4
Diff: Ball.cpp
- Revision:
- 5:381cd0ea08aa
- Parent:
- 4:d3f87c8e4027
--- a/Ball.cpp Sun Mar 05 23:10:45 2017 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,72 +0,0 @@ -#include "Ball.h" - -Ball::Ball() -{ - -} - -Ball::~Ball() -{ - -} - -void Ball::init(int size,int speed) -{ - _size = size; - - _x = WIDTH/2 - _size/2; - _y = HEIGHT/2 - _size/2; - - srand(time(NULL)); - int direction = rand() % 4; // randomise initial direction. - - // 4 possibilities. Get random modulo and set velocities accordingly - if (direction == 0) { - _velocity.x = speed; - _velocity.y = speed; - } else if (direction == 1) { - _velocity.x = speed; - _velocity.y = -speed; - } else if (direction == 2) { - _velocity.x = speed; - _velocity.y = speed; - } else { - _velocity.x = -speed; - _velocity.y = -speed; - } -} - -void Ball::draw(N5110 &lcd) -{ - lcd.drawRect(_x,_y,_size,_size,FILL_BLACK); -} - -void Ball::update() -{ - _x += _velocity.x; - _y += _velocity.y; -} - -void Ball::set_velocity(Vector2D v) -{ - _velocity.x = v.x; - _velocity.y = v.y; -} - -Vector2D Ball::get_velocity() -{ - Vector2D v = {_velocity.x,_velocity.y}; - return v; -} - -Vector2D Ball::get_pos() -{ - Vector2D p = {_x,_y}; - return p; -} - -void Ball::set_pos(Vector2D p) -{ - _x = p.x; - _y = p.y; -} \ No newline at end of file