The Nintendo 64 Controller Interface is an mbed library that allows one or more Nintendo 64 controllers to be used as input devices for the mbed. With this library, one will be able to control games created for an mbed using a Nintendo 64 controller. In addition, the library can easily be used to forward N64 inputs to a computer. Using the N64 Controller executable, one can communicate with multiple controllers.

Dependencies:   mbed

Revision:
0:95064759a964
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Thu Apr 28 00:10:38 2016 +0000
@@ -0,0 +1,189 @@
+#include "mbed.h"
+#include "N64Controller.h"
+
+N64Controller controller(p25, false);
+
+DigitalOut led1(LED1);
+DigitalOut led2(LED2);
+DigitalOut led3(LED3);
+DigitalOut led4(LED4);
+
+Serial pc (USBTX, USBRX);
+
+//Timer timer;
+
+int main() {
+    while(1)
+    {
+        if(pc.getc() == '!')
+        {            
+            //we had issues sending the raw binary over serial (probably because
+            //the serial connection was interpreting them as characters)
+            //so instead we will just send the raw ASCII for the number
+            //e.g., if inputData is 5267 we will send the string '0000005267'
+            //(max uint32 value is 10 digits, so we pad with 0 to ensure we
+            //are always sending 10 bytes
+            uint32_t data = controller.getInputData();
+            char payload[10];
+            sprintf(payload, "%010u", data);
+            
+            for(int i = 0; i < 10; i++)
+            {
+                pc.putc(payload[i]);
+            }
+        }
+        else
+        {
+            led1 = 1;
+            led2 = 1;
+            led3 = 1;
+            led4 = 1;
+        }
+    }
+    
+    //timer.start();
+//        
+//    while(1)
+//    {
+//        if(controller.a())
+//        {
+//            led1 = 1;
+//        }
+//        else
+//        {
+//            led1 = 0;
+//        }
+//        
+//        if(controller.b())
+//        {
+//            led2 = 1;
+//        }
+//        else
+//        {
+//            led2 = 0;
+//        }
+//        
+//        if(controller.l())
+//        {
+//            led3 = 1;
+//        }
+//        else
+//        {
+//            led3 = 0;
+//        }
+//        
+//        if(controller.r())
+//        {
+//            led4 = 1;
+//        }
+//        else
+//        {
+//            led4 = 0;
+//        }
+//        
+//        //prints inputs to serial once every two seconds
+//        if(timer.read_ms() > 2000)
+//        {            
+//            char output [1000];
+//            memset(output, 0x0, 1000);
+//            int outputIndex = 0;
+//            
+//            sprintf(&output[outputIndex], "\n\rButtons Pressed:\n\n\r");
+//            outputIndex += strlen(&output[outputIndex]);
+//            
+//            if(controller.a())
+//            {
+//                sprintf(&output[outputIndex], "\tA\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.b())
+//            {
+//                sprintf(&output[outputIndex], "\tB\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.z())
+//            {
+//                sprintf(&output[outputIndex], "\tZ\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.l())
+//            {
+//                sprintf(&output[outputIndex], "\tL\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.r())
+//            {
+//                sprintf(&output[outputIndex], "\tR\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.cUp())
+//            {
+//                sprintf(&output[outputIndex], "\tC-Up\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.cDown())
+//            {
+//                sprintf(&output[outputIndex], "\tC-Down\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.cLeft())
+//            {
+//                sprintf(&output[outputIndex], "\tC-Left\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.cRight())
+//            {
+//                sprintf(&output[outputIndex], "\tC-Right\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.dUp())
+//            {
+//                sprintf(&output[outputIndex], "\tD-Up\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.dDown())
+//            {
+//                sprintf(&output[outputIndex], "\tD-Down\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.dLeft())
+//            {
+//                sprintf(&output[outputIndex], "\tD-Left\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            if(controller.dRight())
+//            {
+//                sprintf(&output[outputIndex], "\tD-Right\n\r");
+//                outputIndex += strlen(&output[outputIndex]);
+//            }
+//            
+//            sprintf(&output[outputIndex], "\nAnalog Position:\n\n\r");
+//            outputIndex += strlen(&output[outputIndex]);
+//            
+//            sprintf(&output[outputIndex], "\tX: %d\n\r", controller.joyX());
+//            outputIndex += strlen(&output[outputIndex]);
+//            
+//            sprintf(&output[outputIndex], "\tY: %d\n\r", controller.joyY());
+//            outputIndex += strlen(&output[outputIndex]);
+//            
+//            sprintf(&output[outputIndex], "\n\r-----------------\n\r");
+//            outputIndex += strlen(&output[outputIndex]);
+//
+//            pc.printf("%s", output);
+//            
+//            timer.reset();
+//        }
+//    }
+}