ROS Serial library for Mbed platforms for ROS Melodic Morenia. Check http://wiki.ros.org/rosserial_mbed/ for more information.
Dependents: rosserial_mbed_hello_world_publisher_melodic Motortest Nucleo_vr_servo_project NucleoFM ... more
ROSSerial_mbed for Melodic Distribution
The Robot Operating System (ROS) is a flexible framework for writing robot software. It is a collection of tools, libraries, and conventions that aim to simplify the task of creating complex and robust robot behavior across a wide variety of robotic platforms.
The rosserial_mbed package allows to write ROS nodes on any mbed enabled devices and have them connected to a running ROS system on your computer using the serial port.
Hello World (example publisher)
Import programrosserial_mbed_hello_world_publisher_melodic
rosserial_mbed Hello World example for Melodic Morenia distribution
Running the Code
Now, launch the roscore in a new terminal window:
Quote:
$ roscore
Next, run the rosserial client application that forwards your MBED messages to the rest of ROS. Make sure to use the correct serial port:
Quote:
$ rosrun rosserial_python serial_node.py /dev/ttyACM0
Finally, watch the greetings come in from your MBED by launching a new terminal window and entering :
Quote:
$ rostopic echo chatter
See Also
More examples
Blink
/* * rosserial Subscriber Example * Blinks an LED on callback */ #include "mbed.h" #include <ros.h> #include <std_msgs/Empty.h> ros::NodeHandle nh; DigitalOut myled(LED1); void messageCb(const std_msgs::Empty& toggle_msg){ myled = !myled; // blink the led } ros::Subscriber<std_msgs::Empty> sub("toggle_led", &messageCb); int main() { nh.initNode(); nh.subscribe(sub); while (1) { nh.spinOnce(); wait_ms(1); } }
Push
/* * Button Example for Rosserial */ #include "mbed.h" #include <ros.h> #include <std_msgs/Bool.h> PinName button = p20; ros::NodeHandle nh; std_msgs::Bool pushed_msg; ros::Publisher pub_button("pushed", &pushed_msg); DigitalIn button_pin(button); DigitalOut led_pin(LED1); bool last_reading; long last_debounce_time=0; long debounce_delay=50; bool published = true; Timer t; int main() { t.start(); nh.initNode(); nh.advertise(pub_button); //Enable the pullup resistor on the button button_pin.mode(PullUp); //The button is a normally button last_reading = ! button_pin; while (1) { bool reading = ! button_pin; if (last_reading!= reading) { last_debounce_time = t.read_ms(); published = false; } //if the button value has not changed for the debounce delay, we know its stable if ( !published && (t.read_ms() - last_debounce_time) > debounce_delay) { led_pin = reading; pushed_msg.data = reading; pub_button.publish(&pushed_msg); published = true; } last_reading = reading; nh.spinOnce(); } }
Diff: gazebo_msgs/SetLightProperties.h
- Revision:
- 0:04ac6be8229a
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gazebo_msgs/SetLightProperties.h Fri Nov 08 14:38:09 2019 -0300 @@ -0,0 +1,224 @@ +#ifndef _ROS_SERVICE_SetLightProperties_h +#define _ROS_SERVICE_SetLightProperties_h +#include <stdint.h> +#include <string.h> +#include <stdlib.h> +#include "ros/msg.h" +#include "std_msgs/ColorRGBA.h" + +namespace gazebo_msgs +{ + +static const char SETLIGHTPROPERTIES[] = "gazebo_msgs/SetLightProperties"; + + class SetLightPropertiesRequest : public ros::Msg + { + public: + typedef const char* _light_name_type; + _light_name_type light_name; + typedef std_msgs::ColorRGBA _diffuse_type; + _diffuse_type diffuse; + typedef double _attenuation_constant_type; + _attenuation_constant_type attenuation_constant; + typedef double _attenuation_linear_type; + _attenuation_linear_type attenuation_linear; + typedef double _attenuation_quadratic_type; + _attenuation_quadratic_type attenuation_quadratic; + + SetLightPropertiesRequest(): + light_name(""), + diffuse(), + attenuation_constant(0), + attenuation_linear(0), + attenuation_quadratic(0) + { + } + + virtual int serialize(unsigned char *outbuffer) const + { + int offset = 0; + uint32_t length_light_name = strlen(this->light_name); + varToArr(outbuffer + offset, length_light_name); + offset += 4; + memcpy(outbuffer + offset, this->light_name, length_light_name); + offset += length_light_name; + offset += this->diffuse.serialize(outbuffer + offset); + union { + double real; + uint64_t base; + } u_attenuation_constant; + u_attenuation_constant.real = this->attenuation_constant; + *(outbuffer + offset + 0) = (u_attenuation_constant.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_attenuation_constant.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_attenuation_constant.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_attenuation_constant.base >> (8 * 3)) & 0xFF; + *(outbuffer + offset + 4) = (u_attenuation_constant.base >> (8 * 4)) & 0xFF; + *(outbuffer + offset + 5) = (u_attenuation_constant.base >> (8 * 5)) & 0xFF; + *(outbuffer + offset + 6) = (u_attenuation_constant.base >> (8 * 6)) & 0xFF; + *(outbuffer + offset + 7) = (u_attenuation_constant.base >> (8 * 7)) & 0xFF; + offset += sizeof(this->attenuation_constant); + union { + double real; + uint64_t base; + } u_attenuation_linear; + u_attenuation_linear.real = this->attenuation_linear; + *(outbuffer + offset + 0) = (u_attenuation_linear.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_attenuation_linear.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_attenuation_linear.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_attenuation_linear.base >> (8 * 3)) & 0xFF; + *(outbuffer + offset + 4) = (u_attenuation_linear.base >> (8 * 4)) & 0xFF; + *(outbuffer + offset + 5) = (u_attenuation_linear.base >> (8 * 5)) & 0xFF; + *(outbuffer + offset + 6) = (u_attenuation_linear.base >> (8 * 6)) & 0xFF; + *(outbuffer + offset + 7) = (u_attenuation_linear.base >> (8 * 7)) & 0xFF; + offset += sizeof(this->attenuation_linear); + union { + double real; + uint64_t base; + } u_attenuation_quadratic; + u_attenuation_quadratic.real = this->attenuation_quadratic; + *(outbuffer + offset + 0) = (u_attenuation_quadratic.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_attenuation_quadratic.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_attenuation_quadratic.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_attenuation_quadratic.base >> (8 * 3)) & 0xFF; + *(outbuffer + offset + 4) = (u_attenuation_quadratic.base >> (8 * 4)) & 0xFF; + *(outbuffer + offset + 5) = (u_attenuation_quadratic.base >> (8 * 5)) & 0xFF; + *(outbuffer + offset + 6) = (u_attenuation_quadratic.base >> (8 * 6)) & 0xFF; + *(outbuffer + offset + 7) = (u_attenuation_quadratic.base >> (8 * 7)) & 0xFF; + offset += sizeof(this->attenuation_quadratic); + return offset; + } + + virtual int deserialize(unsigned char *inbuffer) + { + int offset = 0; + uint32_t length_light_name; + arrToVar(length_light_name, (inbuffer + offset)); + offset += 4; + for(unsigned int k= offset; k< offset+length_light_name; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_light_name-1]=0; + this->light_name = (char *)(inbuffer + offset-1); + offset += length_light_name; + offset += this->diffuse.deserialize(inbuffer + offset); + union { + double real; + uint64_t base; + } u_attenuation_constant; + u_attenuation_constant.base = 0; + u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); + u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); + u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); + u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); + u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); + this->attenuation_constant = u_attenuation_constant.real; + offset += sizeof(this->attenuation_constant); + union { + double real; + uint64_t base; + } u_attenuation_linear; + u_attenuation_linear.base = 0; + u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); + u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); + u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); + u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); + u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); + this->attenuation_linear = u_attenuation_linear.real; + offset += sizeof(this->attenuation_linear); + union { + double real; + uint64_t base; + } u_attenuation_quadratic; + u_attenuation_quadratic.base = 0; + u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); + u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); + u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); + u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); + u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); + this->attenuation_quadratic = u_attenuation_quadratic.real; + offset += sizeof(this->attenuation_quadratic); + return offset; + } + + const char * getType(){ return SETLIGHTPROPERTIES; }; + const char * getMD5(){ return "73ad1ac5e9e312ddf7c74f38ad843f34"; }; + + }; + + class SetLightPropertiesResponse : public ros::Msg + { + public: + typedef bool _success_type; + _success_type success; + typedef const char* _status_message_type; + _status_message_type status_message; + + SetLightPropertiesResponse(): + success(0), + status_message("") + { + } + + virtual int serialize(unsigned char *outbuffer) const + { + int offset = 0; + union { + bool real; + uint8_t base; + } u_success; + u_success.real = this->success; + *(outbuffer + offset + 0) = (u_success.base >> (8 * 0)) & 0xFF; + offset += sizeof(this->success); + uint32_t length_status_message = strlen(this->status_message); + varToArr(outbuffer + offset, length_status_message); + offset += 4; + memcpy(outbuffer + offset, this->status_message, length_status_message); + offset += length_status_message; + return offset; + } + + virtual int deserialize(unsigned char *inbuffer) + { + int offset = 0; + union { + bool real; + uint8_t base; + } u_success; + u_success.base = 0; + u_success.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0); + this->success = u_success.real; + offset += sizeof(this->success); + uint32_t length_status_message; + arrToVar(length_status_message, (inbuffer + offset)); + offset += 4; + for(unsigned int k= offset; k< offset+length_status_message; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_status_message-1]=0; + this->status_message = (char *)(inbuffer + offset-1); + offset += length_status_message; + return offset; + } + + const char * getType(){ return SETLIGHTPROPERTIES; }; + const char * getMD5(){ return "2ec6f3eff0161f4257b808b12bc830c2"; }; + + }; + + class SetLightProperties { + public: + typedef SetLightPropertiesRequest Request; + typedef SetLightPropertiesResponse Response; + }; + +} +#endif