ROS Serial library for Mbed platforms for ROS Melodic Morenia. Check http://wiki.ros.org/rosserial_mbed/ for more information.

Dependencies:   BufferedSerial

Dependents:   rosserial_mbed_hello_world_publisher_melodic Motortest Nucleo_vr_servo_project NucleoFM ... more

ROSSerial_mbed for Melodic Distribution

The Robot Operating System (ROS) is a flexible framework for writing robot software. It is a collection of tools, libraries, and conventions that aim to simplify the task of creating complex and robust robot behavior across a wide variety of robotic platforms.

The rosserial_mbed package allows to write ROS nodes on any mbed enabled devices and have them connected to a running ROS system on your computer using the serial port.

Hello World (example publisher)

Import programrosserial_mbed_hello_world_publisher_melodic

rosserial_mbed Hello World example for Melodic Morenia distribution

Running the Code

Now, launch the roscore in a new terminal window:

Quote:

$ roscore

Next, run the rosserial client application that forwards your MBED messages to the rest of ROS. Make sure to use the correct serial port:

Quote:

$ rosrun rosserial_python serial_node.py /dev/ttyACM0

Finally, watch the greetings come in from your MBED by launching a new terminal window and entering :

Quote:

$ rostopic echo chatter

See Also

More examples

Blink

/*
 * rosserial Subscriber Example
 * Blinks an LED on callback
 */
#include "mbed.h"
#include <ros.h>
#include <std_msgs/Empty.h>

ros::NodeHandle nh;
DigitalOut myled(LED1);

void messageCb(const std_msgs::Empty& toggle_msg){
    myled = !myled;   // blink the led
}

ros::Subscriber<std_msgs::Empty> sub("toggle_led", &messageCb);

int main() {
    nh.initNode();
    nh.subscribe(sub);

    while (1) {
        nh.spinOnce();
        wait_ms(1);
    }
}

Push

/*
 * Button Example for Rosserial
 */

#include "mbed.h"
#include <ros.h>
#include <std_msgs/Bool.h>

PinName button = p20;

ros::NodeHandle nh;

std_msgs::Bool pushed_msg;
ros::Publisher pub_button("pushed", &pushed_msg);

DigitalIn button_pin(button);
DigitalOut led_pin(LED1);

bool last_reading;
long last_debounce_time=0;
long debounce_delay=50;
bool published = true;

Timer t;
int main() {
    t.start();
    nh.initNode();
    nh.advertise(pub_button);

    //Enable the pullup resistor on the button
    button_pin.mode(PullUp);

    //The button is a normally button
    last_reading = ! button_pin;

    while (1) {
        bool reading = ! button_pin;

        if (last_reading!= reading) {
            last_debounce_time = t.read_ms();
            published = false;
        }

        //if the button value has not changed for the debounce delay, we know its stable
        if ( !published && (t.read_ms() - last_debounce_time)  > debounce_delay) {
            led_pin = reading;
            pushed_msg.data = reading;
            pub_button.publish(&pushed_msg);
            published = true;
        }

        last_reading = reading;

        nh.spinOnce();
    }
}

sensor_msgs/Joy.h

Committer:
Gary Servin
Date:
2019-11-08
Revision:
0:04ac6be8229a

File content as of revision 0:04ac6be8229a:

#ifndef _ROS_sensor_msgs_Joy_h
#define _ROS_sensor_msgs_Joy_h

#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include "ros/msg.h"
#include "std_msgs/Header.h"

namespace sensor_msgs
{

  class Joy : public ros::Msg
  {
    public:
      typedef std_msgs::Header _header_type;
      _header_type header;
      uint32_t axes_length;
      typedef float _axes_type;
      _axes_type st_axes;
      _axes_type * axes;
      uint32_t buttons_length;
      typedef int32_t _buttons_type;
      _buttons_type st_buttons;
      _buttons_type * buttons;

    Joy():
      header(),
      axes_length(0), axes(NULL),
      buttons_length(0), buttons(NULL)
    {
    }

    virtual int serialize(unsigned char *outbuffer) const
    {
      int offset = 0;
      offset += this->header.serialize(outbuffer + offset);
      *(outbuffer + offset + 0) = (this->axes_length >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (this->axes_length >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (this->axes_length >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (this->axes_length >> (8 * 3)) & 0xFF;
      offset += sizeof(this->axes_length);
      for( uint32_t i = 0; i < axes_length; i++){
      union {
        float real;
        uint32_t base;
      } u_axesi;
      u_axesi.real = this->axes[i];
      *(outbuffer + offset + 0) = (u_axesi.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_axesi.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_axesi.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_axesi.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->axes[i]);
      }
      *(outbuffer + offset + 0) = (this->buttons_length >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (this->buttons_length >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (this->buttons_length >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (this->buttons_length >> (8 * 3)) & 0xFF;
      offset += sizeof(this->buttons_length);
      for( uint32_t i = 0; i < buttons_length; i++){
      union {
        int32_t real;
        uint32_t base;
      } u_buttonsi;
      u_buttonsi.real = this->buttons[i];
      *(outbuffer + offset + 0) = (u_buttonsi.base >> (8 * 0)) & 0xFF;
      *(outbuffer + offset + 1) = (u_buttonsi.base >> (8 * 1)) & 0xFF;
      *(outbuffer + offset + 2) = (u_buttonsi.base >> (8 * 2)) & 0xFF;
      *(outbuffer + offset + 3) = (u_buttonsi.base >> (8 * 3)) & 0xFF;
      offset += sizeof(this->buttons[i]);
      }
      return offset;
    }

    virtual int deserialize(unsigned char *inbuffer)
    {
      int offset = 0;
      offset += this->header.deserialize(inbuffer + offset);
      uint32_t axes_lengthT = ((uint32_t) (*(inbuffer + offset))); 
      axes_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
      axes_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
      axes_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
      offset += sizeof(this->axes_length);
      if(axes_lengthT > axes_length)
        this->axes = (float*)realloc(this->axes, axes_lengthT * sizeof(float));
      axes_length = axes_lengthT;
      for( uint32_t i = 0; i < axes_length; i++){
      union {
        float real;
        uint32_t base;
      } u_st_axes;
      u_st_axes.base = 0;
      u_st_axes.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_st_axes.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_st_axes.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_st_axes.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->st_axes = u_st_axes.real;
      offset += sizeof(this->st_axes);
        memcpy( &(this->axes[i]), &(this->st_axes), sizeof(float));
      }
      uint32_t buttons_lengthT = ((uint32_t) (*(inbuffer + offset))); 
      buttons_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
      buttons_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
      buttons_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
      offset += sizeof(this->buttons_length);
      if(buttons_lengthT > buttons_length)
        this->buttons = (int32_t*)realloc(this->buttons, buttons_lengthT * sizeof(int32_t));
      buttons_length = buttons_lengthT;
      for( uint32_t i = 0; i < buttons_length; i++){
      union {
        int32_t real;
        uint32_t base;
      } u_st_buttons;
      u_st_buttons.base = 0;
      u_st_buttons.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
      u_st_buttons.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
      u_st_buttons.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
      u_st_buttons.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
      this->st_buttons = u_st_buttons.real;
      offset += sizeof(this->st_buttons);
        memcpy( &(this->buttons[i]), &(this->st_buttons), sizeof(int32_t));
      }
     return offset;
    }

    const char * getType(){ return "sensor_msgs/Joy"; };
    const char * getMD5(){ return "5a9ea5f83505693b71e785041e67a8bb"; };

  };

}
#endif