FSST - Hardwarenahe Programmierung
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Debugginfo auf LCD Display C12832
#include "mbed.h" #include "C12832.h" #define DEBUG_LEVEL 1 // Auskommentieren C12832 lcd(p5, p7, p6, p8, p11); class DigitalAus : public DigitalOut { public: DigitalAus(PinName ld) : DigitalOut(ld){ #ifdef DEBUG_LEVEL lcd.cls(); lcd.locate(0,0); lcd.printf("Debugging Information"); #endif } int lese() { return read(); } void schreibe(int value); }; void DigitalAus :: schreibe(int value) { #ifdef DEBUG_LEVEL lcd.locate(0,10); lcd.printf("Value: %d", value); #endif write(value); } DigitalAus led(LED1); int main() { while (1) { led.schreibe(0); printf("Blink! LED is now %d\n", led.read()); wait_ms(500); led.schreibe(1); printf("Blink! LED is now %d\n", led.read()); wait_ms(500); } return 0; }
Debugglevels
#include "mbed.h" #include "C12832.h" #define DEBUG_LEVEL 1 // Auskommentieren C12832 lcd(p5, p7, p6, p8, p11); class DigitalAus : public DigitalOut { public: DigitalAus(PinName ld) : DigitalOut(ld){ #if DEBUG_LEVEL == 1 lcd.cls(); lcd.locate(0,0); lcd.printf("Debugging Information"); #endif } int lese() { return read(); } void schreibe(int value); }; void DigitalAus :: schreibe(int value) { #if DEBUG_LEVEL > 0 lcd.locate(0,10); lcd.printf("Value: %d", value); //#elif DEBUG_LEVEL == 2 #endif #if DEBUG_LEVEL == 2 lcd.locate(0,20); lcd.printf("DLEVEL: %d", value); #endif write(value); } <</code> <<code title=include the mbed library with this snippet>> #include "mbed.h"