define ELE2_T 0x45
+#define ELE2_R 0x46
+#define ELE3_T 0x47
+#define ELE3_R 0x48
+#define ELE4_T 0x49
+#define ELE4_R 0x4A
+#define ELE5_T 0x4B
+#define ELE5_R 0x4C
+#define ELE6_T 0x4D
+#define ELE6_R 0x4E
+#define ELE7_T 0x4F
+#define ELE7_R 0x50
+#define ELE8_T 0x51
+#define ELE8_R 0x52
+#define ELE9_T 0x53
+#define ELE9_R 0x54
+#define ELE10_T 0x55
+#define ELE10_R 0x56
+#define ELE11_T 0x57
+#define ELE11_R 0x58
+// Proximity Touch/Release thresholds
+#define EPROXTTH 0x59
+#define EPROXRTH 0x5A
+// Debounce configuration
+#define DEB_CFG 0x5B
+// AFE- Analogue Front End configuration
+#define AFE_CFG 0x5C
+// Filter configuration
+#define FIL_CFG 0x5D
+// Electrode configuration - transistions to "active mode"
+#define ELE_CFG 0x5E
+
+#define GPIO_CTRL0 0x73
+#define GPIO_CTRL1 0x74
+#define GPIO_DATA 0x75
+#define GPIO_DIR 0x76
+#define GPIO_EN 0x77
+#define GPIO_SET 0x78
+#define GPIO_CLEAR 0x79
+#define GPIO_TOGGLE 0x7A
+// Auto configration registers
+#define AUTO_CFG_0 0x7B
+#define AUTO_CFG_U 0x7D
+#define AUTO_CFG_L 0x7E
+#define AUTO_CFG_T 0x7F
+
+// Threshold defaults
+// Electrode touch threshold
+#define E_THR_T 0x0F
+// Electrode release threshold
+#define E_THR_R 0x0A
+// Prox touch threshold
+#define PROX_THR_T 0x02
+// Prox release threshold
+#define PROX_THR_R 0x02
+
+#endif