ROS Serial library for Mbed platforms for ROS Kinetic Kame. Check http://wiki.ros.org/rosserial_mbed/ for more information.
Dependents: mbed-os-example-blinky
map_msgs/ProjectedMapInfo.h
- Committer:
- fllay
- Date:
- 2019-08-01
- Revision:
- 2:f2240ad62eaf
- Parent:
- 0:9e9b7db60fd5
File content as of revision 2:f2240ad62eaf:
#ifndef _ROS_map_msgs_ProjectedMapInfo_h #define _ROS_map_msgs_ProjectedMapInfo_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" namespace map_msgs { class ProjectedMapInfo : public ros::Msg { public: typedef const char* _frame_id_type; _frame_id_type frame_id; typedef double _x_type; _x_type x; typedef double _y_type; _y_type y; typedef double _width_type; _width_type width; typedef double _height_type; _height_type height; typedef double _min_z_type; _min_z_type min_z; typedef double _max_z_type; _max_z_type max_z; ProjectedMapInfo(): frame_id(""), x(0), y(0), width(0), height(0), min_z(0), max_z(0) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; uint32_t length_frame_id = strlen(this->frame_id); varToArr(outbuffer + offset, length_frame_id); offset += 4; memcpy(outbuffer + offset, this->frame_id, length_frame_id); offset += length_frame_id; union { double real; uint64_t base; } u_x; u_x.real = this->x; *(outbuffer + offset + 0) = (u_x.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_x.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_x.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_x.base >> (8 * 3)) & 0xFF; *(outbuffer + offset + 4) = (u_x.base >> (8 * 4)) & 0xFF; *(outbuffer + offset + 5) = (u_x.base >> (8 * 5)) & 0xFF; *(outbuffer + offset + 6) = (u_x.base >> (8 * 6)) & 0xFF; *(outbuffer + offset + 7) = (u_x.base >> (8 * 7)) & 0xFF; offset += sizeof(this->x); union { double real; uint64_t base; } u_y; u_y.real = this->y; *(outbuffer + offset + 0) = (u_y.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_y.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_y.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_y.base >> (8 * 3)) & 0xFF; *(outbuffer + offset + 4) = (u_y.base >> (8 * 4)) & 0xFF; *(outbuffer + offset + 5) = (u_y.base >> (8 * 5)) & 0xFF; *(outbuffer + offset + 6) = (u_y.base >> (8 * 6)) & 0xFF; *(outbuffer + offset + 7) = (u_y.base >> (8 * 7)) & 0xFF; offset += sizeof(this->y); union { double real; uint64_t base; } u_width; u_width.real = this->width; *(outbuffer + offset + 0) = (u_width.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_width.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_width.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_width.base >> (8 * 3)) & 0xFF; *(outbuffer + offset + 4) = (u_width.base >> (8 * 4)) & 0xFF; *(outbuffer + offset + 5) = (u_width.base >> (8 * 5)) & 0xFF; *(outbuffer + offset + 6) = (u_width.base >> (8 * 6)) & 0xFF; *(outbuffer + offset + 7) = (u_width.base >> (8 * 7)) & 0xFF; offset += sizeof(this->width); union { double real; uint64_t base; } u_height; u_height.real = this->height; *(outbuffer + offset + 0) = (u_height.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_height.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_height.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_height.base >> (8 * 3)) & 0xFF; *(outbuffer + offset + 4) = (u_height.base >> (8 * 4)) & 0xFF; *(outbuffer + offset + 5) = (u_height.base >> (8 * 5)) & 0xFF; *(outbuffer + offset + 6) = (u_height.base >> (8 * 6)) & 0xFF; *(outbuffer + offset + 7) = (u_height.base >> (8 * 7)) & 0xFF; offset += sizeof(this->height); union { double real; uint64_t base; } u_min_z; u_min_z.real = this->min_z; *(outbuffer + offset + 0) = (u_min_z.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_min_z.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_min_z.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_min_z.base >> (8 * 3)) & 0xFF; *(outbuffer + offset + 4) = (u_min_z.base >> (8 * 4)) & 0xFF; *(outbuffer + offset + 5) = (u_min_z.base >> (8 * 5)) & 0xFF; *(outbuffer + offset + 6) = (u_min_z.base >> (8 * 6)) & 0xFF; *(outbuffer + offset + 7) = (u_min_z.base >> (8 * 7)) & 0xFF; offset += sizeof(this->min_z); union { double real; uint64_t base; } u_max_z; u_max_z.real = this->max_z; *(outbuffer + offset + 0) = (u_max_z.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_max_z.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_max_z.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_max_z.base >> (8 * 3)) & 0xFF; *(outbuffer + offset + 4) = (u_max_z.base >> (8 * 4)) & 0xFF; *(outbuffer + offset + 5) = (u_max_z.base >> (8 * 5)) & 0xFF; *(outbuffer + offset + 6) = (u_max_z.base >> (8 * 6)) & 0xFF; *(outbuffer + offset + 7) = (u_max_z.base >> (8 * 7)) & 0xFF; offset += sizeof(this->max_z); return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; uint32_t length_frame_id; arrToVar(length_frame_id, (inbuffer + offset)); offset += 4; for(unsigned int k= offset; k< offset+length_frame_id; ++k){ inbuffer[k-1]=inbuffer[k]; } inbuffer[offset+length_frame_id-1]=0; this->frame_id = (char *)(inbuffer + offset-1); offset += length_frame_id; union { double real; uint64_t base; } u_x; u_x.base = 0; u_x.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); u_x.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); u_x.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); u_x.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); u_x.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); u_x.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); u_x.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); u_x.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); this->x = u_x.real; offset += sizeof(this->x); union { double real; uint64_t base; } u_y; u_y.base = 0; u_y.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); u_y.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); u_y.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); u_y.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); u_y.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); u_y.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); u_y.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); u_y.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); this->y = u_y.real; offset += sizeof(this->y); union { double real; uint64_t base; } u_width; u_width.base = 0; u_width.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); u_width.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); u_width.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); u_width.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); u_width.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); u_width.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); u_width.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); u_width.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); this->width = u_width.real; offset += sizeof(this->width); union { double real; uint64_t base; } u_height; u_height.base = 0; u_height.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); u_height.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); u_height.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); u_height.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); u_height.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); u_height.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); u_height.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); u_height.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); this->height = u_height.real; offset += sizeof(this->height); union { double real; uint64_t base; } u_min_z; u_min_z.base = 0; u_min_z.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); u_min_z.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); u_min_z.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); u_min_z.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); u_min_z.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); u_min_z.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); u_min_z.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); u_min_z.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); this->min_z = u_min_z.real; offset += sizeof(this->min_z); union { double real; uint64_t base; } u_max_z; u_max_z.base = 0; u_max_z.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); u_max_z.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); u_max_z.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); u_max_z.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); u_max_z.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); u_max_z.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); u_max_z.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); u_max_z.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); this->max_z = u_max_z.real; offset += sizeof(this->max_z); return offset; } const char * getType(){ return "map_msgs/ProjectedMapInfo"; }; const char * getMD5(){ return "2dc10595ae94de23f22f8a6d2a0eef7a"; }; }; } #endif