class for obstacles in Car_race game

Revision:
8:c8007ccac5c0
Parent:
7:55d1306f5df5
Child:
9:d5f90988545e
diff -r 55d1306f5df5 -r c8007ccac5c0 Obstacles.cpp
--- a/Obstacles.cpp	Mon Apr 17 20:45:19 2017 +0000
+++ b/Obstacles.cpp	Wed Apr 19 20:55:18 2017 +0000
@@ -13,6 +13,7 @@
 void Obstacles::init(int seed)
 {
     _Obstacle_x = seed;
+    _score = 0;
     // try to draw them here in this function as we need the draw function for another purpose 
     // are we done though? we might need to split the draw function into two, one for drawing the car
     // and the other for drawing the obstacles as they are drawn in a time basis
@@ -40,6 +41,7 @@
 void Obstacles::update(N5110 &lcd) // adjust this function to be able to store all pixels values
 {                                 // then they are used to shift th screen
   //  _Obstacle_x = seed; 
+  addScore(lcd);
  char pixelstate[82][46];
   for (int i=1; i<83; i+=1) {
             for (int j=1; j<47; j+=1) {
@@ -61,4 +63,24 @@
                 }  
            }
      } 
+}
+
+void Obstacles::addScore(N5110 &lcd) 
+{
+    for (int i=2; i<83; i+=1) {
+     if (lcd.getPixel(i,46)) {
+                _score++;
+                break;
+                }
+                }
+}
+
+int Obstacles::getScore()
+{
+    return _score;
+}
+
+void Obstacles::resetScore() 
+{
+    _score = 0;    
 }
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