ROS Serial library for Mbed platforms for ROS Indigo Igloo. Check http://wiki.ros.org/rosserial_mbed/ for more information
Dependents: rosserial_mbed_hello_world_publisher rtos_base_control rosserial_mbed_F64MA ROS-RTOS ... more
ROSSerial_mbed for Indigo Distribution
The Robot Operating System (ROS) is a flexible framework for writing robot software. It is a collection of tools, libraries, and conventions that aim to simplify the task of creating complex and robust robot behavior across a wide variety of robotic platforms.
The rosserial_mbed package allows to write ROS nodes on any mbed enabled devices and have them connected to a running ROS system on your computer using the serial port.
Hello World (example publisher)
Import programrosserial_mbed_hello_world_publisher
rosserial_mbed Hello World
Running the Code
Now, launch the roscore in a new terminal window:
Quote:
$ roscore
Next, run the rosserial client application that forwards your MBED messages to the rest of ROS. Make sure to use the correct serial port:
Quote:
$ rosrun rosserial_python serial_node.py /dev/ttyACM0
Finally, watch the greetings come in from your MBED by launching a new terminal window and entering :
Quote:
$ rostopic echo chatter
See Also
More examples
Blink
/* * rosserial Subscriber Example * Blinks an LED on callback */ #include "mbed.h" #include <ros.h> #include <std_msgs/Empty.h> ros::NodeHandle nh; DigitalOut myled(LED1); void messageCb(const std_msgs::Empty& toggle_msg){ myled = !myled; // blink the led } ros::Subscriber<std_msgs::Empty> sub("toggle_led", &messageCb); int main() { nh.initNode(); nh.subscribe(sub); while (1) { nh.spinOnce(); wait_ms(1); } }
Push
/* * Button Example for Rosserial */ #include "mbed.h" #include <ros.h> #include <std_msgs/Bool.h> PinName button = p20; ros::NodeHandle nh; std_msgs::Bool pushed_msg; ros::Publisher pub_button("pushed", &pushed_msg); DigitalIn button_pin(button); DigitalOut led_pin(LED1); bool last_reading; long last_debounce_time=0; long debounce_delay=50; bool published = true; Timer t; int main() { t.start(); nh.initNode(); nh.advertise(pub_button); //Enable the pullup resistor on the button button_pin.mode(PullUp); //The button is a normally button last_reading = ! button_pin; while (1) { bool reading = ! button_pin; if (last_reading!= reading) { last_debounce_time = t.read_ms(); published = false; } //if the button value has not changed for the debounce delay, we know its stable if ( !published && (t.read_ms() - last_debounce_time) > debounce_delay) { led_pin = reading; pushed_msg.data = reading; pub_button.publish(&pushed_msg); published = true; } last_reading = reading; nh.spinOnce(); } }
turtle_actionlib/ShapeResult.h
- Committer:
- garyservin
- Date:
- 2016-03-31
- Revision:
- 0:fd24f7ca9688
File content as of revision 0:fd24f7ca9688:
#ifndef _ROS_turtle_actionlib_ShapeResult_h #define _ROS_turtle_actionlib_ShapeResult_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" namespace turtle_actionlib { class ShapeResult : public ros::Msg { public: float interior_angle; float apothem; ShapeResult(): interior_angle(0), apothem(0) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; union { float real; uint32_t base; } u_interior_angle; u_interior_angle.real = this->interior_angle; *(outbuffer + offset + 0) = (u_interior_angle.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_interior_angle.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_interior_angle.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_interior_angle.base >> (8 * 3)) & 0xFF; offset += sizeof(this->interior_angle); union { float real; uint32_t base; } u_apothem; u_apothem.real = this->apothem; *(outbuffer + offset + 0) = (u_apothem.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_apothem.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_apothem.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_apothem.base >> (8 * 3)) & 0xFF; offset += sizeof(this->apothem); return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; union { float real; uint32_t base; } u_interior_angle; u_interior_angle.base = 0; u_interior_angle.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_interior_angle.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_interior_angle.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_interior_angle.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->interior_angle = u_interior_angle.real; offset += sizeof(this->interior_angle); union { float real; uint32_t base; } u_apothem; u_apothem.base = 0; u_apothem.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_apothem.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_apothem.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_apothem.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->apothem = u_apothem.real; offset += sizeof(this->apothem); return offset; } const char * getType(){ return "turtle_actionlib/ShapeResult"; }; const char * getMD5(){ return "b06c6e2225f820dbc644270387cd1a7c"; }; }; } #endif