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Dependencies: TS_F746 LCD_746 LbBSP746NG GUI_746
Diff: F746GUI/F746_BUTTON.hpp
- Revision:
- 3:451a7e2f7928
- Parent:
- 2:e11266cb3ba5
--- a/F746GUI/F746_BUTTON.hpp Wed Oct 09 12:24:16 2019 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,240 +0,0 @@ -/*----------------------------------------------------------- - * F746_BUTTON Library v1.0 - * Copyright (c) 2018 Wynand Steenberg - * s216875730@mandela.ac.za - * - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - *----------------------------------------------------------- - */ - -#ifndef F746_BUTTON_HPP -#define F746_BUTTON_HPP - -#include "mbed.h" -#include <string> -#include "TS_DISCO_F746NG.h" -#include "LCD_DISCO_F746NG.h" -#include "F746GUI.hpp" - -/** A Class library for using Buttons on the DISCO-F746NG Development board. The class - * uses the existing BSP class created by Team ST. - * - * Example: - * @code - * #include "mbed.h" - * #include "F746_BUTTON.hpp" - * - * TS_DISCO_F746NG ts_; - * LCD_DISCO_F746NG lcd_; - * - * int main() - * { - * lcd_.Clear(LCD_COLOR_WHITE); // Set LCD Background colour - * - * Button btn1(lcd_, ts_, 20, 50, 80, 40, - * LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 1, "BUTTON1", Font12); // Define btn1 button - * btn1.Render(); // Draw btn1 button - * - * Button test(lcd_, ts_, 120, 50, 80, 40, - * LCD_COLOR_DARKBLUE, LCD_COLOR_GREEN, 1, "TEST", Font12); // Define test button - * test.Render(); // Draw test button - * - * Button show(lcd_, ts_, 220, 50, 80, 40, - * LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "SHOW", Font12); // Define hide button - * show.Hide(); - * - * Button hide(lcd_, ts_, 220, 50, 80, 40, - * LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "HIDE", Font12); // Define hide button - * hide.Render(); // Draw hide button - * - * Button button3D(lcd_, ts_, 320, 50, 120, 40, - * LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 2, "3D BUTTON", Font12); // Define button3D button - * button3D.Render(); // Draw 3Dbutton button - * - * lcd_.SetTextColor(LCD_COLOR_BLACK); // Set Text colour to Black - * lcd_.SetFont(&Font12); // Font size 12 - * lcd_.DisplayStringAt(5, 5, (uint8_t *)"Button / Slider driver for DISCO_F746", LEFT_MODE); // Display main header text - * lcd_.DisplayStringAt(5, 20, (uint8_t *)"Button example", LEFT_MODE); // Display secondary header text - * lcd_.DisplayStringAt(5, 135, (uint8_t *)"Slider example", LEFT_MODE); // Display secondary header text - * - * while (true) // Main program loop - * { - * - * if (btn1.Press()) // Check if btn1 button was touched and run instructions if true - * { - * lcd_.SetFont(&Font12); - * lcd_.SetTextColor(LCD_COLOR_BLACK); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)"Button1 pressed", LEFT_MODE); - * wait(0.5); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); - * } // End btn1 button instructions - * - * if (test.Press()) // Check if test button was touched and run instructions if true - * { - * lcd_.SetFont(&Font12); - * lcd_.SetTextColor(LCD_COLOR_BLACK); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)"TEST pressed", LEFT_MODE); - * wait(0.5); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); - * - * } // End test button instructions - * - * if (hide.Press()) // Check if hide button was touched and run instructions if true - * { - * lcd_.SetFont(&Font12); - * lcd_.SetTextColor(LCD_COLOR_BLACK); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)"Hide pressed - Hide other buttons", LEFT_MODE); - * btn1.Hide(); // Hide btn1 button - * test.Hide(); // Hide test button - * hide.Hide(); - * show.Render(); - * wait(0.5); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); - * } // End hide button instructions - * - * if (show.Press()) // Check if hide button was touched and run instructions if true - * { - * lcd_.SetFont(&Font12); - * lcd_.SetTextColor(LCD_COLOR_BLACK); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)"UNHIDE pressed - Restore other buttons", LEFT_MODE); - * wait(0.5); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); - * show.Hide(); // Hide show button before drawing new button in same place - * hide.Render(); // Draw hide button after hiding button in same position - * btn1.Render(); // Draw btn1 button - * test.Render(); // Draw test button - * - * } - * - * if (button3D.Press()) // Check if 3Dbutton button was touched and run instructions if true - * { - * lcd_.SetFont(&Font12); - * lcd_.SetTextColor(LCD_COLOR_BLACK); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)"3D Button pressed", LEFT_MODE); - * wait(0.5); - * lcd_.DisplayStringAt(5, 110, (uint8_t *)" ", LEFT_MODE); - * } // End 3D button instructions - * - * wait(0.02f); - * } // End Main program loop - * } // End Main program - * @endcode - */ - - class Button - { - public: - - //! Constructor - Button(LCD_DISCO_F746NG &lcd, TS_DISCO_F746NG &ts, - uint16_t x, uint16_t y, uint16_t width, uint16_t height, - uint32_t buttonColour, uint32_t changeColour, - int style, const string label = "", sFONT &fonts = Font12, - uint32_t textColour = LCD_COLOR_WHITE) - : lcd_(lcd), ts_(ts), ButtonX_(x), ButtonY_(y), ButtonW_(width), ButtonH_(height), - BUTTON_COLOUR_(buttonColour), CHANGE_COLOUR_(changeColour), - STYLE_(style), LABEL_(label), FONTS_(&fonts), FONT_WIDTH_(fonts.Width), - FONT_HEIGHT_(fonts.Height), active_(true) - { Render(); } - - /** - * @brief Draw Button. - * - */ - void Render(); - - /** - * @brief Draw 3D Button. - * - */ - void Render3D(); - - /** - * @brief Change colour of Button. - * - */ - void Change(); - - /** - * @brief Change colour of 3D Button. - * - */ - void Change3D(); - - /** - * @brief Hide Button. - * - */ - void Hide(); - - /** - * @brief Check touch detected on Button. - * - */ - bool Press(); - - /** - * @brief Check if touch is on Button. - * - */ - bool ButtonBoundaryCheck(); - - /** - * @brief Check previous state of Button. - * - */ - static TS_StateTypeDef GottenState() - { return state_; } - - /** - * @brief Set or reset multi-touch. - * - */ - static void SetMultiTouch(bool tf) { multiTouch = tf; } - - - private: - - LCD_DISCO_F746NG &lcd_; // LCD - TS_DISCO_F746NG &ts_; // Touch - - const uint16_t ButtonX_, ButtonY_, ButtonW_, ButtonH_; - const uint32_t BUTTON_COLOUR_; // Original colour - const uint32_t CHANGE_COLOUR_; // Colour to change to color - const int STYLE_; // Button style - const string LABEL_; // Button label - sFONT *const FONTS_; // Button Style - const uint16_t FONT_WIDTH_; - const uint16_t FONT_HEIGHT_; - bool active_; // Button active boolean - - static TS_StateTypeDef state_; - static bool multiTouch; - - /** - * @brief Disallow copy constructor and assignment operator. - * - */ - Button(const Button&); - Button& operator=(const Button&); - - - }; -#endif // F746_BUTTON_HPP