ROS Serial library for Mbed platforms for ROS Indigo Igloo. Check http://wiki.ros.org/rosserial_mbed/ for more information
Dependents: rosserial_mbed_hello_world_publisher rtos_base_control rosserial_mbed_F64MA ROS-RTOS ... more
ROSSerial_mbed for Indigo Distribution
The Robot Operating System (ROS) is a flexible framework for writing robot software. It is a collection of tools, libraries, and conventions that aim to simplify the task of creating complex and robust robot behavior across a wide variety of robotic platforms.
The rosserial_mbed package allows to write ROS nodes on any mbed enabled devices and have them connected to a running ROS system on your computer using the serial port.
Hello World (example publisher)
Import programrosserial_mbed_hello_world_publisher
rosserial_mbed Hello World
Running the Code
Now, launch the roscore in a new terminal window:
Quote:
$ roscore
Next, run the rosserial client application that forwards your MBED messages to the rest of ROS. Make sure to use the correct serial port:
Quote:
$ rosrun rosserial_python serial_node.py /dev/ttyACM0
Finally, watch the greetings come in from your MBED by launching a new terminal window and entering :
Quote:
$ rostopic echo chatter
See Also
More examples
Blink
/* * rosserial Subscriber Example * Blinks an LED on callback */ #include "mbed.h" #include <ros.h> #include <std_msgs/Empty.h> ros::NodeHandle nh; DigitalOut myled(LED1); void messageCb(const std_msgs::Empty& toggle_msg){ myled = !myled; // blink the led } ros::Subscriber<std_msgs::Empty> sub("toggle_led", &messageCb); int main() { nh.initNode(); nh.subscribe(sub); while (1) { nh.spinOnce(); wait_ms(1); } }
Push
/* * Button Example for Rosserial */ #include "mbed.h" #include <ros.h> #include <std_msgs/Bool.h> PinName button = p20; ros::NodeHandle nh; std_msgs::Bool pushed_msg; ros::Publisher pub_button("pushed", &pushed_msg); DigitalIn button_pin(button); DigitalOut led_pin(LED1); bool last_reading; long last_debounce_time=0; long debounce_delay=50; bool published = true; Timer t; int main() { t.start(); nh.initNode(); nh.advertise(pub_button); //Enable the pullup resistor on the button button_pin.mode(PullUp); //The button is a normally button last_reading = ! button_pin; while (1) { bool reading = ! button_pin; if (last_reading!= reading) { last_debounce_time = t.read_ms(); published = false; } //if the button value has not changed for the debounce delay, we know its stable if ( !published && (t.read_ms() - last_debounce_time) > debounce_delay) { led_pin = reading; pushed_msg.data = reading; pub_button.publish(&pushed_msg); published = true; } last_reading = reading; nh.spinOnce(); } }
Diff: gazebo_msgs/ContactState.h
- Revision:
- 0:fd24f7ca9688
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gazebo_msgs/ContactState.h Thu Mar 31 14:22:59 2016 +0000 @@ -0,0 +1,199 @@ +#ifndef _ROS_gazebo_msgs_ContactState_h +#define _ROS_gazebo_msgs_ContactState_h + +#include <stdint.h> +#include <string.h> +#include <stdlib.h> +#include "ros/msg.h" +#include "geometry_msgs/Wrench.h" +#include "geometry_msgs/Vector3.h" + +namespace gazebo_msgs +{ + + class ContactState : public ros::Msg + { + public: + const char* info; + const char* collision1_name; + const char* collision2_name; + uint8_t wrenches_length; + geometry_msgs::Wrench st_wrenches; + geometry_msgs::Wrench * wrenches; + geometry_msgs::Wrench total_wrench; + uint8_t contact_positions_length; + geometry_msgs::Vector3 st_contact_positions; + geometry_msgs::Vector3 * contact_positions; + uint8_t contact_normals_length; + geometry_msgs::Vector3 st_contact_normals; + geometry_msgs::Vector3 * contact_normals; + uint8_t depths_length; + double st_depths; + double * depths; + + ContactState(): + info(""), + collision1_name(""), + collision2_name(""), + wrenches_length(0), wrenches(NULL), + total_wrench(), + contact_positions_length(0), contact_positions(NULL), + contact_normals_length(0), contact_normals(NULL), + depths_length(0), depths(NULL) + { + } + + virtual int serialize(unsigned char *outbuffer) const + { + int offset = 0; + uint32_t length_info = strlen(this->info); + memcpy(outbuffer + offset, &length_info, sizeof(uint32_t)); + offset += 4; + memcpy(outbuffer + offset, this->info, length_info); + offset += length_info; + uint32_t length_collision1_name = strlen(this->collision1_name); + memcpy(outbuffer + offset, &length_collision1_name, sizeof(uint32_t)); + offset += 4; + memcpy(outbuffer + offset, this->collision1_name, length_collision1_name); + offset += length_collision1_name; + uint32_t length_collision2_name = strlen(this->collision2_name); + memcpy(outbuffer + offset, &length_collision2_name, sizeof(uint32_t)); + offset += 4; + memcpy(outbuffer + offset, this->collision2_name, length_collision2_name); + offset += length_collision2_name; + *(outbuffer + offset++) = wrenches_length; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + for( uint8_t i = 0; i < wrenches_length; i++){ + offset += this->wrenches[i].serialize(outbuffer + offset); + } + offset += this->total_wrench.serialize(outbuffer + offset); + *(outbuffer + offset++) = contact_positions_length; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + for( uint8_t i = 0; i < contact_positions_length; i++){ + offset += this->contact_positions[i].serialize(outbuffer + offset); + } + *(outbuffer + offset++) = contact_normals_length; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + for( uint8_t i = 0; i < contact_normals_length; i++){ + offset += this->contact_normals[i].serialize(outbuffer + offset); + } + *(outbuffer + offset++) = depths_length; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + for( uint8_t i = 0; i < depths_length; i++){ + union { + double real; + uint64_t base; + } u_depthsi; + u_depthsi.real = this->depths[i]; + *(outbuffer + offset + 0) = (u_depthsi.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_depthsi.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_depthsi.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_depthsi.base >> (8 * 3)) & 0xFF; + *(outbuffer + offset + 4) = (u_depthsi.base >> (8 * 4)) & 0xFF; + *(outbuffer + offset + 5) = (u_depthsi.base >> (8 * 5)) & 0xFF; + *(outbuffer + offset + 6) = (u_depthsi.base >> (8 * 6)) & 0xFF; + *(outbuffer + offset + 7) = (u_depthsi.base >> (8 * 7)) & 0xFF; + offset += sizeof(this->depths[i]); + } + return offset; + } + + virtual int deserialize(unsigned char *inbuffer) + { + int offset = 0; + uint32_t length_info; + memcpy(&length_info, (inbuffer + offset), sizeof(uint32_t)); + offset += 4; + for(unsigned int k= offset; k< offset+length_info; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_info-1]=0; + this->info = (char *)(inbuffer + offset-1); + offset += length_info; + uint32_t length_collision1_name; + memcpy(&length_collision1_name, (inbuffer + offset), sizeof(uint32_t)); + offset += 4; + for(unsigned int k= offset; k< offset+length_collision1_name; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_collision1_name-1]=0; + this->collision1_name = (char *)(inbuffer + offset-1); + offset += length_collision1_name; + uint32_t length_collision2_name; + memcpy(&length_collision2_name, (inbuffer + offset), sizeof(uint32_t)); + offset += 4; + for(unsigned int k= offset; k< offset+length_collision2_name; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_collision2_name-1]=0; + this->collision2_name = (char *)(inbuffer + offset-1); + offset += length_collision2_name; + uint8_t wrenches_lengthT = *(inbuffer + offset++); + if(wrenches_lengthT > wrenches_length) + this->wrenches = (geometry_msgs::Wrench*)realloc(this->wrenches, wrenches_lengthT * sizeof(geometry_msgs::Wrench)); + offset += 3; + wrenches_length = wrenches_lengthT; + for( uint8_t i = 0; i < wrenches_length; i++){ + offset += this->st_wrenches.deserialize(inbuffer + offset); + memcpy( &(this->wrenches[i]), &(this->st_wrenches), sizeof(geometry_msgs::Wrench)); + } + offset += this->total_wrench.deserialize(inbuffer + offset); + uint8_t contact_positions_lengthT = *(inbuffer + offset++); + if(contact_positions_lengthT > contact_positions_length) + this->contact_positions = (geometry_msgs::Vector3*)realloc(this->contact_positions, contact_positions_lengthT * sizeof(geometry_msgs::Vector3)); + offset += 3; + contact_positions_length = contact_positions_lengthT; + for( uint8_t i = 0; i < contact_positions_length; i++){ + offset += this->st_contact_positions.deserialize(inbuffer + offset); + memcpy( &(this->contact_positions[i]), &(this->st_contact_positions), sizeof(geometry_msgs::Vector3)); + } + uint8_t contact_normals_lengthT = *(inbuffer + offset++); + if(contact_normals_lengthT > contact_normals_length) + this->contact_normals = (geometry_msgs::Vector3*)realloc(this->contact_normals, contact_normals_lengthT * sizeof(geometry_msgs::Vector3)); + offset += 3; + contact_normals_length = contact_normals_lengthT; + for( uint8_t i = 0; i < contact_normals_length; i++){ + offset += this->st_contact_normals.deserialize(inbuffer + offset); + memcpy( &(this->contact_normals[i]), &(this->st_contact_normals), sizeof(geometry_msgs::Vector3)); + } + uint8_t depths_lengthT = *(inbuffer + offset++); + if(depths_lengthT > depths_length) + this->depths = (double*)realloc(this->depths, depths_lengthT * sizeof(double)); + offset += 3; + depths_length = depths_lengthT; + for( uint8_t i = 0; i < depths_length; i++){ + union { + double real; + uint64_t base; + } u_st_depths; + u_st_depths.base = 0; + u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); + u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); + u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); + u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); + u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); + this->st_depths = u_st_depths.real; + offset += sizeof(this->st_depths); + memcpy( &(this->depths[i]), &(this->st_depths), sizeof(double)); + } + return offset; + } + + const char * getType(){ return "gazebo_msgs/ContactState"; }; + const char * getMD5(){ return "48c0ffb054b8c444f870cecea1ee50d9"; }; + + }; + +} +#endif \ No newline at end of file