This is with minumum of 10 milliseconds threshold delay 00:53
Dependencies: biquadFilter MODSERIAL QEI Servo mbed
Fork of StateMachine_EMg_RKI_PID_MOTOR_metklikenalles by
Diff: main.cpp
- Revision:
- 0:90750f158475
- Child:
- 1:070092564648
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed Oct 31 14:15:54 2018 +0000 @@ -0,0 +1,209 @@ +//Voor het toevoegen van een button: +#include "mbed.h" +#include <iostream> +DigitalOut gpo(D0); + +DigitalIn button2(SW3); +DigitalIn button1(SW2); //or SW2 + +DigitalOut led1(LED_GREEN); +DigitalOut led2(LED_RED); +DigitalOut led3(LED_BLUE); + +Timer t; + +enum states {MOTORS_OFF,CALIBRATION,HOMING,DEMO,MOVEMENT,CLICK}; +int f = 1; +states currentState = MOTORS_OFF; +bool stateChanged = true; // Make sure the initialization of first state is executed + +void ProcessStateMachine(void) +{ + switch (currentState) + { + case MOTORS_OFF: + // Actions + if (stateChanged) + { + // state initialization: rood + led1 = 1; + led2 = 0; + led3 = 1; + wait (1); + stateChanged = false; + } + + // State transition logic: Als button 1 word ingedrukt --> calibratie, anders motor uithouden + if (!button1) + { + currentState = CALIBRATION; + stateChanged = true; + } + else if (!button2) + { + currentState = HOMING ; + stateChanged = true; + } + else + { + currentState = MOTORS_OFF; + stateChanged = true; + } + + break; + + case CALIBRATION: + // Actions + if (stateChanged) + { + // state initialization: oranje + led1 = 0; + led2 = 0; + led3 = 1; + wait (1); + + stateChanged = false; + } + + // State transition logic: automatisch terug naar motors off. + + currentState = MOTORS_OFF; + stateChanged = true; + break; + + case HOMING: + // Actions + if (stateChanged) + { + // state initialization: green + t.start(); + led1 = 0; + led2 = 1; + led3 = 1; + wait (1); + + stateChanged = false; + } + + // State transition logic: naar DEMO (button1), naar MOVEMENT(button2) + if (!button1) + { + currentState = DEMO; + stateChanged = true; + } + else if (!button2) + { + currentState = MOVEMENT ; + stateChanged = true; + } + else if (t>300) + { + t.stop(); + t.reset(); + currentState = MOTORS_OFF ; + stateChanged = true; + } + else + { + currentState = HOMING ; + stateChanged = true; + } + break; + + case DEMO: + // Actions + if (stateChanged) + { + // state initialization: light blue + led1 = 0; + led2 = 1; + led3 = 0; + wait (1); + + stateChanged = false; + } + + // State transition logic: automatisch terug naar HOMING + currentState = HOMING; + stateChanged = true; + break; + + case MOVEMENT: + // Actions + if (stateChanged) + { + // state initialization: purple + t.start(); + led1 = 1; + led2 = 0; + led3 = 0; + wait (1); + + stateChanged = false; + } + + // State transition logic: naar CLICK (button1), naar MOTORS_OFF(button2) anders naar MOVEMENT + if (!button1) + { + currentState = CLICK; + stateChanged = true; + } + else if (!button2) + { + currentState = MOTORS_OFF ; + stateChanged = true; + } + else if (t>300) + { + t.stop(); + t.reset(); + currentState = HOMING ; + stateChanged = true; + } + else + { + currentState = MOVEMENT ; + stateChanged = true; + } + break; + + case CLICK: + // Actions + if (stateChanged) + { + // state initialization: blue + led1 = 1; + led2 = 1; + led3 = 0; + wait (1); + + stateChanged = false; + } + + // State transition logic: automatisch terug naar MOVEMENT. + + currentState = MOVEMENT; + stateChanged = true; + break; + +} +} + +int main() +{ + while (true) + { + led1 = 1; + led2 = 1; + led3 = 1; + ProcessStateMachine(); + + } + +} + + + + + +