Code for simple game of snake with four playing modes.

Dependencies:   N5110 PinDetect PowerControl mbed

Revision:
12:fa654504b51f
diff -r f421defe6f55 -r fa654504b51f main.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.h	Mon May 11 01:51:37 2015 +0000
@@ -0,0 +1,91 @@
+/**
+@file main.h
+@brief Header file for Snake, containing functions prototypes and global variables.
+@brief Revision 1.0.
+@author Fiifi Mills
+@date   May 2015
+*/
+
+#include "mbed.h"
+#include "N5110.h"
+#include "PinDetect.h"
+#include "PowerControl/PowerControl.h"
+#include "PowerControl/EthernetPowerControl.h"
+#include <vector>
+#include <stdlib.h>     /* srand, rand */
+#include <time.h>
+
+/**
+Enumerated type used for directions read from joystick
+*/
+
+enum DirectionName {
+    UP,
+    DOWN,
+    LEFT,
+    RIGHT,
+    CENTRE,
+    UNKNOWN
+};
+
+DirectionName currentDirection; /*!< DirectionName variable used to refer to the joystick's current direction */
+DirectionName previousDirection; /*!< DirectionName variable used to refer to the snake's previous direction */
+
+/**
+Enumerated type used to display different game menu screens
+*/
+
+enum GameMenu {
+    STARTUP,
+    SELECTSPEED,
+    GAMEPLAY
+};
+
+GameMenu currentGameMenu; /*!< GameMenu variable used to refer to the current game menu being displayed */
+
+/**
+Struct used for creating coordinates
+*/
+
+struct coordinate {
+    int x; 
+    int y; 
+};
+
+
+/** 
+Various flags used in the game for notification of specific events
+*/
+
+int printFlag; /*!< print flag set in ISR */
+int Aflag;  /*!< Aflag set in ISR when button A pressed */
+int Bflag;  /*!< Bflag set in ISR when button B pressed */
+int collisionFlag; /*!< collisionflag set in moveSnake() when snake collides with self */
+int borderFlag; /*!< borderflag set when snake collides with border in insane mode */
+
+/** 
+Global variables
+*/
+
+int score; /*!< The score that the user has accumulated throughout the game */
+int xCentre; /*!< The x coordinate of the centre of the selection circle used in the SELECTSPEED game menu */
+int yCentre; /*!< The y coordinate of the centre of the selection circle used in the SELECTSPEED game menu */
+bool gameOver; /*!< Boolean variable signifying whether or not the game is over */
+float speed; /*!< The wait time used in the moveSnake function */
+
+
+/**
+Implements the actual game's functionality by moving the snake and checking when certain rules have been broken
+*/
+void moveSnake();
+
+/**
+Moves the selection circle in the SELECTSPEED game menu either up or down depending on the direction in which the joystick is moved
+*/
+void speedSelect();
+
+/**
+Vector that contains coordinate structs, represents the snake in game
+*/
+std::vector<coordinate> Snake;
+