5

Dependents:   Labirint

Revision:
4:19e1f1be1864
Parent:
3:c054c5e52370
--- a/Paddle.cpp	Sun Mar 05 23:10:27 2017 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,63 +0,0 @@
-#include "Paddle.h"
-
-Paddle::Paddle()
-{
-
-}
-
-Paddle::~Paddle()
-{
-
-}
-
-void Paddle::init(int x,int height,int width)
-{
-    _x = x;  // x value on screen is fixed
-    _y = HEIGHT/2 - height/2;  // y depends on height of screen and height of paddle
-    _height = height;
-    _width = width;
-    _speed = 1;  // default speed
-    _score = 0;
-
-}
-
-void Paddle::draw(N5110 &lcd)
-{
-    // draw paddle in screen buffer. 
-    lcd.drawRect(_x,_y,_width,_height,FILL_BLACK);
-}
-
-void Paddle::update(Direction d,float mag)
-{
-    _speed = int(mag*10.0f);  // scale is arbitrary, could be changed in future
-
-    // update y value depending on direction of movement
-    // North is decrement as origin is at the top-left so decreasing moves up
-    if (d == N) {
-        _y-=_speed;
-    } else if (d == S) {
-        _y+=_speed;
-    }
-
-    // check the y origin to ensure that the paddle doesn't go off screen
-    if (_y < 1) {
-        _y = 1;
-    }
-    if (_y > HEIGHT - _height - 1) {
-        _y = HEIGHT - _height - 1;
-    }
-}
-
-void Paddle::add_score()
-{
-    _score++;
-}
-int Paddle::get_score()
-{
-    return _score;
-}
-
-Vector2D Paddle::get_pos() {
-    Vector2D p = {_x,_y};
-    return p;    
-}
\ No newline at end of file