Faizan and Pages fun little game
Dependencies: 4DGL-uLCD-SE mbed SDFileSystem wave_player
main.cpp
- Committer:
- fkhan39
- Date:
- 2016-10-31
- Revision:
- 7:7cbff8cf583b
- Parent:
- 5:d832d2d67411
File content as of revision 7:7cbff8cf583b:
#include "mbed.h" #include "uLCD_4DGL.h" #include "food.h" #include "stack.h" #include <ctime> #include <cstdlib> #include <cmath> #include <vector> #define BREAD 1 #define LETTUCE 2 #define CHEESE 3 #define TOMATO 4 #define BADLETTUCE 5 #define BADCHEESE 6 #define BADTOMATO 7 uLCD_4DGL lcd(p9,p10,p11); vector<Food> foods; Food * collided; using namespace std; Stack sandwich(64,&lcd); DigitalIn right(p21); DigitalIn left(p22); int score, lives; float clk, clk2; Timer t; int indexToRemove; bool collisionCheck(); void updateScore(int); void drawLives(); int main() { score = 0; lives = 3; left.mode(PullUp); right.mode(PullUp); t.start(); srand(time(NULL)); clk = clk2 = 0; sandwich.draw(); lcd.line(108, 1, 108, 128, WHITE); // inital lives lcd.filled_circle(118, 80, 3, YELLOW); // x, y, radius, color lcd.filled_circle(118, 90, 3, YELLOW); lcd.filled_circle(118, 100, 3, YELLOW); updateScore(0); while(lives) { if (!left) { sandwich.move(-1); } else if (!right) { sandwich.move(+1); } if (collisionCheck()) { collided->erase(); if (collided->isBad) { lives--; drawLives(); // make a noise!1111 } else if (collided->typeOfFood == BREAD) { updateScore(sandwich.size()); // add the points to the overall score sandwich.clear(); // should redraw // make a noise!!11 } else { // remove from falling object list, erase foods.erase(foods.begin() + indexToRemove); sandwich.add(collided); } } // every 3 seconds add new food! use timer. float curr = t.read(); if (curr - clk >= 5.0) { clk = curr; // lcd.printf(" new "); int x = rand()%90+1; int type = rand()%7+1; Food item(type, x, &lcd); foods.push_back(item); // add new food } // every .2 second each food should fall a lil bit! use timer. if (curr - clk2 >= 0.1) { clk2 = curr; // lcd.printf(" fall "); for (int i = 0; i < foods.size(); i++) { Food * f = &foods[i]; f->fall(); } // each food should fall a lil bit! } } lcd.cls(); lcd.printf("Your score is: %i", score); } bool collisionCheck() { if (!foods.empty()) { Food * f = &foods.front(); if (f->y > 128) foods.erase(foods.begin()); // removed if offscreen! } for (int i = 0; i < foods.size(); i++) { if (foods[i].y + 6 == sandwich.top) { if (abs(foods[i].x - sandwich.x) < 8) { collided = &foods[i]; indexToRemove = i; return true; } else break; } } return false; // find foods that have an (x,y) that is within the range of the top of the stack // if nothing found w/i the range // return false // if something found // collidedFood = that food item // return true } void updateScore(int sandwichSize) { char scoreString[2]; // max 2-digit score score += sandwichSize; score = (score > 99) ? score - 100 : score; // score rollover sprintf(scoreString, "%d", score); // keep score as a char string lcd.text_string(scoreString, 16, 1, FONT_7X8, WHITE); // 16 chars over, 1 down } void drawLives() { if (lives < 3) { lcd.filled_circle(118, 100, 3, BLACK); // erase the life symbol } else if (lives < 2) { lcd.filled_circle(118, 108, 3, BLACK); } else if (lives < 1) { lcd.filled_circle(118, 116, 3, BLACK); } }