Faizan and Pages fun little game

Dependencies:   4DGL-uLCD-SE mbed SDFileSystem wave_player

Revision:
15:b18537055368
Parent:
14:e51c9827f788
Child:
16:702313ea97b9
--- a/main.cpp	Mon Oct 31 05:34:42 2016 +0000
+++ b/main.cpp	Mon Oct 31 18:48:11 2016 +0000
@@ -26,13 +26,14 @@
 uLCD_4DGL lcd(p9,p10,p11);
 SongPlayer speaker(p26);
 Nav_Switch joystick(p20, p19, p18, p17, p16); // pin order on Sparkfun breakout
+DigitalIn speed(p21);
+DigitalIn pause(p22);
+
 vector<Food> foods;
 Food * collided;
 
 using namespace std;
 Stack sandwich(64,&lcd);
-//DigitalIn right(p21);
-//DigitalIn left(p22);
 int score, lives;
 float clk, clk2;
 Timer t;
@@ -43,11 +44,40 @@
 void drawLives();
 
 int main() {
+    speed.mode(PullUp);
+    pause.mode(PullUp);
+    
+    // splash sequence
+    lcd.filled_rectangle(34, 18, 44, 19, BROWN); 
+    lcd.filled_rectangle(30, 22, 50, 20, BROWN); // top bun
+    lcd.filled_rectangle(34, 38, 44, 42, YELLOW); // cheese
+    lcd.filled_rectangle(34, 56, 44, 60, GREEN); // lettuce
+    lcd.filled_rectangle(34, 74, 44, 78, RED); // tomato
+    lcd.filled_rectangle(30, 94, 50, 96, BROWN); // bottom bun
+    lcd.filled_rectangle(34, 98, 44, 97, BROWN); 
+    wait(2);
+    lcd.text_string("bun", 11, 3, FONT_7X8, WHITE);
+    wait(1);
+    lcd.text_string("cheese", 11, 5, FONT_7X8, WHITE);
+    wait(1);
+    lcd.text_string("lettuce", 11, 7, FONT_7X8, WHITE);
+    wait(1);
+    lcd.text_string("tomato", 11, 9, FONT_7X8, WHITE);
+    wait(1);
+    lcd.text_string("bun", 11, 11, FONT_7X8, WHITE);
+    wait(4);
+    lcd.cls();
+    
+    lcd.filled_rectangle(34, 38, 44, 42, MAROON); // bad foods
+    lcd.filled_rectangle(34, 56, 44, 60, DARKBROWN);
+    lcd.filled_rectangle(34, 74, 44, 78, PURPLE);
+    wait(2);
+    lcd.text_string("GROSS!", 11, 7, FONT_7X8, WHITE);
+    wait(2);
+    lcd.cls();
     
     score = 0;
     lives = 3;
-//    left.mode(PullUp);
-//    right.mode(PullUp);
     t.start();
     srand(time(NULL));
     clk = clk2 = 0;
@@ -153,13 +183,13 @@
 
     speaker.PlaySong(notes, times);
 
-    if (lives < 3) {
+    if (lives == 2) {
         lcd.filled_circle(118, 100, 3, BLACK); // erase the life symbol
     }
-    else if (lives < 2) {
+    else if (lives == 1) {
         lcd.filled_circle(118, 108, 3, BLACK);
     }
-    else if (lives < 1) {
+    else if (lives == 0) {
         lcd.filled_circle(118, 116, 3, BLACK);
     }   
 }