Made by George and Pahul

Dependencies:   4DGL-uLCD-SE PinDetect mbed

Committer:
gevell1
Date:
Thu Mar 12 18:59:00 2015 +0000
Revision:
0:8798a72d6580
Blackjack V1.0

Who changed what in which revision?

UserRevisionLine numberNew contents of line
gevell1 0:8798a72d6580 1 #include <vector>
gevell1 0:8798a72d6580 2 #include <string>
gevell1 0:8798a72d6580 3 #include <cstdlib>
gevell1 0:8798a72d6580 4 #include <iostream>
gevell1 0:8798a72d6580 5 #include <iomanip>
gevell1 0:8798a72d6580 6 #include "mbed.h"
gevell1 0:8798a72d6580 7 #include "uLCD_4DGL.h"
gevell1 0:8798a72d6580 8 #include "Hand.h"
gevell1 0:8798a72d6580 9 #include "PinDetect.h"
gevell1 0:8798a72d6580 10 using namespace std;
gevell1 0:8798a72d6580 11 //mbed declarations
gevell1 0:8798a72d6580 12 Serial pc(USBTX, USBRX);
gevell1 0:8798a72d6580 13 uLCD_4DGL lcd(p28, p27, p30);
gevell1 0:8798a72d6580 14 DigitalIn pb1(p12);
gevell1 0:8798a72d6580 15 DigitalIn pb2(p15);
gevell1 0:8798a72d6580 16 DigitalIn pb3(p16);
gevell1 0:8798a72d6580 17 DigitalIn pb4(p17);
gevell1 0:8798a72d6580 18 DigitalIn pb5(p19);
gevell1 0:8798a72d6580 19 DigitalIn pb6(p20);
gevell1 0:8798a72d6580 20 DigitalIn pb7(p21);
gevell1 0:8798a72d6580 21 DigitalIn pb8(p23);
gevell1 0:8798a72d6580 22 //draw player hand
gevell1 0:8798a72d6580 23 void drawPlayerHand()
gevell1 0:8798a72d6580 24 {
gevell1 0:8798a72d6580 25 lcd.locate(lcd.max_col/4,0);
gevell1 0:8798a72d6580 26 lcd.printf("Dealer: ");
gevell1 0:8798a72d6580 27
gevell1 0:8798a72d6580 28 lcd.locate(lcd.max_col/4,lcd.max_row/2);
gevell1 0:8798a72d6580 29 lcd.printf("Player: ");
gevell1 0:8798a72d6580 30
gevell1 0:8798a72d6580 31 lcd.filled_rectangle(0,76,20,110,BLUE);
gevell1 0:8798a72d6580 32 lcd.filled_rectangle(23,76,43,110,BLUE);
gevell1 0:8798a72d6580 33 }
gevell1 0:8798a72d6580 34 //draw player hit cards
gevell1 0:8798a72d6580 35 void drawPlayerHit(int count)
gevell1 0:8798a72d6580 36 {
gevell1 0:8798a72d6580 37 switch(count) {
gevell1 0:8798a72d6580 38 case 1:
gevell1 0:8798a72d6580 39 lcd.filled_rectangle(46,76,66,110,BLUE);
gevell1 0:8798a72d6580 40 break;
gevell1 0:8798a72d6580 41 case 2:
gevell1 0:8798a72d6580 42 lcd.filled_rectangle(69,76,89,110,BLUE);
gevell1 0:8798a72d6580 43 break;
gevell1 0:8798a72d6580 44 case 3:
gevell1 0:8798a72d6580 45 lcd.filled_rectangle(92,76,112,110,BLUE);
gevell1 0:8798a72d6580 46 break;
gevell1 0:8798a72d6580 47 }
gevell1 0:8798a72d6580 48 }
gevell1 0:8798a72d6580 49 //draw card for dealer hand
gevell1 0:8798a72d6580 50 void drawDealerHand()
gevell1 0:8798a72d6580 51 {
gevell1 0:8798a72d6580 52 lcd.filled_rectangle(0,16,20,50,RED);
gevell1 0:8798a72d6580 53 lcd.filled_rectangle(23,16,43,50,RED);
gevell1 0:8798a72d6580 54 }
gevell1 0:8798a72d6580 55 //draw card for dealer hit
gevell1 0:8798a72d6580 56 void drawDealerHit(int count2)
gevell1 0:8798a72d6580 57 {
gevell1 0:8798a72d6580 58 switch(count2) {
gevell1 0:8798a72d6580 59 case 1:
gevell1 0:8798a72d6580 60 lcd.filled_rectangle(46,16,66,50,RED);
gevell1 0:8798a72d6580 61 break;
gevell1 0:8798a72d6580 62 case 2:
gevell1 0:8798a72d6580 63 lcd.filled_rectangle(69,16,89,50,RED);
gevell1 0:8798a72d6580 64 break;
gevell1 0:8798a72d6580 65 case 3:
gevell1 0:8798a72d6580 66 lcd.filled_rectangle(92,16,112,50,RED);
gevell1 0:8798a72d6580 67 break;
gevell1 0:8798a72d6580 68 }
gevell1 0:8798a72d6580 69 }
gevell1 0:8798a72d6580 70 //draw background
gevell1 0:8798a72d6580 71 void drawTable()
gevell1 0:8798a72d6580 72 {
gevell1 0:8798a72d6580 73 lcd.background_color(POKERGREEN);
gevell1 0:8798a72d6580 74 lcd.color(WHITE);
gevell1 0:8798a72d6580 75 lcd.cls();
gevell1 0:8798a72d6580 76 }
gevell1 0:8798a72d6580 77 //draw text
gevell1 0:8798a72d6580 78 void drawText(int betVal)
gevell1 0:8798a72d6580 79 {
gevell1 0:8798a72d6580 80 lcd.locate(lcd.max_col/4,lcd.max_row-1);
gevell1 0:8798a72d6580 81 lcd.color(WHITE);
gevell1 0:8798a72d6580 82 lcd.printf("Bet: %i",betVal);
gevell1 0:8798a72d6580 83 }
gevell1 0:8798a72d6580 84 //draw both character player cards
gevell1 0:8798a72d6580 85 void drawCharacterPlayer(int card1,int card2)
gevell1 0:8798a72d6580 86 {
gevell1 0:8798a72d6580 87 lcd.locate(lcd.max_col/5 - 2,lcd.max_row/2 + 3);
gevell1 0:8798a72d6580 88 lcd.printf("%i",card1);
gevell1 0:8798a72d6580 89 lcd.locate((lcd.max_col*2)/5 - 3 ,lcd.max_row/2 + 3);
gevell1 0:8798a72d6580 90 lcd.printf("%i",card2);
gevell1 0:8798a72d6580 91 }
gevell1 0:8798a72d6580 92 //draw dealer character card1
gevell1 0:8798a72d6580 93 void drawCharDealer(int car1)
gevell1 0:8798a72d6580 94 {
gevell1 0:8798a72d6580 95 lcd.locate(lcd.max_col/5 - 2,lcd.max_row/3 - 1);
gevell1 0:8798a72d6580 96 lcd.printf("%i",car1);
gevell1 0:8798a72d6580 97 }
gevell1 0:8798a72d6580 98 //draw dealer charcter card2
gevell1 0:8798a72d6580 99 void drawDealerCard2(int cardvalue)
gevell1 0:8798a72d6580 100 {
gevell1 0:8798a72d6580 101 lcd.locate((lcd.max_col*2)/5 - 3,lcd.max_row/3 - 1);
gevell1 0:8798a72d6580 102 lcd.printf("%i",cardvalue);
gevell1 0:8798a72d6580 103 }
gevell1 0:8798a72d6580 104 //draw hit cards characters for player
gevell1 0:8798a72d6580 105 void drawHitChar_player(int cardval, int hit)
gevell1 0:8798a72d6580 106 {
gevell1 0:8798a72d6580 107 switch(hit) {
gevell1 0:8798a72d6580 108 case 1:
gevell1 0:8798a72d6580 109 lcd.locate((lcd.max_col*2)/5,lcd.max_row/2 + 3);
gevell1 0:8798a72d6580 110 lcd.printf("%i",cardval);
gevell1 0:8798a72d6580 111 break;
gevell1 0:8798a72d6580 112 case 2:
gevell1 0:8798a72d6580 113 lcd.locate((lcd.max_col*3)/5 + 1 ,lcd.max_row/2 + 3);
gevell1 0:8798a72d6580 114 lcd.printf("%i",cardval);
gevell1 0:8798a72d6580 115 break;
gevell1 0:8798a72d6580 116 case 3:
gevell1 0:8798a72d6580 117 lcd.locate((lcd.max_col*4)/5 + 1 ,lcd.max_row/2 + 3);
gevell1 0:8798a72d6580 118 lcd.printf("%i",cardval);
gevell1 0:8798a72d6580 119 break;
gevell1 0:8798a72d6580 120 }
gevell1 0:8798a72d6580 121 }
gevell1 0:8798a72d6580 122 //draw Hit card characters for dealer
gevell1 0:8798a72d6580 123 void drawHitChar_dealer(int cardv, int hit2)
gevell1 0:8798a72d6580 124 {
gevell1 0:8798a72d6580 125 switch(hit2) {
gevell1 0:8798a72d6580 126 case 1:
gevell1 0:8798a72d6580 127 lcd.locate((lcd.max_col*2)/5,lcd.max_row/3 - 1);
gevell1 0:8798a72d6580 128 lcd.printf("%i",cardv);
gevell1 0:8798a72d6580 129 break;
gevell1 0:8798a72d6580 130 case 2:
gevell1 0:8798a72d6580 131 lcd.locate((lcd.max_col*3)/5 + 1 ,lcd.max_row/3 - 1);
gevell1 0:8798a72d6580 132 lcd.printf("%i",cardv);
gevell1 0:8798a72d6580 133 break;
gevell1 0:8798a72d6580 134 case 3:
gevell1 0:8798a72d6580 135 lcd.locate((lcd.max_col*4)/5 + 1 ,lcd.max_row/3 - 1);
gevell1 0:8798a72d6580 136 lcd.printf("%i",cardv);
gevell1 0:8798a72d6580 137 break;
gevell1 0:8798a72d6580 138 }
gevell1 0:8798a72d6580 139 }
gevell1 0:8798a72d6580 140
gevell1 0:8798a72d6580 141 int main()
gevell1 0:8798a72d6580 142 {
gevell1 0:8798a72d6580 143 //stepup and variables
gevell1 0:8798a72d6580 144 lcd.baudrate(3000000);
gevell1 0:8798a72d6580 145 lcd.cls();
gevell1 0:8798a72d6580 146 pb1.mode(PullUp);
gevell1 0:8798a72d6580 147 pb2.mode(PullUp);
gevell1 0:8798a72d6580 148 pb3.mode(PullUp);
gevell1 0:8798a72d6580 149 pb4.mode(PullUp);
gevell1 0:8798a72d6580 150 pb5.mode(PullUp);
gevell1 0:8798a72d6580 151 pb6.mode(PullUp);
gevell1 0:8798a72d6580 152 pb7.mode(PullUp);
gevell1 0:8798a72d6580 153 pb8.mode(PullUp);
gevell1 0:8798a72d6580 154 bool overshot = false; // if Player busts
gevell1 0:8798a72d6580 155 string action; //Whether player hits, or stands
gevell1 0:8798a72d6580 156 int hitCount = 0; //number of hits by player
gevell1 0:8798a72d6580 157 int dealerCount = 0; //number of hits by dealer
gevell1 0:8798a72d6580 158 int bet = 0; //bet amount
gevell1 0:8798a72d6580 159 int round = 1;
gevell1 0:8798a72d6580 160 int i=40;
gevell1 0:8798a72d6580 161 int cardArray_player[7];
gevell1 0:8798a72d6580 162 int cardArray_dealer[7];
gevell1 0:8798a72d6580 163 unsigned int dollars = 500;
gevell1 0:8798a72d6580 164 //begin game
gevell1 0:8798a72d6580 165 while(1) {
gevell1 0:8798a72d6580 166 drawTable();//draws background color
gevell1 0:8798a72d6580 167 srand((i)); //change everytime you compile
gevell1 0:8798a72d6580 168 i++;
gevell1 0:8798a72d6580 169 while (1) {
gevell1 0:8798a72d6580 170 wait_ms(1000);
gevell1 0:8798a72d6580 171 lcd.cls();
gevell1 0:8798a72d6580 172 hitCount = 0;
gevell1 0:8798a72d6580 173 dealerCount = 0;
gevell1 0:8798a72d6580 174 if(dollars == 0) {
gevell1 0:8798a72d6580 175 pc.printf("You are broke! Go Home:)\n");
gevell1 0:8798a72d6580 176 lcd.locate(lcd.max_col/4,lcd.max_row/2);
gevell1 0:8798a72d6580 177 lcd.printf("YOU LOSE");
gevell1 0:8798a72d6580 178 wait_ms(10000);
gevell1 0:8798a72d6580 179 break;
gevell1 0:8798a72d6580 180 }
gevell1 0:8798a72d6580 181 Hand Player1("Player");
gevell1 0:8798a72d6580 182 Hand Player2("Dealer");
gevell1 0:8798a72d6580 183 cout << "Round " << round << endl;
gevell1 0:8798a72d6580 184 cout << "Player1 has " << dollars << " Dollars" << endl;
gevell1 0:8798a72d6580 185 cout << "Player's hand is: ";
gevell1 0:8798a72d6580 186 Player1.printHand();
gevell1 0:8798a72d6580 187 for(int a=0; a<2; a++) {
gevell1 0:8798a72d6580 188 cardArray_player[a] = Player1.getCardValues(a);
gevell1 0:8798a72d6580 189 }
gevell1 0:8798a72d6580 190 cout << endl << "Player's hand value is: " << Player1.handValue()<< endl;
gevell1 0:8798a72d6580 191
gevell1 0:8798a72d6580 192 drawPlayerHand();
gevell1 0:8798a72d6580 193 drawCharacterPlayer(cardArray_player[0],cardArray_player[1]);
gevell1 0:8798a72d6580 194 cout << "Dealer's first card is: ";
gevell1 0:8798a72d6580 195 Player2.printFirstCard();
gevell1 0:8798a72d6580 196 cout << endl;
gevell1 0:8798a72d6580 197
gevell1 0:8798a72d6580 198 drawDealerHand();
gevell1 0:8798a72d6580 199 for(int b=0; b<2; b++) {
gevell1 0:8798a72d6580 200 cardArray_dealer[b] = Player2.getCardValues(b);
gevell1 0:8798a72d6580 201 }
gevell1 0:8798a72d6580 202 drawCharDealer(cardArray_dealer[0]);
gevell1 0:8798a72d6580 203 cout << "Select a bet amount. If you want to fold, bet 0 "<< endl<<endl<<endl;
gevell1 0:8798a72d6580 204
gevell1 0:8798a72d6580 205 //Enter pushbutton for bet value
gevell1 0:8798a72d6580 206 while(pb1 && pb2 && pb3 && pb4);
gevell1 0:8798a72d6580 207 if(!pb1) {
gevell1 0:8798a72d6580 208 bet = 0;
gevell1 0:8798a72d6580 209 } else if(!pb2) {
gevell1 0:8798a72d6580 210 bet = 25;
gevell1 0:8798a72d6580 211 } else if(!pb3) {
gevell1 0:8798a72d6580 212 bet = 100;
gevell1 0:8798a72d6580 213 } else if(!pb4) {
gevell1 0:8798a72d6580 214 bet = dollars;
gevell1 0:8798a72d6580 215 }
gevell1 0:8798a72d6580 216
gevell1 0:8798a72d6580 217 if (bet == 0) {
gevell1 0:8798a72d6580 218 pc.printf("Please leave the table or restart to play again");
gevell1 0:8798a72d6580 219 break;
gevell1 0:8798a72d6580 220 } else if (bet > dollars && dollars != 0) {
gevell1 0:8798a72d6580 221 cout << "You don't have that much money! Enter a lower bet.";
gevell1 0:8798a72d6580 222 wait_ms(200);
gevell1 0:8798a72d6580 223 continue;
gevell1 0:8798a72d6580 224 }
gevell1 0:8798a72d6580 225 drawText(bet);
gevell1 0:8798a72d6580 226
gevell1 0:8798a72d6580 227 while (1) {
gevell1 0:8798a72d6580 228 pc.printf("Would you like to hit or stand?\n");
gevell1 0:8798a72d6580 229 while(pb5 && pb6);
gevell1 0:8798a72d6580 230 if(!pb5) {
gevell1 0:8798a72d6580 231 action = "hit";
gevell1 0:8798a72d6580 232 } else if(!pb6) {
gevell1 0:8798a72d6580 233 action = "stand";
gevell1 0:8798a72d6580 234 }
gevell1 0:8798a72d6580 235 if (action == "hit") {
gevell1 0:8798a72d6580 236 Player1.addCard();
gevell1 0:8798a72d6580 237 hitCount++;
gevell1 0:8798a72d6580 238 cout << endl << "Player's hand value is: " << Player1.handValue()<<endl;
gevell1 0:8798a72d6580 239 Player1.printHand();
gevell1 0:8798a72d6580 240 cout <<endl;
gevell1 0:8798a72d6580 241 drawPlayerHit(hitCount);
gevell1 0:8798a72d6580 242 switch(hitCount) {
gevell1 0:8798a72d6580 243 case 1:
gevell1 0:8798a72d6580 244 cardArray_player[2] = Player1.getCardValues(2);
gevell1 0:8798a72d6580 245 drawHitChar_player(cardArray_player[2],hitCount);
gevell1 0:8798a72d6580 246 break;
gevell1 0:8798a72d6580 247 case 2:
gevell1 0:8798a72d6580 248 cardArray_player[3] = Player1.getCardValues(3);
gevell1 0:8798a72d6580 249 drawHitChar_player(cardArray_player[3],hitCount);
gevell1 0:8798a72d6580 250 break;
gevell1 0:8798a72d6580 251 case 3:
gevell1 0:8798a72d6580 252 cardArray_player[4] = Player1.getCardValues(4);
gevell1 0:8798a72d6580 253 drawHitChar_player(cardArray_player[4],hitCount);
gevell1 0:8798a72d6580 254 break;
gevell1 0:8798a72d6580 255 }
gevell1 0:8798a72d6580 256 cout << endl;
gevell1 0:8798a72d6580 257
gevell1 0:8798a72d6580 258 if (Player1.handValue() > 21) {
gevell1 0:8798a72d6580 259
gevell1 0:8798a72d6580 260 cout << "Player's hand is bust " << endl;
gevell1 0:8798a72d6580 261 dollars -= bet;
gevell1 0:8798a72d6580 262 round++;
gevell1 0:8798a72d6580 263 cout << "Player has " << dollars << " dollars" << endl;
gevell1 0:8798a72d6580 264 lcd.cls();
gevell1 0:8798a72d6580 265 lcd.locate(lcd.max_col/4,lcd.max_row/2);
gevell1 0:8798a72d6580 266 lcd.printf("Dealer Wins :()");
gevell1 0:8798a72d6580 267 overshot = true;
gevell1 0:8798a72d6580 268 wait_ms(1000);
gevell1 0:8798a72d6580 269 break;
gevell1 0:8798a72d6580 270 }
gevell1 0:8798a72d6580 271 }
gevell1 0:8798a72d6580 272
gevell1 0:8798a72d6580 273 else if (action == "stand") {
gevell1 0:8798a72d6580 274 round++;
gevell1 0:8798a72d6580 275 overshot = false;
gevell1 0:8798a72d6580 276 break;
gevell1 0:8798a72d6580 277 }
gevell1 0:8798a72d6580 278 wait_ms(500);
gevell1 0:8798a72d6580 279 }
gevell1 0:8798a72d6580 280
gevell1 0:8798a72d6580 281 if (!overshot) {
gevell1 0:8798a72d6580 282 cout << "Dealer's hand is: ";
gevell1 0:8798a72d6580 283 Player2.printHand();
gevell1 0:8798a72d6580 284 drawDealerCard2(cardArray_dealer[1]);
gevell1 0:8798a72d6580 285 cout << endl << "Dealer's hand value is " << Player2.handValue() << endl;
gevell1 0:8798a72d6580 286
gevell1 0:8798a72d6580 287 while (Player2.handValue() < 17) {
gevell1 0:8798a72d6580 288 dealerCount++;
gevell1 0:8798a72d6580 289 Player2.addCard();
gevell1 0:8798a72d6580 290 cout << "Dealer's hand is: ";
gevell1 0:8798a72d6580 291 Player2.printHand();
gevell1 0:8798a72d6580 292 drawDealerHit(dealerCount);
gevell1 0:8798a72d6580 293 switch(dealerCount) {
gevell1 0:8798a72d6580 294 case 1:
gevell1 0:8798a72d6580 295 cardArray_dealer[2] = Player2.getCardValues(2);
gevell1 0:8798a72d6580 296 drawHitChar_dealer(cardArray_dealer[2],dealerCount);
gevell1 0:8798a72d6580 297 break;
gevell1 0:8798a72d6580 298 case 2:
gevell1 0:8798a72d6580 299 cardArray_dealer[3] = Player2.getCardValues(3);
gevell1 0:8798a72d6580 300 drawHitChar_dealer(cardArray_dealer[3],dealerCount);
gevell1 0:8798a72d6580 301 break;
gevell1 0:8798a72d6580 302 case 3:
gevell1 0:8798a72d6580 303 cardArray_dealer[4] = Player2.getCardValues(4);
gevell1 0:8798a72d6580 304 drawHitChar_dealer(cardArray_dealer[4],dealerCount);
gevell1 0:8798a72d6580 305 break;
gevell1 0:8798a72d6580 306 }
gevell1 0:8798a72d6580 307 cout << endl << "Dealer's hand value is " << Player2.handValue() << endl;
gevell1 0:8798a72d6580 308 wait_ms(600);
gevell1 0:8798a72d6580 309 }
gevell1 0:8798a72d6580 310
gevell1 0:8798a72d6580 311 if (Player2.handValue() > 21) {
gevell1 0:8798a72d6580 312 cout << "Dealer's hand is bust. Player wins!" << endl<<endl;
gevell1 0:8798a72d6580 313 dollars += bet;
gevell1 0:8798a72d6580 314 lcd.cls();
gevell1 0:8798a72d6580 315 lcd.locate(lcd.max_col/4,lcd.max_row/2);
gevell1 0:8798a72d6580 316 lcd.printf("Player Wins!");
gevell1 0:8798a72d6580 317 wait_ms(1000);
gevell1 0:8798a72d6580 318 continue;
gevell1 0:8798a72d6580 319 }
gevell1 0:8798a72d6580 320
gevell1 0:8798a72d6580 321 if (Player1.handValue() == Player2.handValue()) {
gevell1 0:8798a72d6580 322 cout << "Draw." << endl;
gevell1 0:8798a72d6580 323 bet = bet / 2;
gevell1 0:8798a72d6580 324 dollars += bet;
gevell1 0:8798a72d6580 325 lcd.cls();
gevell1 0:8798a72d6580 326 lcd.locate(lcd.max_col/4,lcd.max_row/2);
gevell1 0:8798a72d6580 327 lcd.printf("Draw.");
gevell1 0:8798a72d6580 328 wait_ms(1000);
gevell1 0:8798a72d6580 329 continue;
gevell1 0:8798a72d6580 330 }
gevell1 0:8798a72d6580 331
gevell1 0:8798a72d6580 332 if (Player1.handValue() < Player2.handValue()) {
gevell1 0:8798a72d6580 333 cout << "Dealer wins." << endl;
gevell1 0:8798a72d6580 334 lcd.cls();
gevell1 0:8798a72d6580 335 lcd.locate(lcd.max_col/4,lcd.max_row/2);
gevell1 0:8798a72d6580 336 lcd.printf("Dealer Wins :(");
gevell1 0:8798a72d6580 337 dollars -= bet;
gevell1 0:8798a72d6580 338 wait_ms(1000);
gevell1 0:8798a72d6580 339 break;
gevell1 0:8798a72d6580 340 }
gevell1 0:8798a72d6580 341
gevell1 0:8798a72d6580 342 if (Player1.handValue() > Player2.handValue()) {
gevell1 0:8798a72d6580 343 cout << "Player wins." << endl;
gevell1 0:8798a72d6580 344 dollars += bet;
gevell1 0:8798a72d6580 345 lcd.cls();
gevell1 0:8798a72d6580 346 lcd.locate(lcd.max_col/4,lcd.max_row/2);
gevell1 0:8798a72d6580 347 lcd.printf("Player Wins!");
gevell1 0:8798a72d6580 348 wait_ms(600);
gevell1 0:8798a72d6580 349 continue;
gevell1 0:8798a72d6580 350 }
gevell1 0:8798a72d6580 351 }
gevell1 0:8798a72d6580 352 if(overshot) {
gevell1 0:8798a72d6580 353 break;
gevell1 0:8798a72d6580 354 }
gevell1 0:8798a72d6580 355 }
gevell1 0:8798a72d6580 356 wait_ms(400);
gevell1 0:8798a72d6580 357 if(dollars != 0) {
gevell1 0:8798a72d6580 358 lcd.cls();
gevell1 0:8798a72d6580 359 lcd.locate(lcd.max_col/4,lcd.max_row/2);
gevell1 0:8798a72d6580 360 lcd.printf("Continue?");
gevell1 0:8798a72d6580 361 pc.printf("Continue?\n\n\n");
gevell1 0:8798a72d6580 362 } else {
gevell1 0:8798a72d6580 363 pc.printf("You Lose");
gevell1 0:8798a72d6580 364 lcd.cls();
gevell1 0:8798a72d6580 365 lcd.locate(lcd.max_col/4,lcd.max_row/2);
gevell1 0:8798a72d6580 366 lcd.printf("YOU LOSE");
gevell1 0:8798a72d6580 367 break;
gevell1 0:8798a72d6580 368 }
gevell1 0:8798a72d6580 369 while(pb7 && pb8);
gevell1 0:8798a72d6580 370 if(!pb7) {
gevell1 0:8798a72d6580 371 wait_ms(200);
gevell1 0:8798a72d6580 372 } else if(!pb8) {
gevell1 0:8798a72d6580 373 break;
gevell1 0:8798a72d6580 374 }
gevell1 0:8798a72d6580 375 }
gevell1 0:8798a72d6580 376 }