Leds work simultanously. Version 3.1

Dependencies:   HCSR

Dependents:   bertl_led bertl_led bertl_led bertl_led ... more

Fork of Bertl by Bertl_Team_PE

BULME HTL Graz-Gösting

FSST - Hardwarenahe Programmierung

Created by Prof.Dr. Franz Pucher

Inhalt

Inhalt

Start mit folgendem Code in main.cpp eines neuen Projektes mbed_blinky:

#include "mbed.h"
#include "const.h"
#include "Robot.h"

Robot bertl;
    
int main()
{
    bertl.NibbleLeds(0x0F);
    wait(1);
    bertl.NibbleLeds(0x00);
    
    while(1)
    {
        if(bertl.IsButtonPressed(BTN_BL))
        {
            bertl.TurnLedOn(LED_BL1);
        }
        if(bertl.IsButtonPressed(BTN_BR))
        {
            bertl.TurnLedOff(LED_BL1);
        }
    }
}
Revision:
8:07e55b300ff1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Robot.cpp	Fri Apr 17 06:59:34 2015 +0000
@@ -0,0 +1,82 @@
+/***********************************
+name:   Robot.cpp    Version: 1.0
+author: PE HTL BULME
+email:  pe@bulme.at
+WIKI:   https://developer.mbed.org/teams/BERTL_CHEL_18/code/ur_Bertl/
+description:
+        Implementation Robot for objectivRobot
+        
+The following lines have to be added or changed to the *.kpp file:
+
+#include "Robot.h"
+#include "mbed.h"
+#include "const.h"
+
+class Bertl : public Robot  // public
+{
+    public:
+       Bertl(int x, int y, int d, int b){}; // dumy constrctor with same name as the class name
+       
+rest as in KPP-file:
+see in objectBertl/projects/L1_Ex1.KPP
+
+***********************************/
+#include "mbed.h"
+#include "Robot.h"
+#include "ur_Bertl.h"
+
+//Robot::Robot(int x, int y, char[] dir, int beeper) : ur_Robot(){}
+
+void Robot :: move()   // Definieren
+{
+    Move();
+}
+
+void Robot :: turnLeft()
+{
+    TurnLeft();
+}
+
+void Robot :: pickBeeper()
+{
+    PickBeeper();
+}
+
+void Robot :: putBeeper()
+{
+    PutBeeper();
+}
+
+bool Robot :: frontIsClear()
+{
+    return FrontIsClear();
+}
+
+bool Robot :: nextToABeeper()      //is there one or more beepers in the same corner? 
+{
+    return NextToABeeper();
+}
+bool Robot :: nextToARobot()        //is there another robot in the corner?
+{
+    return false;
+}
+bool Robot :: facingNorth()         //is the robot facing North?
+{
+    return true;
+}
+bool Robot :: facingSouth()      // is the robot facing South?
+{
+    return true;
+}
+bool Robot :: facingEast()       // is the robot facing East?
+{
+    return true;
+}
+bool Robot :: facingWest()       // is the robot facing West?
+{
+    return true;
+}
+bool Robot :: anyBeepersInBeeperBag()    //are there any beepers in the bag?
+{
+    return AnyBeeperInBag();
+}