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Dependencies: TS_F746 LCD_746 LbBSP746NG GUI_746
Diff: main.cpp
- Revision:
- 1:dcda1118b4ef
- Parent:
- 0:151a96a0fc95
- Child:
- 2:e11266cb3ba5
diff -r 151a96a0fc95 -r dcda1118b4ef main.cpp --- a/main.cpp Tue Sep 25 12:41:25 2018 +0000 +++ b/main.cpp Tue Oct 08 09:11:23 2019 +0000 @@ -11,148 +11,62 @@ TS_DISCO_F746NG ts_; LCD_DISCO_F746NG lcd_; +InterruptIn button1(USER_BUTTON); +volatile bool button1_pressed = false; // Used in the main loop +volatile bool button1_enabled = true; // Used for debouncing +Timeout button1_timeout; // Used for debouncing + +void button1_enabled_cb(void) +{ + button1_enabled = true; +} + +// ISR handling button pressed event +void button1_onpressed_cb(void) +{ + if (button1_enabled) { // Disabled while the button is bouncing + button1_enabled = false; + button1_pressed = true; // To be read by the main loop + button1_timeout.attach(callback(button1_enabled_cb), 0.3); // Debounce time 300 ms + } +} char char_SliderDisplayValue[4]; // String Value to display for the Slider Control value uint16_t SliderDisplayValue_; // Variable used to access Slider Control Value in F746SLIDER.cpp - +DigitalOut led(LED1); int main() { lcd_.Clear(LCD_COLOR_WHITE); // Set LCD Background colour - Slider sld1(lcd_, ts_, 20, 205, 150, 20, 5, 1, 20, - LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 1, "Slider1", Font12); // Define sld1 slider - sld1.Render(); // Draw sld1 Slider - - Slider Slider2(lcd_, ts_, 240, 205, 220, 20, 50, 1, 100, - LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 2, "Slider2", Font12); // Define Slider2 slider - Slider2.Render(); // Draw Slider2 Slider - Button btn1(lcd_, ts_, 20, 50, 80, 40, LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 1, "BUTTON1", Font12); // Define btn1 button btn1.Render(); // Draw btn1 button - - Button test(lcd_, ts_, 120, 50, 80, 40, - LCD_COLOR_DARKBLUE, LCD_COLOR_GREEN, 1, "TEST", Font12); // Define test button - test.Render(); // Draw test button - - Button show(lcd_, ts_, 220, 50, 80, 40, - LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "SHOW", Font12); // Define hide button - show.Hide(); - - Button hide(lcd_, ts_, 220, 50, 80, 40, - LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "HIDE", Font12); // Define hide button - hide.Render(); // Draw hide button - - Button button3D(lcd_, ts_, 320, 50, 120, 40, - LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 2, "3D BUTTON", Font12); // Define button3D button - button3D.Render(); // Draw 3Dbutton button + button1.fall(callback(button1_onpressed_cb)); // Attach ISR to handle button press event - lcd_.SetTextColor(LCD_COLOR_BLACK); // Set Text colour to Black - lcd_.SetFont(&Font12); // Font size 12 - lcd_.DisplayStringAt(5, 5, (uint8_t *)"Button / Slider driver for DISCO_F746", LEFT_MODE); // Display main header text - lcd_.DisplayStringAt(5, 20, (uint8_t *)"Button example", LEFT_MODE); // Display secondary header text - lcd_.DisplayStringAt(5, 135, (uint8_t *)"Slider example", LEFT_MODE); // Display secondary header text - + int idx = 0; // Just for printf below while (true) // Main program loop - { - if (sld1.Moved()) // Check if sld1 Slider was touched and run instructions if true - { - lcd_.SetTextColor(LCD_COLOR_BLACK); - lcd_.FillRect(130, 140, 80, 40); // Draw border to display Slider Control Value - lcd_.SetTextColor(LCD_COLOR_WHITE); - lcd_.FillRect(140, 145, 60, 30); // Draw border to display Slider Control Value - - sprintf(char_SliderDisplayValue, "%3d", (int) SliderDisplayValue_); // Convert integer to text - lcd_.SetFont(&Font12); // Set Font size - lcd_.SetTextColor(LCD_COLOR_BLACK); // Set Font colour - lcd_.DisplayStringAt(150, 155, (uint8_t *)char_SliderDisplayValue, LEFT_MODE); // Write Slider Control Value to the LCD - - if (SliderDisplayValue_ < 10) // Slider Control Value decision - { - lcd_.DisplayStringAt(60, 190, (uint8_t *)" ", LEFT_MODE); // Overwrite previous text - lcd_.DisplayStringAt(60, 190, (uint8_t *)"SLIDER1 < 50%", LEFT_MODE); // Write text to LCD - } - else if (SliderDisplayValue_ == 10) // Slider Control Value decision - { - lcd_.DisplayStringAt(60, 190, (uint8_t *)" ", LEFT_MODE); // Overwrite previous text - lcd_.DisplayStringAt(60, 190, (uint8_t *)"SLIDER1 = 50%", LEFT_MODE); // Write text to LCD - } - else // Slider Control Value decision - { - lcd_.DisplayStringAt(60, 190, (uint8_t *)" ", LEFT_MODE); // Overwrite previous text - lcd_.DisplayStringAt(60, 190, (uint8_t *)"SLIDER1 > 50%", LEFT_MODE); // Write text to LCD - } - } // End sld1 instructions - - if (Slider2.Moved()) // Check if Slider2 Slider was touched and run instructions if true - { - lcd_.SetTextColor(LCD_COLOR_BLACK); - lcd_.FillRect(390, 140, 80, 40); // Draw border to display Slider Control Value - lcd_.SetTextColor(LCD_COLOR_WHITE); - lcd_.FillRect(400, 145, 60, 30); // Draw border to display Slider Control Value - - sprintf(char_SliderDisplayValue, "%3d", (int) SliderDisplayValue_); // Convert integer to text - lcd_.SetFont(&Font12); // Set Font size - lcd_.SetTextColor(LCD_COLOR_BLACK); // Set Font colour - lcd_.DisplayStringAt(415, 155, (uint8_t *)char_SliderDisplayValue, LEFT_MODE); // Write Slider Control Value to the LCD - } - - + { // End sld1 instructions + if (btn1.Press()) // Check if btn1 button was touched and run instructions if true { lcd_.SetFont(&Font12); lcd_.SetTextColor(LCD_COLOR_BLACK); lcd_.DisplayStringAt(5, 110, (uint8_t *)"Button1 pressed", LEFT_MODE); + led = !led; wait(0.5); lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); } // End btn1 button instructions - - if (test.Press()) // Check if test button was touched and run instructions if true - { - lcd_.SetFont(&Font12); - lcd_.SetTextColor(LCD_COLOR_BLACK); - lcd_.DisplayStringAt(5, 110, (uint8_t *)"TEST pressed", LEFT_MODE); - wait(0.5); - lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); - - } // End test button instructions - - if (hide.Press()) // Check if hide button was touched and run instructions if true - { - lcd_.SetFont(&Font12); - lcd_.SetTextColor(LCD_COLOR_BLACK); - lcd_.DisplayStringAt(5, 110, (uint8_t *)"Hide pressed - Hide other buttons", LEFT_MODE); - btn1.Hide(); // Hide btn1 button - test.Hide(); // Hide test button - hide.Hide(); - show.Render(); + if (button1_pressed) { // Set when button is pressed + button1_pressed = false; + led = !led; + char *tmp; + sprintf(tmp, "Button pressed %d", idx++); wait(0.5); - lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); - } // End hide button instructions - - if (show.Press()) // Check if hide button was touched and run instructions if true - { - lcd_.SetFont(&Font12); - lcd_.SetTextColor(LCD_COLOR_BLACK); - lcd_.DisplayStringAt(5, 110, (uint8_t *)"UNHIDE pressed - Restore other buttons", LEFT_MODE); + lcd_.SetFont(&Font20); + + lcd_.DisplayStringAt(5, 160, (uint8_t *)tmp, LEFT_MODE); wait(0.5); - lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); - show.Hide(); // Hide show button before drawing new button in same place - hide.Render(); // Draw hide button after hiding button in same position - btn1.Render(); // Draw btn1 button - test.Render(); // Draw test button - - } - - if (button3D.Press()) // Check if 3Dbutton button was touched and run instructions if true - { - lcd_.SetFont(&Font12); - lcd_.SetTextColor(LCD_COLOR_BLACK); - lcd_.DisplayStringAt(5, 110, (uint8_t *)"3D Button pressed", LEFT_MODE); - wait(0.5); - lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); - } // End 3D button instructions - + } // End 3D button instructions wait(0.02f); } // End Main program loop } // End Main program